2021-10-08 19:06:37 +02:00
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# Oretracker
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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Combines various tech to allow advanced mining operations.
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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## What's in the box
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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* Orehud: The original Oretracker mod with a single command to toggle the mod on or off per individual player.
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* Xray: Based on Orehud except trackes non-ores and makes them appear invisible.
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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### Planned features for both mods
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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* Require a priviledge for both mods to prevent every player from using all features. (Perhaps you allow your regulars only orehud but not xray)
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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## Orehud
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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Displays ore positions via the player's HUD.
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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> `/orehud` toggles the rendering of the ore positions on or off.
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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## Xray (Comming Soon)
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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Hides unwanted stone (and other varients) from view, only showing a empty node in it's wake.
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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> `/xray` toggles the unwanted stone from visible to invisible (on or off).
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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### To be done
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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* Use the pre-existing orehud code in a seperate mod for tracking stone (including varients).
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* Make replacement nodes that are "invisible" with a general category feature (light grey for stone, dark red for netherrack, etc.)\*
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* When wished to be on, swap nodes in the detect range from their visible to invisble counterparts.
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2021-10-07 21:05:59 +02:00
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2021-10-08 19:06:37 +02:00
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\* I need to make invisible counterparts for all varients so you still get the original resource.
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