mirror of
https://github.com/Beanzilla/OreTracker.git
synced 2024-10-22 17:43:10 +02:00
206536834c
Renamed original mod to Orehud. Added planned feature (2nd mod) Xray. Documented what features are currently avalible and what are planned.
33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
# Oretracker
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Combines various tech to allow advanced mining operations.
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## What's in the box
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* Orehud: The original Oretracker mod with a single command to toggle the mod on or off per individual player.
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* Xray: Based on Orehud except trackes non-ores and makes them appear invisible.
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### Planned features for both mods
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* Require a priviledge for both mods to prevent every player from using all features. (Perhaps you allow your regulars only orehud but not xray)
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## Orehud
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Displays ore positions via the player's HUD.
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> `/orehud` toggles the rendering of the ore positions on or off.
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## Xray (Comming Soon)
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Hides unwanted stone (and other varients) from view, only showing a empty node in it's wake.
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> `/xray` toggles the unwanted stone from visible to invisible (on or off).
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### To be done
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* Use the pre-existing orehud code in a seperate mod for tracking stone (including varients).
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* Make replacement nodes that are "invisible" with a general category feature (light grey for stone, dark red for netherrack, etc.)\*
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* When wished to be on, swap nodes in the detect range from their visible to invisble counterparts.
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\* I need to make invisible counterparts for all varients so you still get the original resource.
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