mirror of
https://bitbucket.org/kingarthursteam/cannons.git
synced 2024-12-02 19:53:48 +01:00
389 lines
11 KiB
Lua
389 lines
11 KiB
Lua
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function cannons.destroy(pos,range)
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for x=-range,range do
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for y=-range,range do
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for z=-range,range do
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if x*x+y*y+z*z <= range * range + range then
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local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local n = minetest.env:get_node(np)
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if n.name ~= "air" then
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minetest.env:remove_node(np)
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end
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end
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end
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end
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end
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end
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function cannons.sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="cannons_walk", gain=1.0}
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table.dig = table.dig or
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{name="cannons_dig", gain=0.5}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.5}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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return table
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end
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function cannons.inventory_modified(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack("muni", 1)
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local muni = stack:to_table()
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local addition = ""
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if meta:get_string("owner") ~="" then
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addition = " (owned by "..meta:get_string("owner")..")"
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end
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if muni == nil then
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muni = false
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else
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muni = cannons.is_muni(muni.name)
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end
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local gunpowder = inv:contains_item("gunpowder","cannons:gunpowder 1")
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if not muni and not gunpowder then
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meta:set_string("infotext","Cannon has no muni and no gunpowder"..addition)
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elseif not muni then
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meta:set_string("infotext","Cannon has no muni"..addition)
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elseif not gunpowder then
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meta:set_string("infotext","Cannon has no gunpowder"..addition)
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else
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meta:set_string("infotext","Cannon is ready"..addition)
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end
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end
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cannons.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if(meta:get_string("owner") ~="" and not( locks:lock_allow_use( pos, player ))) then
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return 0;
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end
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local inv = meta:get_inventory()
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stack = stack:to_table()
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if listname == "gunpowder" and stack.name == "cannons:gunpowder" then
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return stack.count
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elseif listname == "muni" and cannons.is_muni(stack.name) then
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return stack.count
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else return 0
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end
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end
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cannons.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if(meta:get_string("owner") ~="" and not( locks:lock_allow_use( pos, player ))) then
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return 0;
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end
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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stack = stack:to_table()
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if to_list == "gunpowder" and stack.name == "cannons:gunpowder" then
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return count
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elseif to_list == "muni" and cannons.is_muni(stack.name) then
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return count
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else
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return 0
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end
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end
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cannons.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("gunpowder") then
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return false
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elseif not inv:is_empty("muni") then
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return false
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else
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return true
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end
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end
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cannons.formspec =
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"size[8,9]"..
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"list[current_name;muni;0,1;1,1;] label[0,0.5;Muni:]"..
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"list[current_name;gunpowder;0,3;1,1;] label[0,2.5;Gunpowder:]"..
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"list[current_player;main;0,5;8,4;]"
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cannons.disabled_formspec =
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"size[8,9]"..
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"label[2,0.5;Cannon is Disabled. Place it on a cannonstand to activate it]"..
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"list[current_player;main;0,5;8,4;]"
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cannons.on_construct = function(pos)
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local node = minetest.get_node({x = pos.x ,y = pos.y-1, z = pos.z})
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if minetest.registered_nodes[node.name].groups.cannonstand then
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", cannons.formspec)
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meta:set_string("infotext", "Cannon has no muni and no gunpowder")
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local inv = meta:get_inventory()
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inv:set_size("gunpowder", 1)
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inv:set_size("muni", 1)
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else
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", cannons.disabled_formspec)
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meta:set_string("infotext", "Cannon is out of order")
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end
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end
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cannons.on_construct_locks = function(pos)
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local node = minetest.get_node({x = pos.x ,y = pos.y-1, z = pos.z})
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if minetest.registered_nodes[node.name].groups.cannonstand then
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", cannons.formspec..
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"field[2,1.3;6,0.7;locks_sent_lock_command;Locked Cannon. Type /help for help:;]"..
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"button[6,2;1.7,0.7;locks_sent_input;Proceed]")
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meta:set_string("infotext", "Cannon has no muni and no gunpowder")
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local inv = meta:get_inventory()
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inv:set_size("gunpowder", 1)
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inv:set_size("muni", 1)
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else
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", cannons.disabled_formspec)
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meta:set_string("infotext", "Cannon is out of order")
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end
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end
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function cannons.nodehitparticles(pos,node)
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if type(minetest.registered_nodes[node.name]) == "table" and type(minetest.registered_nodes[node.name].tiles) == "table" and type(minetest.registered_nodes[node.name].tiles[1])== "string" then
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local texture = minetest.registered_nodes[node.name].tiles[1]
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minetest.add_particlespawner(
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30, --amount
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0.5, --time
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{x=pos.x-0.3, y=pos.y+0.3, z=pos.z-0.3}, --minpos
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{x=pos.x+0.3, y=pos.y+0.5, z=pos.z+0.3}, --maxpos
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{x=0, y=2, z=0}, --minvel
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{x=0, y=3, z=0}, --maxvel
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{x=-4,y=-4,z=-4}, --minacc
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{x=4,y=-4,z=4}, --maxacc
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0.1, --minexptime
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1, --maxexptime
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1, --minsize
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3, --maxsize
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false, --collisiondetection
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texture --texture
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)
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end
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end
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function cannons.fire(pos,node,puncher)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack("muni", 1)
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local muni = stack:to_table()
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if inv:contains_item("gunpowder","cannons:gunpowder 1")
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and muni ~= nil
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and cannons.is_muni(muni.name)
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and inv:contains_item("muni",muni.name.." 1")
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then
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if puncher ~= nil then
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dir=puncher:get_look_dir()
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meta:set_string("dir", minetest.serialize(dir))
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else
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dir = {}
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dir = minetest.deserialize(meta:get_string("dir"));
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if dir == nil then
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return
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end
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end
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minetest.sound_play("cannons_shot",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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inv:remove_item("muni", muni.name.." 1")
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inv:remove_item("gunpowder", "cannons:gunpowder 1")
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cannons.inventory_modified(pos)
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local settings = cannons.get_settings(muni.name)
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local obj=minetest.env:add_entity(pos, cannons.get_entity(muni.name))
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obj:setvelocity({x=dir.x*settings.velocity, y=-1, z=dir.z*settings.velocity})
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obj:setacceleration({x=dir.x*-3, y=-settings.gravity, z=dir.z*-3})
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minetest.add_particlespawner(50,0.5,
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pos, pos,
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{x=dir.x*settings.velocity, y=-1, z=dir.z*settings.velocity}, {x=dir.x*settings.velocity/2, y=-1, z=dir.z*settings.velocity/2},
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{x=dir.x*-3/4, y=-settings.gravity*2, z=dir.z*-3/4}, {x=dir.x*-3/2, y=-settings.gravity, z=dir.z*-3/2},
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0.1, 0.5,--time
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0.5, 1,
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false, "cannons_gunpowder.png")
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end
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end
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function cannons.punched(pos, node, puncher)
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if not puncher or not node then
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return
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end
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local wield = puncher:get_wielded_item()
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if not wield then
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return
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end
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wield = wield:get_name()
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if wield and wield == 'default:torch' then
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cannons.fire(pos,node,puncher)
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end
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end
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--++++++++++++++++++++++++++++++++++++
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--+ cannons.register_muni +
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--++++++++++++++++++++++++++++++++++++
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cannons.registered_muni = {}
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function cannons.register_muni(node,entity)
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cannons.registered_muni[node] = {}
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cannons.registered_muni[node].entity = entity
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local name = node:split(":")
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cannons.registered_muni[node].entity.name ="cannons:entity_"..name[1].."_"..name[2]
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cannons.registered_muni[node].entity.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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if self.timer >= 0.3 then --easiesst less laggiest way to find out that it left his start position
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if node.name == "air" then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, self.range)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= self.name and obj:get_luaentity().name ~= "__builtin:item" then --something other found
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local mob = obj
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self.on_mob_hit(self,pos,mob)
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end
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elseif obj:is_player() then --player found
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local player = obj
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self.on_player_hit(self,pos,player)
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end
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end
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elseif node.name ~=air then
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self.on_node_hit(self,pos,node)
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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cannons.registered_muni[node].obj = entity.name
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minetest.register_entity(entity.name, cannons.registered_muni[node].entity)
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end
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function cannons.is_muni(node)
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return cannons.registered_muni[node] ~= nil
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end
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function cannons.get_entity(node)
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return cannons.registered_muni[node].obj
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end
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function cannons.get_settings(node)
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return cannons.registered_muni[node].entity
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end
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--++++++++++++++++++++++++++++++++++++
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--+ mesecons stuff +
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--++++++++++++++++++++++++++++++++++++
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cannons.rules ={
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{x = 1, y = 0, z = 0},
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{x =-1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1}
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}
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function cannons.meseconsfire(pos,node)
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cannons.fire(pos,node)
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end
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cannons.supportMesecons = {
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effector = {
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rules = cannons.rules,
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action_on = cannons.meseconsfire,
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}
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}
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--++++++++++++++++++++++++++++++++++++
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--+ cannons.nodeboxes +
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--++++++++++++++++++++++++++++++++++++
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cannons.nodeboxes = {}
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cannons.nodeboxes.ball = {
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type = "fixed",
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fixed = {
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{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
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-- side , top , side , side , bottom, side,
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},
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}
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cannons.nodeboxes.ball_stack = {
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type = "fixed",
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fixed = {
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{-0.2, -0.1, -0.2, 0.2, 0.3, 0.2}, -- ball top
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{0.1, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left
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{0.5, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left
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{-0.2, -0.5, 0.5, 0.0, -0.1, 0.2},-- ball back
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{0.0, -0.5, 0.1, -0.4, -0.1, 0.2},--ball back
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{-0.2, -0.5, 0.5, -0.4, -0.1, 0.2},-- ball back
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{-0.2, -0.5, 0.1, -0.4, -0.1, 0.2},-- ball back
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{-0.2, -0.5, -0.1, -0.4, -0.1, -0.5},
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{0.0, -0.5, -0.1, -0.4, -0.1, -0.5},
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-- side , top , side , side , bottom, side,
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},
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}
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cannons.nodeboxes.cannon = {
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type = "fixed",
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fixed = {
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{-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, -- barrle --
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{0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, -- plinth --
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-- side , top hight , depth , side , bottom, side,
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}
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}
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cannons.nodeboxes.stand = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- bottom --
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{-0.5, -0.5, -0.5, -0.35, 1.0, 0.5}, -- side left --
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{0.35, -0.5, -0.5, 0.5, 1.0, 0.5}, -- side right --
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{0.35, -0.5, -0.2, 0.5, 1.2, 0.5}, -- side right --
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{-0.5, -0.5, -0.2, -0.35, 1.2, 0.5}, -- side left --
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-- side , top , side , side , bottom, side,
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},
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}
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local apple={
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physical = false,
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timer=0,
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textures = {"default_apple.png"},
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lastpos={},
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damage=-10,
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range=2,
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gravity=10,
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velocity=30,
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self.damage},
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}, nil)
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self.object:remove()
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minetest.chat_send_player(playername ," this is not an easter egg!")
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end,
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on_mob_hit = function(self,pos,mob)
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self.object:remove()
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end,
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on_node_hit = function(self,pos,node)
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pos = self.lastpos
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minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:apple"})
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minetest.sound_play("canons_hit",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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self.object:remove()
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end,
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}
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cannons.register_muni("default:apple",apple) |