digtron/node_controllers.lua

287 lines
10 KiB
Lua

local controller_nodebox ={
{-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core
{-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector
{-0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875}, -- -y_Connector
{0.3125, -0.1875, -0.1875, 0.5, 0.1875, 0.1875}, -- +x_connector
{-0.5, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875}, -- -x_connector
{-0.1875, -0.1875, 0.3125, 0.1875, 0.1875, 0.5}, -- +z_connector
{-0.5, 0.125, -0.5, -0.125, 0.5, -0.3125}, -- back_connector_3
{0.125, 0.125, -0.5, 0.5, 0.5, -0.3125}, -- back_connector_1
{0.125, -0.5, -0.5, 0.5, -0.125, -0.3125}, -- back_connector_2
{-0.5, -0.5, -0.5, -0.125, -0.125, -0.3125}, -- back_connector_4
}
-- Master controller. Most complicated part of the whole system. Determines which direction a digtron moves and triggers all of its component parts.
minetest.register_node("digtron:controller", {
description = "Digtron Control Unit",
groups = {cracky = 3, oddly_breakable_by_hand = 3, digtron = 1},
drop = "digtron:controller",
sounds = digtron.metal_sounds,
paramtype = "light",
paramtype2= "facedir",
is_ground_content = false,
-- Aims in the +Z direction by default
tiles = {
"digtron_plate.png^[transformR90",
"digtron_plate.png^[transformR270",
"digtron_plate.png",
"digtron_plate.png^[transformR180",
"digtron_plate.png",
"digtron_control.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = controller_nodebox,
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_float("fuel_burning", 0.0)
meta:set_string("infotext", "Heat remaining in controller furnace: 0")
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if meta:get_string("waiting") == "true" then
-- Been too soon since last time the digtron did a cycle.
return
end
local newpos, status = digtron.execute_cycle(pos, clicker)
meta = minetest.get_meta(newpos)
if status ~= nil then
meta:set_string("infotext", status)
end
-- Start the delay before digtron can run again.
minetest.get_meta(newpos):set_string("waiting", "true")
minetest.after(digtron.cycle_time,
function (pos)
minetest.get_meta(pos):set_string("waiting", nil)
end, newpos
)
end,
})
-- Auto-controller
---------------------------------------------------------------------------------------------------------------
local auto_formspec = "size[4.5,1]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"field[0.5,0.8;1,0.1;offset;Cycles;${offset}]" ..
"tooltip[offset;When triggered, this controller will try to run for the given number of cycles. The cycle count will decrement as it runs, so if it gets halted by a problem you can fix the problem and restart.]" ..
"field[1.5,0.8;1,0.1;period;Period;${period}]" ..
"tooltip[period;Number of seconds to wait between each cycle]" ..
"button_exit[2.2,0.5;1,0.1;set;Set]" ..
"tooltip[set;Saves the cycle setting without starting the controller running]" ..
"button_exit[3.2,0.5;1,0.1;execute;Set &\nExecute]" ..
"tooltip[execute;Begins executing the given number of cycles]"
-- Needed to make this global so that it could recurse into minetest.after
digtron.auto_cycle = function(pos)
local meta = minetest.get_meta(pos)
local player = minetest.get_player_by_name(meta:get_string("triggering_player"))
if player == nil or meta:get_string("waiting") == "true" then
return
end
local newpos, status = digtron.execute_cycle(pos, player)
local cycle = 0
if vector.equals(pos, newpos) then
cycle = meta:get_int("offset")
status = status .. string.format("\nCycles remaining: %d\nHalted!", cycle)
meta:set_string("infotext", status)
meta:set_string("formspec", auto_formspec)
return
end
meta = minetest.get_meta(newpos)
cycle = meta:get_int("offset") - 1
meta:set_int("offset", cycle)
status = status .. string.format("\nCycles remaining: %d", cycle)
meta:set_string("infotext", status)
if cycle > 0 then
minetest.after(meta:get_int("period"), digtron.auto_cycle, newpos)
else
meta:set_string("formspec", auto_formspec)
end
end
minetest.register_node("digtron:auto_controller", {
description = "Digtron Automatic Control Unit",
groups = {cracky = 3, oddly_breakable_by_hand = 3, digtron = 1},
drop = "digtron:auto_controller",
sounds = digtron.metal_sounds,
paramtype = "light",
paramtype2= "facedir",
is_ground_content = false,
-- Aims in the +Z direction by default
tiles = {
"digtron_plate.png^[transformR90^[colorize:#88000030",
"digtron_plate.png^[transformR270^[colorize:#88000030",
"digtron_plate.png^[colorize:#88000030",
"digtron_plate.png^[transformR180^[colorize:#88000030",
"digtron_plate.png^[colorize:#88000030",
"digtron_control.png^[colorize:#88000030",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = controller_nodebox,
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_float("fuel_burning", 0.0)
meta:set_string("infotext", "Heat remaining in controller furnace: 0")
meta:set_string("formspec", auto_formspec)
-- Reusing offset and period to keep the digtron node-moving code simple, and the names still fit well
meta:set_int("period", digtron.cycle_time)
meta:set_int("offset", 0)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local offset = tonumber(fields.offset)
local period = tonumber(fields.period)
if period and period > 0 then
meta:set_int("period", math.max(digtron.cycle_time, math.floor(period)))
end
if offset and offset >= 0 then
meta:set_int("offset", math.floor(offset))
if sender:is_player() and offset > 0 then
meta:set_string("triggering_player", sender:get_player_name())
if fields.execute then
meta:set_string("waiting", nil)
meta:set_string("formspec", nil)
digtron.auto_cycle(pos)
end
end
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", meta:get_string("infotext") .. "\nInterrupted!")
meta:set_string("waiting", "true")
meta:set_string("formspec", auto_formspec)
end,
})
---------------------------------------------------------------------------------------------------------------
-- A much simplified control unit that only moves the digtron, and doesn't trigger the diggers or builders.
-- Handy for shoving a digtron to the side if it's been built a bit off.
minetest.register_node("digtron:pusher", {
description = "Digtron Pusher Unit",
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 1},
drop = "digtron:pusher",
sounds = digtron.metal_sounds,
paramtype = "light",
paramtype2= "facedir",
is_ground_content = false,
-- Aims in the +Z direction by default
tiles = {
"digtron_plate.png^[transformR90^[colorize:#00880030",
"digtron_plate.png^[transformR270^[colorize:#00880030",
"digtron_plate.png^[colorize:#00880030",
"digtron_plate.png^[transformR180^[colorize:#00880030",
"digtron_plate.png^[colorize:#00880030",
"digtron_control.png^[colorize:#00880030",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = controller_nodebox,
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if meta:get_string("waiting") == "true" then
-- Been too soon since last time the digtron did a cycle.
return
end
local layout = digtron.get_all_digtron_neighbours(pos, clicker)
if layout.all == nil then
-- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
meta:set_string("infotext", "Digtron is adjacent to unloaded nodes.")
return
end
if layout.traction * digtron.traction_factor < table.getn(layout.all) then
-- digtrons can't fly
minetest.sound_play("squeal", {gain=1.0, pos=pos})
meta:set_string("infotext", string.format("Digtron has %d nodes but only enough traction to move %d nodes.", table.getn(layout.all), layout.traction * digtron.traction_factor))
return
end
local facing = minetest.get_node(pos).param2
local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
local nodes_dug = Pointset.create() -- empty set, we're not digging anything
-- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
-- as having been dug.
local can_move = true
for _, location in pairs(layout.all) do
local newpos = digtron.find_new_pos(location, facing)
if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
can_move = false
end
end
if not can_move then
-- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
meta:set_string("waiting", "true")
minetest.after(digtron.cycle_time,
function (pos)
minetest.get_meta(pos):set_string("waiting", nil)
end, pos
)
minetest.sound_play("squeal", {gain=1.0, pos=pos})
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
meta:set_string("infotext", "Digtron is obstructed.")
return --Abort
end
minetest.sound_play("truck", {gain=1.0, pos=pos})
-- if the player is standing within the array or next to it, move him too.
local player_pos = clicker:getpos()
local move_player = false
if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
move_player = true
end
--move the array
digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug)
local oldpos = {x=pos.x, y=pos.y, z=pos.z}
pos = digtron.find_new_pos(pos, facing)
if move_player then
clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
end
-- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong.
minetest.get_meta(pos):set_string("waiting", "true")
minetest.after(digtron.cycle_time,
function (pos)
minetest.get_meta(pos):set_string("waiting", nil)
end, pos
)
end,
})