Minetest-WorldEditAdditions/README.md
2023-07-11 19:29:50 +01:00

17 KiB

Minetest-WorldEditAdditions

GitHub release (latest by date) View the changelog ContentDB

Extra tools and commands to extend WorldEdit for Minetest

If you can dream of it, it probably belongs here!

Important News: The master branch has been renamed to main, to follow the new standard across the Git ecosystem. If you've installed WorldEditAadditions through git, you will need to re-clone the repository.

Screenshot

(Do you have a cool build that you used WorldEditAdditions to build? Get in touch and I'll feature your screenshot here!)

Table of Contents

Quick Command Reference

The detailed explanations have moved! Check them out here (or edit at Chat-Command-Reference.md), or click the links below.

Geometry

Misc

Terrain

Flora

Statistics

Selection

Measure

Meta

Extras

Tools

Installation

You can install WorldEditAadditions in multiple ways:

Through ContentDB

WorldEditAdditions is on ContentDB here: https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/.

Through the latest release

You can get a copy of WorldEditAdditions by downloading the source code for the latest release, but this is not recommended because it takes additional effort to update to the latest version.

Through Git

You can also clone this git repository. Note that the main branch is not considered to be stable at all times - though it shouldn't crash. It is recommended that you checkout a release to ensure stability. Do that like so:

# First, clone the repository
git clone https://github.com/sbrl/Minetest-WorldEditAdditions.git WorldEditAdditions
cd WorldEditAdditions
# Then, checkout the latest release on Linux:
git checkout "$(git describe --tags --abbrev=0)";

If you do not checkout the latest release, you will be using the development version of WorldEditAdditions. While every effort is made to ensure that the development version is stable at all times, this is not a guarantee.

Windows users, you'll need to check the releases page and find the name of the latest release, then do this instead of the git checkout above:

git checkout TAG_NAME_HERE

Troubleshooting

If you're experiencing issues with this mod, try checking this FAQ before opening an issue.

I get an error saying that worldedit isn't installed

WorldEditAdditions requires that the worldedit mod is installed as a dependency. Install it and then try launching Minetest (or the minetest-server) again.

I get an error saying that worldedit.register_command() is not a function

This is probably because your version of worldedit is too old. Try updating it. Specifically the worldedit.register_command() function was only added to worldedit in December 2019.

I get a crash on startup saying attempt to call field 'alias_command' (a nil value)

Please update to v1.8+. There was a bug in earlier versions that caused a race condition that sometimes resulted in this crash.

Why don't the moretrees trees work with //forest?

As far as I can tell, the saplings provided by the moretrees mod don't properly interact with bonemeal from the bonemeal mod, which WorldEditAdditions uses to grow trees. As far as I can tell WorldEditAdditions has everything in place needed to support them, but until applying bonemeal to moretrees saplings results in a tree rather than waiting for one to grow over time, WorldEditAdditions will always fail to place trees provided by the moretrees mod, unfortunately.

The position markers disappear when far way

This is a limitation of Minetest. You can workaround it though by setting active_block_range to a higher value - though be aware this also affects ABMs and other entities as well, so it can cause server lag.

Contributing

Contributions are welcome! Please state in your pull request(s) that you release your contribution under the Mozilla Public License 2.0.

Please also make sure that the logic for every new command has it's own file. For example, the logic for //floodfill goes in worldeditadditions/floodfill.lua, the logic for //overlay goes in worldeditadditions/overlay.lua, etc. More contributing help can be found in the contributing guide.

Inspiration

Want to contribute, but finding it tough to search for inspiration of what to implement? Here are some great places to look:

  • Our issue tracker: There are always a bunch of issues open with cool commands and features that have yet to be implemented.
  • Other software: Software for Minecraft is often far more mature than that available for Minetest. As a result, it's full of cool ideas. A lot of the existing commands in WorldEditAdditions were sourced from here.
    • WorldEdit for Minecraft
    • VoxelSniper(-Reimagined) for Minecraft
    • WorldPainter for Minecraft
  • Do some building: When you put WorldEditAdditions to use in building projects of your own, things will absolutely stand out to you what you want in the creative building process that WorldEditAdditions doesn't yet have.
  • Watch others build stuff: Doesn't even have to be Minetest! There are lots of talented Minecraft builders with videos and series on e.g. YouTube. From their creative building processes, many ideas can be derived.

The ultimate goal is for WorldEditAdditions to support the creative building process in a way that enables builders of all backgrounds to create incredible things.

WorldEditAdditions around the web

Are you using WorldEditAdditions for a project? Open an issue and I'll add your project to the below list!

  • (None that I'm aware of yet! Open an issue or get in touch and I'll link to your project (-:)

License

This mod is licensed under the Mozilla Public License 2.0, a copy of which (along with a helpful summary as to what you can and can't do with it) can be found in the LICENSE file in this repository.

All textures however are licenced under CC-BY-SA 4.0 (Creative Commons Attribution Share-Alike International 4.0).

If you'd like to do something that the license prohibits, please get in touch as it's possible we can negotiate something.

If WorldEditAdditions has helped you out in a project, please consider adding a little sign in a corner of your project saying so :-)