Minetest-WorldEditAdditions/worldeditadditions/utils
Starbeamrainbowlabs f32d8588e0
Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
..
format Bugfix new //erode river implementation 2021-05-30 01:42:06 +01:00
parse added PARSE header 2021-06-02 19:27:04 -07:00
strings Merge branch 'main' into vortechnix 2021-06-26 02:18:48 +01:00
tables Add Mesh & Face classes for #59 2021-06-26 22:03:55 +01:00
axes.lua selector_helps → axes 2021-03-20 01:53:01 +00:00
mesh.lua Add Mesh & Face classes for #59 2021-06-26 22:03:55 +01:00
node_identification.lua README: Update quick reference 2021-03-20 02:17:56 +00:00
nodes.lua Fix typos 2021-02-09 19:53:30 -05:00
numbers.lua wea.min, wea.max: add API functions 2021-05-29 23:13:10 +01:00
raycast_adv.lua Tidy up debug messages 2020-06-15 13:04:42 +01:00
terrain.lua worldeditadditions.apply_heightmap_changes: properly comment it 2021-03-20 02:09:28 +00:00
vector3.lua Add Mesh & Face classes for #59 2021-06-26 22:03:55 +01:00
vector.lua //smake added 2021-06-22 09:33:49 -07:00