digtron/functions.lua

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local mod_meta = digtron.mod_meta
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local cache = {}
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--minetest.debug(dump(mod_meta:to_table()))
-- Wipes mod_meta
--for field, value in pairs(mod_meta:to_table().fields) do
-- mod_meta:set_string(field, "")
--end
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local damage_hp = digtron.config.damage_hp
-- see predict_dig for how punch_data gets calculated
local damage_creatures = function(root_pos, punch_data, items_dropped)
local target_pos = punch_data[2]
local objects = minetest.env:get_objects_inside_radius(target_pos, 1.0)
if objects ~= nil then
local source_pos = vector.add(minetest.get_position_from_hash(punch_data[1]), root_pos)
for _, obj in ipairs(objects) do
local dir = vector.normalize(vector.subtract(obj:get_pos(), source_pos))
local armour_multiplier = 1
local fleshy_armour = obj:get_armor_groups().fleshy
if fleshy_armour then
armour_multiplier = fleshy_armour/100
end
if obj:is_player() then
if obj.add_player_velocity then -- added pretty recently, see https://github.com/minetest/minetest/commit/291e7730cf24ba5081f10b5ddbf2494951333827
obj:add_player_velocity(dir)
else
obj:set_pos(vector.add(obj:get_pos(), vector.multiply(dir,1)))
end
obj:set_hp(math.max(obj:get_hp() - damage_hp*armour_multiplier, 0))
else
local lua_entity = obj:get_luaentity()
if lua_entity ~= nil then
-- suck up items in Digtron's path
if lua_entity.name == "__builtin:item" then
table.insert(items_dropped, ItemStack(lua_entity.itemstring))
lua_entity.itemstring = ""
obj:remove()
else
lua_entity:add_velocity(dir)
obj:set_hp(math.max(obj:get_hp() - damage_hp*armour_multiplier, 0))
end
end
end
end
end
-- If we killed any mobs they might have dropped some stuff, vacuum that up now too.
objects = minetest.env:get_objects_inside_radius(target_pos, 1.0)
if objects ~= nil then
for _, obj in ipairs(objects) do
if not obj:is_player() then
local lua_entity = obj:get_luaentity()
if lua_entity ~= nil and lua_entity.name == "__builtin:item" then
table.insert(items_dropped, ItemStack(lua_entity.itemstring))
lua_entity.itemstring = ""
obj:remove()
end
end
end
end
end
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-----------------------------------------------------------------------
-- Inventory
local modpath = minetest.get_modpath(minetest.get_current_modname())
local inventory_functions = dofile(modpath.."/inventories.lua")
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local retrieve_inventory = inventory_functions.retrieve_inventory
local persist_inventory = inventory_functions.persist_inventory
local get_predictive_inventory = inventory_functions.get_predictive_inventory
local commit_predictive_inventory = inventory_functions.commit_predictive_inventory
local clear_predictive_inventory = inventory_functions.clear_predictive_inventory
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----------------------------------------------------------------------------
-- Common utility functions
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local protection_check = function(pos, player_name)
if minetest.is_protected(pos, player_name) and
not minetest.check_player_privs(player_name, "protection_bypass") then
return true
end
return false
end
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local function deep_copy(table_in)
local table_out = {}
for index, value in pairs(table_in) do
if type(value) == "table" then
table_out[index] = deep_copy(value)
else
table_out[index] = value
end
end
return table_out
end
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--------------------------------------------------------------------------------------
local create_new_id = function()
local digtron_id = "digtron" .. tostring(math.random(1, 2^21))
-- It's super unlikely that we'll get a collision, but what the heck - maybe something will go
-- wrong with the random number source
while mod_meta:get_string(digtron_id..":layout") ~= "" do
digtron_id = "digtron" .. tostring(math.random(1, 2^21))
end
return digtron_id
end
-- Deletes a Digtron record. Note: just throws everything away, this is not digtron.disassemble.
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local dispose_callbacks = {}
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local dispose_id = function(digtron_id)
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-- name doesn't bother caching
mod_meta:set_string(digtron_id..":name", "")
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-- inventory handles itself specially too
mod_meta:set_string(digtron_id..":inv", "")
minetest.remove_detached_inventory(digtron_id)
-- clears the cache tables
for i, func in ipairs(dispose_callbacks) do
func(digtron_id)
end
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end
--------------------------------------------------------------------------------------------
-- Name
-- Not bothering with a dynamic table store for names, they're just strings with no need for serialization or deserialization
local get_name = function(digtron_id)
local digtron_name = mod_meta:get_string(digtron_id..":name")
if digtron_name == "" then
return S("Unnamed Digtron")
else
return digtron_name
end
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end
local set_name = function(digtron_id, digtron_name)
-- Don't allow a name to be set for a non-existent Digtron
if mod_meta:get(digtron_id..":layout") then
mod_meta:set_string(digtron_id..":name", digtron_name)
end
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end
-------------------------------------------------------------------------------------------------------
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-- Tables stored to metadata and cached locally
local get_table_functions = function(identifier)
cache[identifier] = {}
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local persist_func = function(digtron_id, tbl)
mod_meta:set_string(digtron_id..":"..identifier, minetest.serialize(tbl))
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cache[identifier][digtron_id] = tbl
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end
local retrieve_func = function(digtron_id)
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local current = cache[identifier][digtron_id]
if current then
return current
end
local tbl_string = mod_meta:get_string(digtron_id..":"..identifier)
if tbl_string ~= "" then
current = minetest.deserialize(tbl_string)
if current then
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cache[identifier][digtron_id] = current
end
return current
end
return nil
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end
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local dispose_func = function(digtron_id)
mod_meta:set_string(digtron_id..":"..identifier, "")
cache[identifier][digtron_id] = nil
end
-- add a callback for dispose_id
table.insert(dispose_callbacks, dispose_func)
return persist_func, retrieve_func, dispose_func
end
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local persist_layout, retrieve_layout = get_table_functions("layout")
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local persist_pos, retrieve_pos, dispose_pos = get_table_functions("pos")
local persist_sequence, retrieve_sequence = get_table_functions("sequence")
local persist_step, retrieve_step = get_table_functions("step") -- actually just an integer, but table_functions works for that too
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-------------------------------------------------------------------------------------------------------
-- Layout creation helpers
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digtron.duplicate = function(digtron_id)
local layout = retrieve_layout(digtron_id)
if layout == nil then
minetest.log("error", "[Digtron] digtron.duplicate called with non-existent id " .. digtron_id)
return
end
local new_layout = deep_copy(layout) -- make a copy because persist_layout caches its parameter as-is
local new_id = create_new_id()
local new_name = S("Copy of @1", get_name(digtron_id))
persist_layout(new_id, new_layout)
set_name(new_id, new_name)
local old_inv = retrieve_inventory(digtron_id)
local new_inv = retrieve_inventory(new_id)
for inv_name, item_list in pairs(old_inv:get_lists()) do
-- Don't copy inventory contents, just copy sizes
new_inv:set_size(inv_name, #item_list)
end
persist_inventory(new_id)
local new_controller = ItemStack("digtron:controller")
local meta = new_controller:get_meta()
meta:set_string("digtron_id", new_id)
meta:set_string("description", new_name)
return new_controller
end
-- recursive function searches out all connected unassigned digtron nodes
local get_all_digtron_nodes
get_all_digtron_nodes = function(pos, digtron_nodes, digtron_adjacent, player_name)
for _, dir in ipairs(digtron.cardinal_dirs) do
local test_pos = vector.add(pos, dir)
local test_hash = minetest.hash_node_position(test_pos)
if not (digtron_nodes[test_hash] or digtron_adjacent[test_hash]) then -- don't test twice
local test_node = minetest.get_node(test_pos)
local group_value = minetest.get_item_group(test_node.name, "digtron")
if group_value > 0 then
local meta = minetest.get_meta(test_pos)
if meta:contains("digtron_id") then
-- Node is part of an existing digtron, don't incorporate it
digtron_adjacent[test_hash] = true
--elseif TODO test for protected node status using player_name
else
--test_node.group_value = group_value -- for later ease of reference
digtron_nodes[test_hash] = test_node
get_all_digtron_nodes(test_pos, digtron_nodes, digtron_adjacent, player_name) -- recurse
end
else
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-- don't record details, just keeping track of Digtron's borders
digtron_adjacent[test_hash] = true
end
end
end
end
-------------------------------------------------------------------------------------------------
-- Cache-only data, not persisted
cache_bounding_box = {}
local update_bounding_box = function(bounding_box, pos)
bounding_box.minp.x = math.min(bounding_box.minp.x, pos.x)
bounding_box.minp.y = math.min(bounding_box.minp.y, pos.y)
bounding_box.minp.z = math.min(bounding_box.minp.z, pos.z)
bounding_box.maxp.x = math.max(bounding_box.maxp.x, pos.x)
bounding_box.maxp.y = math.max(bounding_box.maxp.y, pos.y)
bounding_box.maxp.z = math.max(bounding_box.maxp.z, pos.z)
end
local retrieve_bounding_box = function(digtron_id)
local val = cache_bounding_box[digtron_id]
if val then return val end
local layout = retrieve_layout(digtron_id)
if layout == nil then return nil end
local bbox = {minp = {x=0, y=0, z=0}, maxp = {x=0, y=0, z=0}}
for hash, data in pairs(layout) do
update_bounding_box(bbox, minetest.get_position_from_hash(hash))
end
cache_bounding_box[digtron_id] = bbox
return bbox
end
cache_all_adjacent_pos = {}
cache_all_digger_targets = {}
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cache_all_builder_targets = {}
local refresh_adjacent = function(digtron_id)
local layout = retrieve_layout(digtron_id)
if layout == nil then return nil end
local adjacent = {} -- all adjacent nodes. TODO: if implementing traction wheels, won't be needed
local adjacent_to_diggers = {}
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local adjacent_to_builders = {}
for hash, data in pairs(layout) do
for _, dir_hash in ipairs(digtron.cardinal_dirs_hash) do
local potential_adjacent = hash + dir_hash
if layout[potential_adjacent] == nil then
adjacent[potential_adjacent] = true
end
end
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local digtron_group = minetest.get_item_group(data.node.name, "digtron")
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-- Diggers
if digtron_group >= 10 and digtron_group <= 13 then
-- All diggers target the node directly in front of them
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local dir_hashes = {}
local dir_hash = digtron.facedir_to_dir_hash(data.node.param2)
local potential_target = hash + dir_hash -- pointed at this hash
if layout[potential_target] == nil then -- not pointed at another Digtron node
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table.insert(dir_hashes, dir_hash)
end
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-- If it's a dual digger, add a second dir
if digtron_group == 11 or digtron_group == 13 then
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dir_hash = digtron.facedir_to_down_hash(data.node.param2)
potential_target = hash + dir_hash -- pointed at this hash
if layout[potential_target] == nil then -- not pointed at another Digtron node
table.insert(dir_hashes, dir_hash)
end
end
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local soft = nil
-- if it's a soft digger note that fact.
if digtron_group == 12 or digtron_group == 13 then
soft = true
end
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if #dir_hashes > 0 then
local fields = data.meta.fields
adjacent_to_diggers[hash] = {
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period = tonumber(fields.period) or 1,
offset = tonumber(fields.offset) or 0,
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dir_hashes = dir_hashes,
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soft = soft,
}
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end
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end
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-- Builders
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if digtron_group == 4 then
local dir_hash = digtron.facedir_to_dir_hash(data.node.param2)
local potential_target = hash + dir_hash
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if layout[potential_target] == nil then
local fields = data.meta.fields
-- TODO: trace extrusion and if it intersects Digtron layout cap it there.
adjacent_to_builders[hash] = {
period = tonumber(fields.period) or 1,
offset = tonumber(fields.offset) or 0,
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item = fields.item,
facing = tonumber(fields.facing) or 0, -- facing of built node
extrusion = tonumber(fields.extrusion) or 1,
dir_hash = dir_hash, -- Record in table form, it'll be more convenient for use later
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}
end
end
end
cache_all_adjacent_pos[digtron_id] = adjacent
cache_all_digger_targets[digtron_id] = adjacent_to_diggers
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cache_all_builder_targets[digtron_id] = adjacent_to_builders
end
local retrieve_all_adjacent_pos = function(digtron_id)
local val = cache_all_adjacent_pos[digtron_id]
if val then return val end
refresh_adjacent(digtron_id)
return cache_all_adjacent_pos[digtron_id]
end
local retrieve_all_digger_targets = function(digtron_id)
local val = cache_all_digger_targets[digtron_id]
if val then return val end
refresh_adjacent(digtron_id)
return cache_all_digger_targets[digtron_id]
end
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local retrieve_all_builder_targets = function(digtron_id)
local val = cache_all_builder_targets[digtron_id]
if val then return val end
refresh_adjacent(digtron_id)
return cache_all_builder_targets[digtron_id]
end
-- call this whenever a stored layout is modified (eg, by rotating it)
-- automatically called on dispose
local invalidate_layout_cache = function(digtron_id)
cache_bounding_box[digtron_id] = nil
cache_all_adjacent_pos[digtron_id] = nil
cache_all_digger_targets[digtron_id] = nil
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cache_all_builder_targets[digtron_id] = nil
end
table.insert(dispose_callbacks, invalidate_layout_cache)
--------------------------------------------------------------------------------------------------------
-- assemble and disassemble
-- Returns the id of the new Digtron record, or nil on failure
local assemble = function(root_pos, player_name)
local root_node = minetest.get_node(root_pos)
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local root_meta = minetest.get_meta(root_pos)
if root_meta:contains("digtron_id") then
-- Already assembled. TODO: validate that the digtron_id actually exists as well
minetest.log("error", "[Digtron] digtron.assemble called with pos " .. minetest.pos_to_string(root_pos)
.. " but the controller at this location was already part of a assembled Digtron.")
return nil
end
local digtron_name = root_meta:get_string("infotext")
-- This should be called on an unassembled node.
if root_node.name ~= "digtron:controller_unassembled" then
-- Called on an incorrect node
minetest.log("error", "[Digtron] digtron.assemble called with pos " .. minetest.pos_to_string(root_pos)
.. " but the node at this location was " .. root_node.name)
return nil
end
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local root_hash = minetest.hash_node_position(root_pos)
local digtron_nodes = {[root_hash] = root_node} -- Nodes that are part of Digtron.
-- Initialize with the controller, it won't be added by get_all_adjacent_digtron_nodes
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local digtron_adjacent = {} -- Nodes that are adjacent to Digtron but not a part of it.
-- There's a slight inefficiency in throwing away digtron_adjacent when retrieve_all_adjacent_pos could
-- use this info, but it's small and IMO not worth the complexity.
get_all_digtron_nodes(root_pos, digtron_nodes, digtron_adjacent, player_name)
local digtron_id = create_new_id(root_pos)
local digtron_inv = retrieve_inventory(digtron_id)
local layout = {}
for hash, node in pairs(digtron_nodes) do
local relative_hash = minetest.hash_node_position(vector.subtract(minetest.get_position_from_hash(hash), root_pos))
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local current_meta
if hash == root_hash then
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current_meta = root_meta -- we're processing the controller, we already have a reference to its meta
else
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current_meta = minetest.get_meta(minetest.get_position_from_hash(hash))
end
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local current_meta_table = current_meta:to_table()
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if current_meta_table.fields.digtron_id then
-- Trying to incorporate part of an existing digtron, should be impossible.
minetest.log("error", "[Digtron] digtron.assemble tried to incorporate a Digtron node of type "
.. node.name .. " at " .. minetest.pos_to_string(minetest.get_position_from_hash(hash))
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.. " that was already assigned to digtron id " .. current_meta_table.fields.digtron_id)
dispose_id(digtron_id)
return nil
end
-- Process inventories specially
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for listname, items in pairs(current_meta_table.inventory) do
local count = #items
-- increase the corresponding detached inventory size
digtron_inv:set_size(listname, digtron_inv:get_size(listname) + count)
for _, stack in ipairs(items) do
digtron_inv:add_item(listname, stack)
end
-- erase actual items from stored layout metadata, the detached inventory is authoritative
-- store the inventory size so the inventory can be easily recreated
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current_meta_table.inventory[listname] = #items
end
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local node_def = minetest.registered_nodes[node.name]
if node_def and node_def._digtron_assembled_node then
node.name = node_def._digtron_assembled_node
minetest.swap_node(minetest.get_position_from_hash(hash), node)
end
node.param1 = nil -- we don't care about param1, wipe it to save space
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layout[relative_hash] = {meta = current_meta_table, node = node}
end
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persist_inventory(digtron_id)
persist_layout(digtron_id, layout)
set_name(digtron_id, digtron_name)
invalidate_layout_cache(digtron_id)
persist_pos(digtron_id, root_pos)
persist_sequence(digtron_id, {{cmd="dmb",cnt=1}}) -- TODO find a better place to set a default like this
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-- Wipe out the inventories of all in-world nodes, it's stored in the mod_meta now.
-- Wait until now to do it in case the above loop fails partway through.
for hash, node in pairs(digtron_nodes) do
local node_meta
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if hash == root_hash then
node_meta = root_meta -- we're processing the controller, we already have a reference to its meta
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else
node_meta = minetest.get_meta(minetest.get_position_from_hash(hash))
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end
local inv = node_meta:get_inventory()
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for listname, items in pairs(inv:get_lists()) do
for i = 1, #items do
inv:set_stack(listname, i, ItemStack(""))
end
end
node_meta:set_string("digtron_id", digtron_id)
node_meta:mark_as_private("digtron_id")
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end
minetest.log("action", "Digtron " .. digtron_id .. " assembled at " .. minetest.pos_to_string(root_pos)
.. " by " .. player_name)
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minetest.sound_play("digtron_machine_assemble", {gain = 0.5, pos=root_pos})
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return digtron_id
end
-- Returns pos, node, and meta for the digtron node provided the in-world node matches the layout
-- returns nil otherwise
local get_valid_data = function(digtron_id, root_pos, hash, data, function_name)
local node_pos = vector.add(minetest.get_position_from_hash(hash), root_pos)
local node = minetest.get_node(node_pos)
local node_meta = minetest.get_meta(node_pos)
local target_digtron_id = node_meta:get_string("digtron_id")
if data.node.name ~= node.name then
minetest.log("error", "[Digtron] " .. function_name .. " tried interacting with one of ".. digtron_id .. "'s "
.. data.node.name .. "s at " .. minetest.pos_to_string(node_pos) .. " but the node at that location was of type "
.. node.name)
return
elseif target_digtron_id ~= digtron_id then
if target_digtron_id ~= "" then
minetest.log("error", "[Digtron] " .. function_name .. " tried interacting with ".. digtron_id .. "'s "
.. data.node.name .. " at " .. minetest.pos_to_string(node_pos)
.. " but the node at that location had a non-matching digtron_id value of \""
.. target_digtron_id .. "\"")
return
else
-- Allow digtron to recover from bad map metadata writes, the bane of Digtron 1.0's existence
minetest.log("warning", "[Digtron] " .. function_name .. " tried interacting with ".. digtron_id .. "'s "
.. data.node.name .. " at " .. minetest.pos_to_string(node_pos)
.. " but the node at that location had no digtron_id in its metadata. "
.. "Since the node type matched the layout, however, it was included anyway. It's possible "
.. "its metadata was not written correctly by a previous Digtron activity.")
node_meta:set_string("digtron_id", digtron_id)
node_meta:mark_as_private("digtron_id")
return node_pos, node, node_meta
end
end
return node_pos, node, node_meta
end
-- Turns the Digtron back into pieces
local disassemble = function(digtron_id, player_name)
local root_pos = retrieve_pos(digtron_id)
if not root_pos then
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minetest.log("error", "[Digtron] digtron.disassemble was unable to find a position for " .. digtron_id
.. ", disassembly was impossible. Has the digtron been removed from world?")
return
end
local layout = retrieve_layout(digtron_id)
local inv = retrieve_inventory(digtron_id)
if not (layout and inv) then
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minetest.log("error", "[Digtron] digtron.disassemble was unable to find either layout or inventory record for " .. digtron_id
.. ", disassembly was impossible. Clearing any other remaining data for this id.")
dispose_id(digtron_id)
return
end
-- Write metadata and inventory to in-world node at this location
for hash, data in pairs(layout) do
local node_pos, node, node_meta = get_valid_data(digtron_id, root_pos, hash, data, "disassemble")
if node_pos then
local node_inv = node_meta:get_inventory()
for listname, size in pairs(data.meta.inventory) do
node_inv:set_size(listname, size)
local digtron_inv_list = inv:get_list(listname)
if digtron_inv_list then
for i, itemstack in ipairs(digtron_inv_list) do
-- add everything, putting leftovers back in the main inventory
inv:set_stack(listname, i, node_inv:add_item(listname, itemstack))
end
else
minetest.log("warning", "[Digtron] inventory list " .. listname .. " existed in " .. node.name
.. " that was part of " .. digtron_id .. " but was not present in the detached inventory for this digtron."
.. " This should not have happened, please report an issue to Digtron programmers,"
.. " but it shouldn't impact digtron disassembly.")
end
end
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local node_def = minetest.registered_nodes[node.name]
if node_def and node_def._digtron_disassembled_node then
minetest.swap_node(node_pos, {name=node_def._digtron_disassembled_node, param2=node.param2})
end
-- Ensure node metadata fields are all set, too
for field, value in pairs(data.meta.fields) do
node_meta:set_string(field, value)
end
-- Clear digtron_id, this node is no longer part of an active digtron
node_meta:set_string("digtron_id", "")
end
end
-- replace the controller node with the disassembled version
local root_node = minetest.get_node(root_pos)
if root_node.name == "digtron:controller" then
root_node.name = "digtron:controller_disassembled"
minetest.set_node(root_pos, root_node)
end
local root_meta = minetest.get_meta(root_pos)
root_meta:set_string("infotext", get_name(digtron_id))
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minetest.log("action", "Digtron " .. digtron_id .. " disassembled at " .. minetest.pos_to_string(root_pos)
.. " by " .. player_name)
minetest.sound_play("digtron_machine_disassemble", {gain = 0.5, pos=root_pos})
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dispose_id(digtron_id)
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return root_pos
end
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------------------------------------------------------------------------------------------
-- Moving Digtrons around
-- Removes the in-world nodes of a digtron
-- Does not destroy its layout info
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-- returns a table of vectors of all the nodes that were removed, or nil on failure
local remove_from_world = function(digtron_id, player_name)
local layout = retrieve_layout(digtron_id)
local root_pos = retrieve_pos(digtron_id)
if not layout then
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minetest.log("error", "[Digtron] digtron.remove_from_world Unable to find layout record for " .. digtron_id
.. ", wiping any remaining metadata for this id to prevent corruption. Sorry!")
if root_pos then
local meta = minetest.get_meta(root_pos)
meta:set_string("digtron_id", "")
end
dispose_id(digtron_id)
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return nil
end
if not root_pos then
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minetest.log("error", "[Digtron] digtron.remove_from_world Unable to find position for " .. digtron_id
.. ", it may have already been removed from the world.")
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return nil
end
local nodes_to_destroy = {}
for hash, data in pairs(layout) do
local node_pos = get_valid_data(digtron_id, root_pos, hash, data, "remove_from_world")
if node_pos then
table.insert(nodes_to_destroy, node_pos)
end
end
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minetest.bulk_set_node(nodes_to_destroy, {name="air"})
dispose_pos(digtron_id)
return nodes_to_destroy
end
-- Tests if a Digtron can be built at the designated location
local is_buildable_to = function(digtron_id, layout, root_pos, player_name, ignore_nodes, return_immediately_on_failure)
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-- If this digtron is already in-world, we're likely testing as part of a movement attempt.
-- Record its existing node locations, they will be treated as buildable_to
local old_root_pos = retrieve_pos(digtron_id)
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local old_layout = retrieve_layout(digtron_id)
if layout == nil then
layout = old_layout
end
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local ignore_hashes = {}
if old_root_pos then
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for hash, _ in pairs(old_layout) do
local old_hash = minetest.hash_node_position(vector.add(minetest.get_position_from_hash(hash), old_root_pos))
ignore_hashes[old_hash] = true
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end
end
if ignore_nodes then
for _, ignore_pos in ipairs(ignore_nodes) do
ignore_hashes[minetest.hash_node_position(ignore_pos)] = true
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end
end
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local succeeded = {}
local failed = {}
local permitted = true
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for hash, data in pairs(layout) do
-- Don't use get_valid_data, the Digtron isn't in-world yet
local node_pos = vector.add(minetest.get_position_from_hash(hash), root_pos)
local node_hash = minetest.hash_node_position(node_pos)
local node = minetest.get_node(node_pos)
local node_def = minetest.registered_nodes[node.name]
if not (
(node_def and node_def.buildable_to)
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or ignore_hashes[node_hash]) or
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protection_check(node_pos, player_name)
then
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if return_immediately_on_failure then
return false -- no need to test further, don't return node positions
else
permitted = false
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table.insert(failed, node_pos)
end
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elseif not return_immediately_on_failure then
table.insert(succeeded, node_pos)
end
end
return permitted, succeeded, failed
end
-- Places the Digtron into the world.
local build_to_world = function(digtron_id, layout, root_pos, player_name)
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if layout == nil then
layout = retrieve_layout(digtron_id)
end
local built_positions = {}
for hash, data in pairs(layout) do
-- Don't use get_valid_data, the Digtron isn't in-world yet
local node_pos = vector.add(minetest.get_position_from_hash(hash), root_pos)
minetest.set_node(node_pos, data.node)
local meta = minetest.get_meta(node_pos)
for field, value in pairs(data.meta.fields) do
meta:set_string(field, value)
end
meta:set_string("digtron_id", digtron_id)
meta:mark_as_private("digtron_id")
table.insert(built_positions, node_pos)
end
persist_pos(digtron_id, root_pos)
return built_positions
end
local move = function(digtron_id, dest_pos, player_name)
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local layout = retrieve_layout(digtron_id)
local permitted, succeeded, failed = is_buildable_to(digtron_id, layout, dest_pos, player_name)
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if permitted then
local removed = remove_from_world(digtron_id, player_name)
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if removed then
build_to_world(digtron_id, layout, dest_pos, player_name)
minetest.sound_play("digtron_truck", {gain = 0.5, pos=dest_pos})
for _, removed_pos in ipairs(removed) do
minetest.check_for_falling(removed_pos)
end
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end
else
digtron.show_buildable_nodes({}, failed)
minetest.sound_play("digtron_squeal", {gain = 0.5, pos=dest_pos})
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end
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end
------------------------------------------------------------------------
-- Rotation
local rotate_layout = function(digtron_id, axis)
local layout = retrieve_layout(digtron_id)
local axis_hash = minetest.hash_node_position(axis)
local rotated_layout = {}
for hash, data in pairs(layout) do
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local duplicate_data = deep_copy(data)
-- Facings
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local node_name = duplicate_data.node.name
local node_def = minetest.registered_nodes[node_name]
if node_def.paramtype2 == "wallmounted" then
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duplicate_data.node.param2 = digtron.rotate_wallmounted(axis_hash, duplicate_data.node.param2)
elseif node_def.paramtype2 == "facedir" then
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duplicate_data.node.param2 = digtron.rotate_facedir(axis_hash, duplicate_data.node.param2)
end
-- Rotate builder item facings
if minetest.get_item_group(node_name, "digtron") == 4 then
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local build_item = duplicate_data.meta.fields.item
local build_item_def = minetest.registered_items[build_item]
if build_item_def.paramtype2 == "wallmounted" then
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duplicate_data.meta.fields.facing = digtron.rotate_wallmounted(axis_hash, tonumber(duplicate_data.meta.fields.facing))
elseif build_item_def.paramtype2 == "facedir" then
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duplicate_data.meta.fields.facing = digtron.rotate_facedir(axis_hash, tonumber(duplicate_data.meta.fields.facing))
end
end
-- Position
local pos = minetest.get_position_from_hash(hash)
pos = digtron.rotate_pos(axis_hash, pos)
local new_hash = minetest.hash_node_position(pos)
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rotated_layout[new_hash] = duplicate_data
end
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return rotated_layout
end
local rotate = function(digtron_id, axis, player_name)
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local rotated_layout = rotate_layout(digtron_id, axis)
local root_pos = retrieve_pos(digtron_id)
local permitted, succeeded, failed = is_buildable_to(digtron_id, rotated_layout, root_pos, player_name)
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if permitted then
local removed = remove_from_world(digtron_id, player_name)
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if removed then
build_to_world(digtron_id, rotated_layout, root_pos, player_name)
minetest.sound_play("digtron_hydraulic", {gain = 0.5, pos=dest_pos})
persist_layout(digtron_id, rotated_layout)
-- Don't need to do fancy callback checking for digtron nodes since I made all those
-- nodes and I know they don't have anything that needs to be done for them.
-- Just check for falling nodes.
for _, removed_pos in ipairs(removed) do
minetest.check_for_falling(removed_pos)
end
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end
else
digtron.show_buildable_nodes({}, failed)
minetest.sound_play("digtron_squeal", {gain = 0.5, pos=root_pos})
end
end
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------------------------------------------------------------------------------------
-- Digging
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local is_soft_material = function(target_name)
if minetest.get_item_group(target_name, "crumbly") ~= 0 or
minetest.get_item_group(target_name, "choppy") ~= 0 or
minetest.get_item_group(target_name, "snappy") ~= 0 or
minetest.get_item_group(target_name, "oddly_breakable_by_hand") ~= 0 or
minetest.get_item_group(target_name, "fleshy") ~= 0 then
return true
end
return false
end
local get_material_cost = function(target_name)
local material_cost = 0
local in_known_group = false
if minetest.get_item_group(target_name, "cracky") ~= 0 then
in_known_group = true
material_cost = math.max(material_cost, digtron.config.dig_cost_cracky)
end
if minetest.get_item_group(target_name, "crumbly") ~= 0 then
in_known_group = true
material_cost = math.max(material_cost, digtron.config.dig_cost_crumbly)
end
if minetest.get_item_group(target_name, "choppy") ~= 0 then
in_known_group = true
material_cost = math.max(material_cost, digtron.config.dig_cost_choppy)
end
if not in_known_group then
material_cost = digtron.config.dig_cost_default
end
return material_cost
end
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local predict_dig = function(digtron_id, player_name, controlling_coordinate)
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local predictive_inv = get_predictive_inventory(digtron_id)
local root_pos = retrieve_pos(digtron_id)
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if not (root_pos and predictive_inv) then
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minetest.log("error", "[Digtron] predict_dig failed to retrieve either "
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.."a predictive inventory or a root position for " .. digtron_id)
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return
end
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local leftovers = {}
local dug_positions = {}
local cost = 0
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local dug_hashes = {} -- to ensure the same node isn't dug twice
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local punches_thrown
if damage_hp ~= 0 then
punches_thrown = {}
end
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for digger_hash, digger_data in pairs(retrieve_all_digger_targets(digtron_id)) do
for _, dir_hash in ipairs(digger_data.dir_hashes) do
local target_hash = digger_hash + dir_hash
if not dug_hashes[target_hash] then
local target_pos = vector.add(minetest.get_position_from_hash(target_hash), root_pos)
local target_node = minetest.get_node(target_pos)
local target_name = target_node.name
local targetdef = minetest.registered_nodes[target_name]
if
(target_pos[controlling_coordinate] + digger_data.offset) % digger_data.period == 0 and -- test periodicity and offset
minetest.get_item_group(target_name, "digtron") == 0 and
minetest.get_item_group(target_name, "digtron_protected") == 0 and
minetest.get_item_group(target_name, "immortal") == 0 and
(
targetdef == nil or -- can dig undefined nodes, why not
targetdef.can_dig == nil or
targetdef.can_dig(target_pos, minetest.get_player_by_name(player_name))
) and
not protection_check(target_pos, player_name)
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and (not digger_data.soft or is_soft_material(target_name))
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then
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if punches_thrown then
-- storing digger_hash rather than converting it into a vector because
-- in most cases there won't be something to punch and that calculation can be skipped
-- convert to digger_pos by adding root_pos
table.insert(punches_thrown, {digger_hash, target_pos})
end
if target_name ~= "air" then -- TODO: generalise this somehow for liquids and other undiggables
if digtron.config.uses_resources then
cost = cost + get_material_cost(target_name)
end
local drops = minetest.get_node_drops(target_name, "")
for _, drop in ipairs(drops) do
local leftover = predictive_inv:add_item("main", ItemStack(drop))
if leftover:get_count() > 0 then
table.insert(leftovers, leftover)
end
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end
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table.insert(dug_positions, target_pos)
dug_hashes[target_hash] = true
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end
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end
end
end
end
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return leftovers, dug_positions, cost, punches_thrown
end
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-- Removes nodes and records node info so execute_dug_callbacks can be called later
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local get_and_remove_nodes = function(nodes_to_dig)
local ret = {}
for _, pos in ipairs(nodes_to_dig) do
local record = {}
record.pos = pos
record.node = minetest.get_node(pos)
record.meta = minetest.get_meta(pos)
minetest.remove_node(pos)
table.insert(ret, record)
end
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return ret
end
local log_dug_nodes = function(nodes_to_dig, digtron_id, root_pos, player_name)
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local nodes_dug_count = #nodes_to_dig
if nodes_dug_count > 0 then
local pluralized = "node"
if nodes_dug_count > 1 then
pluralized = "nodes"
end
minetest.log("action", nodes_dug_count .. " " .. pluralized .. " dug by "
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.. digtron_id .. " near ".. minetest.pos_to_string(root_pos)
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.. " operated by by " .. player_name)
end
end
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-- Execute all the callbacks that would normally be called on a node after it's been dug.
-- This is a separate step from actually removing the nodes because we don't want to execute
-- these until after *everything* has been dug - this can trigger sand falling, we don't
-- want that getting in the way of nodes yet to be built.
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local execute_dug_callbacks = function(nodes_dug)
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-- Execute various on-dig callbacks for the nodes that Digtron dug
for _, dug_data in ipairs(nodes_dug) do
local old_pos = dug_data.pos
local old_node = dug_data.node
local old_name = old_node.name
for _, callback in ipairs(minetest.registered_on_dignodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=old_pos.x, y=old_pos.y, z=old_pos.z}
local oldnode_copy = {name=old_name, param1=old_node.param1, param2=old_node.param2}
callback(pos_copy, oldnode_copy, digtron.fake_player)
end
local old_def = minetest.registered_nodes[old_name]
if old_def ~= nil then
local old_after_dig = old_def.after_dig_node
if old_after_dig ~= nil then
old_after_dig(old_pos, old_node, dug_data.meta, digtron.fake_player)
end
end
end
end
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------------------------------------------------------------------------------------------------------
-- Building
-- need to provide root_pos because Digtron moves before building
local predict_build = function(digtron_id, root_pos, player_name, ignore_nodes, controlling_coordinate)
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local predictive_inv = get_predictive_inventory(digtron_id)
if not predictive_inv then
minetest.log("error", "[Digtron] predict_build failed to retrieve "
.."a predictive inventory for " .. digtron_id)
return
end
local ignore_hashes = {}
if ignore_nodes then
for _, ignore_pos in ipairs(ignore_nodes) do
ignore_hashes[minetest.hash_node_position(ignore_pos)] = true
end
end
local missing_items = {}
local built_nodes = {}
local cost = 0
for target_hash, builder_data in pairs(retrieve_all_builder_targets(digtron_id)) do
local dir_hash = builder_data.dir_hash
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local periodicity_permitted = nil
for i = 1, builder_data.extrusion do
local target_pos = vector.add(minetest.get_position_from_hash(target_hash + i * dir_hash), root_pos)
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if periodicity_permitted == nil then
-- test periodicity and offset once
periodicity_permitted = (target_pos[controlling_coordinate] + builder_data.offset) % builder_data.period == 0
if not periodicity_permitted then
break -- period/offset doesn't line up with the target
end
end
local target_node = minetest.get_node(target_pos)
local target_name = target_node.name
local targetdef = minetest.registered_nodes[target_name]
if
ignore_hashes[target_hash] or
(targetdef ~= nil
and targetdef.buildable_to
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and not protection_check(target_pos, player_name)
)
then
local item = builder_data.item
local facing = builder_data.facing
local removed_item = predictive_inv:remove_item("main", ItemStack(item))
if removed_item:get_count() < 1 then
missing_items[item] = (missing_items[item] or 0) + 1
end
if digtron.config.uses_resources then
cost = cost + digtron.config.build_cost
end
table.insert(built_nodes, {
pos = target_pos,
node = {name=item, param2=facing },
old_node = target_node,
})
else
break -- extrusion reached an obstacle
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end
end
end
return missing_items, built_nodes, cost
end
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-- Place all items listed in built_nodes in-world, returning any itemstacks that item_place_node returned.
-- Also returns the number of successes for logging purposes
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local build_nodes = function(built_nodes)
local leftovers = {}
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local success_count = 0
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for _, build_info in ipairs(built_nodes) do
local item_stack = ItemStack(build_info.node.name)
local buildpos = build_info.pos
local build_facing = build_info.node.param2
local returned_stack, success = digtron.item_place_node(item_stack, digtron.fake_player, buildpos, build_facing)
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if success then
success_count = success_count + 1
end
if returned_stack:get_count() > 0 then
table.insert(leftovers, returned_stack)
end
end
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return leftovers, success_count
end
local log_built_nodes = function(success_count, digtron_id, root_pos, player_name)
if success_count > 0 then
local pluralized = "node"
if success_count > 1 then
pluralized = "nodes"
end
minetest.log("action", success_count .. " " .. pluralized .. " built by "
.. digtron_id .. " near ".. minetest.pos_to_string(root_pos)
.. " operated by by " .. player_name)
end
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end
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-- Execute all the callbacks that would normally be called on a node after it's been built.
-- This is a separate step from actually placing the nodes because we don't want to execute
-- these until after *everything* has been built - this can trigger sand falling, we don't
-- want that getting in the way of nodes yet to be built.
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local execute_built_callbacks = function(built_nodes)
for _, build_info in ipairs(built_nodes) do
local new_pos = build_info.pos
local new_node = build_info.node
local old_node = build_info.old_node
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=new_pos.x, y=new_pos.y, z=new_pos.z}
local oldnode_copy = {name=old_node.name, param1=old_node.param1, param2=old_node.param2}
local newnode_copy = {name=new_node.name, param1=new_node.param1, param2=new_node.param2}
callback(pos_copy, newnode_copy, digtron.fake_player, oldnode_copy)
end
local new_def = minetest.registered_nodes[new_node.name]
if new_def ~= nil and new_def.after_place_node ~= nil then
new_def.after_place_node(new_pos, digtron.fake_player)
end
end
end
-------------------------------------------------------------------------------------------------------
-- Execute cycle
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-- Used to determine which coordinate is being checked for periodicity. eg, if the digtron is moving in the z direction, then periodicity is checked for every n nodes in the z axis.
local get_controlling_coordinate = function(facedir)
-- used for determining builder period and offset
local dir = digtron.facedir_to_dir_map[facedir]
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if dir == 1 or dir == 3 then
return "z"
elseif dir == 2 or dir == 4 then
return "x"
else
return "y"
end
end
-- Attempts to insert the item list into the digtron inventory, and whatever doesn't fit
-- gets placed as an item at pos
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local insert_or_eject = function(digtron_id, item_list, pos)
local predictive_inv = get_predictive_inventory(digtron_id)
if not predictive_inv then
minetest.log("error", "[Digtron] predict_build failed to retrieve "
.."a predictive inventory for " .. digtron_id)
return
end
for _, item in ipairs(item_list) do
local final_leftover = predictive_inv:add_item("main", item)
minetest.item_drop(final_leftover, digtron.fake_player, pos)
end
end
-- TODO: the dig_down parameter is a bit hacky, see if I can come up with a better way to arrange this code
local execute_dig_move_build_cycle = function(digtron_id, player_name, dig_down)
local old_root_pos = retrieve_pos(digtron_id)
local root_node = minetest.get_node(old_root_pos)
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local root_facedir = root_node.param2
local controlling_coordinate = get_controlling_coordinate(root_facedir)
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local dig_leftovers, nodes_to_dig, dig_cost, punches_thrown = predict_dig(digtron_id, player_name, controlling_coordinate)
local new_root_pos
if dig_down then
new_root_pos = vector.add(old_root_pos, digtron.facedir_to_down(root_facedir))
else
new_root_pos = vector.add(old_root_pos, digtron.facedir_to_dir(root_facedir))
end
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local layout = retrieve_layout(digtron_id)
local buildable_to, succeeded, failed = digtron.is_buildable_to(digtron_id, layout, new_root_pos, player_name, nodes_to_dig)
local missing_items, built_nodes, build_cost
if dig_down then
missing_items = {}
built_nodes = {}
build_cost = 0
else
missing_items, built_nodes, build_cost = predict_build(digtron_id, new_root_pos, player_name, nodes_to_dig, controlling_coordinate)
end
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if not buildable_to then
clear_predictive_inventory(digtron_id)
digtron.show_buildable_nodes({}, failed)
minetest.sound_play("digtron_squeal", {gain = 0.5, pos=old_root_pos})
minetest.chat_send_player(player_name, S("@1 at @2 has encountered an obstacle.",
get_name(digtron_id), minetest.pos_to_string(old_root_pos)))
elseif next(missing_items) ~= nil then
clear_predictive_inventory(digtron_id)
local items = {}
for item, count in ipairs(missing_items) do
local item_def = minetest.registered_items[item]
if item_def == nil then -- Shouldn't be a problem, but don't crash if it does happen somehow
table.insert(items, count .. " " .. item)
else
table.insert(items, count .. " " .. item_def.description)
end
end
minetest.chat_send_player(player_name, S("@1 at @2 requires @3 to execute its next build cycle.",
get_name(digtron_id), minetest.pos_to_string(old_root_pos), table.concat(items, ", ")))
minetest.sound_play("digtron_dingding", {gain = 0.5, pos=old_root_pos})
else
digtron.fake_player:update(old_root_pos, player_name)
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-- Removing old nodes
local removed = digtron.remove_from_world(digtron_id, player_name)
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if removed then
local nodes_dug = get_and_remove_nodes(nodes_to_dig, player_name)
log_dug_nodes(nodes_to_dig, digtron_id, old_root_pos, player_name)
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local items_dropped = {}
if punches_thrown then
for _, punch_data in ipairs(punches_thrown) do
damage_creatures(old_root_pos, punch_data, items_dropped)
end
end
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-- Building new Digtron
digtron.build_to_world(digtron_id, layout, new_root_pos, player_name)
minetest.sound_play("digtron_construction", {gain = 0.5, pos=new_root_pos})
local build_leftovers, success_count = build_nodes(built_nodes, player_name)
log_built_nodes(success_count, digtron_id, old_root_pos, player_name)
-- Don't need to do fancy callback checking for digtron nodes since I made all those
-- nodes and I know they don't have anything that needs to be done for them.
-- Just check for falling nodes.
for _, removed_pos in ipairs(removed) do
minetest.check_for_falling(removed_pos)
end
-- Must be called after digtron.build_to_world because it triggers falling nodes
execute_dug_callbacks(nodes_dug)
execute_built_callbacks(built_nodes)
-- try putting dig_leftovers and build_leftovers into the inventory one last time before ejecting it
insert_or_eject(digtron_id, dig_leftovers, old_root_pos)
insert_or_eject(digtron_id, build_leftovers, old_root_pos)
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insert_or_eject(digtron_id, items_dropped, old_root_pos)
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commit_predictive_inventory(digtron_id)
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end
end
end
---------------------------------------------------------------------------------
-- Node callbacks
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-- If the digtron node has an assigned ID and a layout for that ID exists and
-- a matching node exists in the layout then don't let it be dug.
local can_dig = function(pos, digger)
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if digger then
local player_name = digger:get_player_name()
if protection_check(pos, player_name) then
return false
end
end
local meta = minetest.get_meta(pos)
local digtron_id = meta:get_string("digtron_id")
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if digtron_id == "" then
return true
end
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local node = minetest.get_node(pos)
local root_pos = retrieve_pos(digtron_id)
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local layout = retrieve_layout(digtron_id)
if root_pos == nil or layout == nil then
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-- Somehow, this belongs to a digtron id that's missing information that should exist in persistence.
local missing = ""
if root_pos == nil then missing = missing .. "root_pos " end
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if layout == nil then missing = missing .. "layout " end
minetest.log("error", "[Digtron] can_dig was called on a " .. node.name .. " at location "
.. minetest.pos_to_string(pos) .. " that claimed to belong to " .. digtron_id
.. ". However, layout and/or location data are missing: " .. missing)
-- TODO May be better to do this to prevent node duplication. But we're already in bug land here so tread gently.
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--minetest.remove_node(pos)
--return false
return true
end
local layout_hash = minetest.hash_node_position(vector.subtract(pos, root_pos))
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local layout_data = layout[layout_hash]
if layout_data == nil or layout_data.node == nil then
minetest.log("error", "[Digtron] can_dig was called on a " .. node.name .. " at location "
.. minetest.pos_to_string(pos) .. " that claimed to belong to " .. digtron_id
.. ". However, the layout for that digtron_id didn't contain any corresponding node at its location.")
return true
end
if layout_data.node.name ~= node.name or layout_data.node.param2 ~= node.param2 then
minetest.log("error", "[Digtron] can_dig was called on a " .. node.name .. " with param2 "
.. node.param2 .." at location " .. minetest.pos_to_string(pos) .. " that belonged to " .. digtron_id
.. ". However, the layout for that digtron_id contained a " .. layout_data.node.name
.. "with param2 ".. layout_data.node.param2 .. " at its location.")
return true
end
-- We're part of a valid Digtron. No touchy.
return false
end
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-- put this on all Digtron nodes. If other inventory types are added (eg, batteries)
-- update this.
local on_blast = function(pos, intensity)
if intensity < 1.0 then return end -- The Almighty Digtron ignores weak-ass explosions
local meta = minetest.get_meta(pos)
local digtron_id = meta:get_string("digtron_id")
if digtron_id ~= "" then
if not digtron.disassemble(digtron_id, "an explosion") then
minetest.log("error", "[Digtron] a digtron node at " .. minetest.pos_to_string(pos)
.. " was hit by an explosion and had digtron_id " .. digtron_id
.. " but didn't have a root position recorded, so it could not be disassembled.")
return
end
end
local drops = {}
default.get_inventory_drops(pos, "main", drops)
default.get_inventory_drops(pos, "fuel", drops)
local node = minetest.get_node(pos)
table.insert(drops, ItemStack(node.name))
minetest.remove_node(pos)
return drops
end
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-- Use this inside other on_rightclicks for configuring Digtron nodes, this
-- overrides if you're right-clicking with another Digtron node and assumes
-- that you're trying to build it.
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local item_def = itemstack:get_definition()
if item_def.type == "node" and minetest.get_item_group(itemstack:get_name(), "digtron") > 0 then
local returnstack, success = minetest.item_place_node(itemstack, clicker, pointed_thing)
if success and item_def.sounds and item_def.sounds.place and item_def.sounds.place.name then
minetest.sound_play(item_def.sounds.place, {pos = pos})
end
return returnstack, success
end
end
------------------------------------------------------------------------------------
-- Creative trash
-- Catch when someone throws a Digtron controller with an ID into the trash, dispose
-- of the persisted layout.
if minetest.get_modpath("creative") then
local trash = minetest.detached_inventories["creative_trash"]
if trash then
local old_on_put = trash.on_put
if old_on_put then
local digtron_on_put = function(inv, listname, index, stack, player)
local stack = inv:get_stack(listname, index)
local stack_meta = stack:get_meta()
local digtron_id = stack_meta:get_string("digtron_id")
if stack:get_name() == "digtron:controller" and digtron_id ~= "" then
minetest.log("action", player:get_player_name() .. " disposed of " .. digtron_id
.. " in the creative inventory's trash receptacle.")
dispose_id(digtron_id)
end
return old_on_put(inv, listname, index, stack, player)
end
trash.on_put = digtron_on_put
end
end
end
--------------------------------------------------------------------------------------
-- Fallback method for recovering missing metadata
-- If this gets called frequently then something's wrong.
local recover_digtron_id = function(root_pos)
for field, value in pairs(mod_meta:to_table().fields) do
local fields = field:split(":")
if #fields == 2 and fields[2] == "pos" and vector.equals(root_pos, minetest.deserialize(value)) then
local digtron_id = fields[1]
minetest.log("warning", "[Digtron] had to use recover_digtron_id to restore "
..digtron_id .. " to the controller at " .. minetest.pos_to_string(root_pos)
..". If this happens frequently please file an issue with Digtron's developers. "
.."recover_digtron_id will now attempt to restore the digtron_id metadata key to all "
.."nodes in this Digtron's layout.")
local layout = retrieve_layout(digtron_id)
for hash, data in pairs(layout) do
-- get_valid_data will attempt to repair node metadata that's missing digtron_id
local node_pos, node, node_meta = get_valid_data(digtron_id, root_pos, hash, data, "recover_digtron_id")
end
return true
end
end
return false
end
---------------------------------------------------------------------------------------------------------------------------
-- External API
-- node definition methods
digtron.can_dig = can_dig
digtron.on_blast = on_blast
digtron.on_rightclick = on_rightclick
digtron.get_name = get_name
digtron.set_name = set_name
digtron.get_pos = retrieve_pos
digtron.get_bounding_box = retrieve_bounding_box
-- used by formspecs
digtron.get_inventory = retrieve_inventory
digtron.set_sequence = persist_sequence
digtron.get_sequence = retrieve_sequence
digtron.set_step = persist_step
digtron.get_step = retrieve_step
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-- Used by duplicator
digtron.get_layout = retrieve_layout
digtron.assemble = assemble
digtron.disassemble = disassemble
digtron.remove_from_world = remove_from_world
digtron.is_buildable_to = is_buildable_to
digtron.build_to_world = build_to_world
digtron.move = move
digtron.rotate = rotate
digtron.execute_dig_move_build_cycle = execute_dig_move_build_cycle
digtron.recover_digtron_id = recover_digtron_id