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Together, these classes provide a way to represent a mesh of faces generated from the Minetest world. This way, the generation of a mesh can be abstracted away from any potential output file writers, thereby allowing for multiple different output file formats to be supported. |
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.. | ||
format | ||
parse | ||
strings | ||
tables | ||
axes.lua | ||
mesh.lua | ||
node_identification.lua | ||
nodes.lua | ||
numbers.lua | ||
raycast_adv.lua | ||
terrain.lua | ||
vector3.lua | ||
vector.lua |