OreTracker/README.md
david 206536834c Converted to modpack
Renamed original mod to Orehud.

  Added planned feature (2nd mod) Xray.

  Documented what features are currently avalible and what are planned.
2021-10-08 13:06:37 -04:00

1.2 KiB

Oretracker

Combines various tech to allow advanced mining operations.

What's in the box

  • Orehud: The original Oretracker mod with a single command to toggle the mod on or off per individual player.
  • Xray: Based on Orehud except trackes non-ores and makes them appear invisible.

Planned features for both mods

  • Require a priviledge for both mods to prevent every player from using all features. (Perhaps you allow your regulars only orehud but not xray)

Orehud

Displays ore positions via the player's HUD.

/orehud toggles the rendering of the ore positions on or off.

Xray (Comming Soon)

Hides unwanted stone (and other varients) from view, only showing a empty node in it's wake.

/xray toggles the unwanted stone from visible to invisible (on or off).

To be done

  • Use the pre-existing orehud code in a seperate mod for tracking stone (including varients).
  • Make replacement nodes that are "invisible" with a general category feature (light grey for stone, dark red for netherrack, etc.)*
  • When wished to be on, swap nodes in the detect range from their visible to invisble counterparts.

* I need to make invisible counterparts for all varients so you still get the original resource.