mirror of
https://github.com/Beanzilla/OreTracker.git
synced 2024-12-28 08:37:28 +01:00
A highly advanced Minetest mod, which displays ore locations per player.
4778935bb7
Since Xray will include replicas of nodes let's have mcl_sounds included in the luacheck. |
||
---|---|---|
orehud | ||
.luacheckrc | ||
LICENSE | ||
modpack.txt | ||
README.md |
Oretracker
Combines various tech to allow advanced mining operations.
What's in the box
- Orehud: The original Oretracker mod with a single command to toggle the mod on or off per individual player.
- Xray: Based on Orehud except trackes non-ores and makes them appear invisible.
Planned features for both mods
- Require a priviledge for both mods to prevent every player from using all features. (Perhaps you allow your regulars only orehud but not xray)
Orehud
Displays ore positions via the player's HUD.
/orehud
toggles the rendering of the ore positions on or off.
Xray (Comming Soon)
Hides unwanted stone (and other varients) from view, only showing a empty node in it's wake.
/xray
toggles the unwanted stone from visible to invisible (on or off).
To be done
- Use the pre-existing orehud code in a seperate mod for tracking stone (including varients).
- Make replacement nodes that are "invisible" with a general category feature (light grey for stone, dark red for netherrack, etc.)*
- When wished to be on, swap nodes in the detect range from their visible to invisble counterparts.
* I need to make invisible counterparts for all varients so you still get the original resource.