Minetest-WorldEditAdditions/worldeditadditions/lib/erode/river.lua
Starbeamrainbowlabs 00a60eba17
//erode → river: Change only 1 height at a time for extra granularity
this also simplifies it a bit too
2021-05-30 00:04:01 +01:00

93 lines
2.9 KiB
Lua

local wea = worldeditadditions
--- Parses a comma-separated side numbers list out into a list of numbers.
-- @param list string The command separated list to parse.
-- @returns number[] A list of side numbers.
local function parse_sides_list(list)
list = list:gsub("%s", "") -- Spaces are not permitted
return wea.table_unique(wea.table_map(
wea.split(list, ","),
function(value) return tonumber(value) end
))
end
function worldeditadditions.erode.river(heightmap_initial, heightmap, heightmap_size, region_height, params_custom)
local params = {
steps = 1, -- Number of rounds/passes of the algorithm to run
remove_sides = "0,1", -- Cells with this many adjacent horizontal neighbours will be removed
fill_sides = "4,3" -- Cells with this many adjaect horizontal neighbours will be filled in
}
-- Apply the custom settings
wea.table_apply(params_custom, params)
params.remove_sides = parse_sides_list(params.remove_sides)
params.fill_sides = parse_sides_list(params.fill_sides)
local timings = {}
local filled = 0
local removed = 0
for i=1,params.steps do
local time_start = wea.get_ms_time()
for z = heightmap_size.z - 1, 0, -1 do
for x = heightmap_size.x - 1, 0, -1 do
local hi = z*heightmap_size.x + x
local thisheight = heightmap[hi]
local sides = 0
local adjacent_heights = { }
if x > 0 then
table.insert(adjacent_heights, heightmap[z*heightmap_size.x + x-1])
if heightmap[z*heightmap_size.x + x-1] >= thisheight then
sides = sides + 1
end
end
if x < heightmap_size.x - 1 then
table.insert(adjacent_heights, heightmap[z*heightmap_size.x + x+1])
if heightmap[z*heightmap_size.x + x+1] >= thisheight then
sides = sides + 1
end
end
if z > 0 then
table.insert(adjacent_heights, heightmap[(z-1)*heightmap_size.x + x])
if heightmap[(z-1)*heightmap_size.x + x] >= thisheight then
sides = sides + 1
end
end
if z < heightmap_size.z - 1 then
table.insert(adjacent_heights, heightmap[(z+1)*heightmap_size.x + x])
if heightmap[(z+1)*heightmap_size.x + x] >= thisheight then
sides = sides + 1
end
end
local action = "none"
for i,sidecount in ipairs(params.fill_sides) do
if sidecount == sides then
action = "fill"
break
end
end
for i,sidecount in ipairs(params.remove_sides) do
if sidecount == sides then
action = "remove"
break
end
end
if action == "fill" then
heightmap[hi] = heightmap[hi] + 1
filled = filled + 1
elseif action == "remove" then
heightmap[hi] = heightmap[hi] - 1
removed = removed + 1
end
end
end
table.insert(timings, wea.get_ms_time() - time_start)
end
return true, params.steps.." steps made, raising "..filled.." and lowering "..removed.." columns in "..wea.format.human_time(wea.sum(timings)).." (~"..wea.format.human_time(wea.average(timings)).." per step)"
end