OreTracker/README.md

33 lines
1.2 KiB
Markdown
Raw Normal View History

# Oretracker
2021-10-07 21:05:59 +02:00
Combines various tech to allow advanced mining operations.
2021-10-07 21:05:59 +02:00
## What's in the box
2021-10-07 21:05:59 +02:00
* Orehud: The original Oretracker mod with a single command to toggle the mod on or off per individual player.
* Xray: Based on Orehud except trackes non-ores and makes them appear invisible.
2021-10-07 21:05:59 +02:00
### Planned features for both mods
2021-10-07 21:05:59 +02:00
* Require a priviledge for both mods to prevent every player from using all features. (Perhaps you allow your regulars only orehud but not xray)
2021-10-07 21:05:59 +02:00
## Orehud
2021-10-07 21:05:59 +02:00
Displays ore positions via the player's HUD.
2021-10-07 21:05:59 +02:00
> `/orehud` toggles the rendering of the ore positions on or off.
2021-10-07 21:05:59 +02:00
## Xray (Comming Soon)
2021-10-07 21:05:59 +02:00
Hides unwanted stone (and other varients) from view, only showing a empty node in it's wake.
2021-10-07 21:05:59 +02:00
> `/xray` toggles the unwanted stone from visible to invisible (on or off).
2021-10-07 21:05:59 +02:00
### To be done
2021-10-07 21:05:59 +02:00
* Use the pre-existing orehud code in a seperate mod for tracking stone (including varients).
* Make replacement nodes that are "invisible" with a general category feature (light grey for stone, dark red for netherrack, etc.)\*
* When wished to be on, swap nodes in the detect range from their visible to invisble counterparts.
2021-10-07 21:05:59 +02:00
\* I need to make invisible counterparts for all varients so you still get the original resource.