adrido
|
b455f3466b
|
code cleanup
|
2013-12-05 02:24:34 +01:00 |
|
adrido
|
cb62aeac32
|
added some clang sounds
now there are some clang sound that will played it the player digs or walks on the cannon
|
2013-12-04 16:28:00 +01:00 |
|
adrido
|
fdd7def7fe
|
api change: the entity name is now generated from the nodename
|
2013-12-03 05:05:33 +01:00 |
|
adrido
|
dd24532a4b
|
removed all pr() functions.
|
2013-12-03 04:36:43 +01:00 |
|
adrido
|
4e998283b5
|
add support for sokomines locks mod
now its possible to lock your cannons and share it with other players you want.
|
2013-12-02 15:55:22 +01:00 |
|
adrido
|
e7a90971fe
|
added particles \n \n thanks to Hybrid Dog \n particles spawn now if the cannon is firing and if the cannonball hits a node.
|
2013-12-01 09:51:05 +01:00 |
|
adrido
|
c36013665a
|
added mesecons support (#4)
|
2013-11-29 18:44:41 +01:00 |
|
adrido
|
5d6707deb9
|
fixed bottom texture of stand also fixed typos
|
2013-11-16 01:07:47 +01:00 |
|
adrido
|
b7c2b74fab
|
renamed mod into cannons
|
2013-11-13 17:42:48 +01:00 |
|
adrido
|
ea4b52fb6b
|
moved formspec and nodebox to function.lua
|
2013-11-13 16:50:35 +01:00 |
|
adrido
|
efa321a795
|
some improvements
fixed twisted cannonball names
moved alow inventory move and inventory put to global function
|
2013-11-12 22:57:22 +01:00 |
|
adrido
|
5c7c677073
|
pushed to bitbucket
|
2013-10-12 12:24:24 +02:00 |
|