The original version of minetest_game's carts (since 2018).
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2017-05-28 19:42:50 +02:00
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sounds Huge rewrite 2016-11-22 20:36:00 +01:00
textures Rails: Make names consistent and redo all rail textures 2016-11-27 13:00:39 +01:00
cart_entity.lua Start-stop rail: Do not stop when punching 2017-05-21 20:43:42 +02:00
depends.txt Huge rewrite 2016-11-22 20:36:00 +01:00
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detector.lua Rails: Make names consistent and redo all rail textures 2016-11-27 13:00:39 +01:00
functions.lua register_rail: Fix the table overwrite behaviour 2017-02-12 11:35:54 +01:00
init.lua Add mod.conf 2017-05-28 19:42:50 +02:00
mod.conf Add mod.conf 2017-05-28 19:42:50 +02:00
rails.lua Overwrite carts:rail instead of default:rail if existing (#17) 2017-05-26 20:43:29 +02:00
README.txt Rails: Make names consistent and redo all rail textures 2016-11-27 13:00:39 +01:00
screenshot.png Add description and screenshot, run OptiPNG 2016-08-11 10:56:51 +02:00

 Minetest mod: boost_cart
==========================
Based on (and fully compatible with) the mod "carts" by PilzAdam
Also compatible with the carts mod in the subgame "minetest_game".
Target: Run smoothly as possible even on laggy server


 Features
----------
- A fast cart for your railway or roller coaster (up to 10 m/s!)
- Boost and brake rails
- By mesecons controlled Start-Stop rails
- Detector rails that send a mesecons signal when the cart drives over them
- Rail junction switching with the 'right-left' walking keys
- Handbrake with the 'back' key


 License for everything
------------------------
CC-0, if not specified otherwise below


 Authors
---------
Various authors
	carts_rail_*.png

kddekadenz
	cart_bottom.png
	cart_side.png
	cart_top.png

klankbeeld (CC-BY 3.0)
	http://freesound.org/people/klankbeeld/sounds/174042/
	cart_rail.*.ogg

Zeg9
	cart.x
	cart.png