JosiahWI
510976f130
Prefer GLVND at CMake>=3.11
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CMake 3.10 introduced GLVND support. CMake 3.11 introduced CMP0072,
which prefers GLVND when NEW behavior is set. I set default policies to
3.11 for CMake versions >=3.11 and did not bother with requesting GLVND
for CMake 3.10.
2023-05-14 20:54:03 +02:00
numzero
b958fdc271
Fix casing for Android device name (MATCHES
is case sensitive)
2023-05-11 22:34:08 +02:00
numzero
1387370260
OpenGL3: Sort out texture color format support
2023-04-29 13:07:57 +02:00
Desour
49b6ccde72
SDL: Implement getDisplayDensity() and setWindowIcon()
2023-04-29 13:06:35 +02:00
Desour
acbc90a000
Add the platform-dependent stuff from renderingengine.cpp
2023-04-29 13:06:35 +02:00
Desour
6a2a569233
Add IImage::copyToNoScaling
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(Useful for const-correctness.)
2023-04-29 13:06:35 +02:00
numzero
1f15fd0805
OpenGL3: Support min/max blend modes
2023-04-24 21:43:36 +02:00
numzero
81ad195aa3
OpenGL3: New extension listing system
2023-04-23 09:48:04 +02:00
Vitaliy
13680ef42d
OpenGL3: Use DrawBuffer[s] from mt_opengl
2023-04-18 23:22:53 +02:00
numzero
44f7c22bbf
OpenGL3: Version asserts
2023-04-18 23:22:53 +02:00
numzero
2e477a07d1
OpenGL3: Add version check helper
2023-04-18 23:22:53 +02:00
numzero
78d0819a2c
Add missing include
2023-04-18 23:22:53 +02:00
numzero
df07b3bf99
OpenGL3: Remove stencil buffer presence test
2023-04-18 23:22:53 +02:00
numzero
523590e16c
OpenGL3: Refuse 3.0 and 3.1
2023-04-18 23:22:53 +02:00
numzero
8cf02ea27f
OpenGL3: ExtensionHandler::initExtensionsNew: use GetInteger
2023-04-18 23:22:53 +02:00
numzero
efb660e7ed
OpenGL3: drop unused ExtensionHandler functions
2023-04-18 23:22:53 +02:00
numzero
5f88555ed3
OpenGL3: restore MRT support
2023-04-18 23:22:53 +02:00
numzero
4ee1ab261e
OpenGL3: Add driver-dependent feature checks
2023-04-18 23:22:53 +02:00
numzero
ab628e641c
OpenGL3: Add two missing OpenGL extensions to COGLESCoreExtensionHandler
2023-04-18 23:22:53 +02:00
numzero
1d782702e1
OpenGL3: new version format
2023-04-18 23:22:53 +02:00
rubenwardy
896c825b9e
Fix ComboBox changing on scroll when in a scroll container ( #192 )
2023-04-14 19:58:13 +01:00
nephele
7a3fc62ada
Haiku: build fix
2023-04-11 20:16:35 +02:00
sfan5
2d81374b34
Revert "Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED."
...
This broke scrolling in listboxes, as they would always reset to top position.
reverts commit 1967d71cfba23fb54ac88cea64673f73af13bfda
2023-04-11 14:36:44 +02:00
Vitaliy
aa1696a7e6
Use a buffer for quads indices
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also use glDrawRangeElements for quad drawing
2023-04-08 19:08:03 +02:00
numzero
e01f285c8f
Extract and use singular CNullDriver::checkImage
2023-04-08 19:07:16 +02:00
numzero
5eb607f86f
Drop createImagesFromFile in favor of createImageFromFile
2023-04-08 19:07:16 +02:00
numzero
fc0440ff89
Drop IImageLoader::loadImages as only IImageLoader::loadImage is usable
2023-04-08 19:07:16 +02:00
numzero
6a152e8629
OpenGL3: Drop unused material property uniforms
2023-04-07 17:42:54 +02:00
numzero
718ba69e1b
OpenGL3: Drop unused fixed-function emulation materials
2023-04-07 17:42:54 +02:00
sfan5
54314691ec
Fix mistake in a677f5a01ac428d16e0e83b021dd0e8cb1ee9f53
2023-04-06 15:00:12 +02:00
sfan5
36a3a7f349
Don't compile unused driver sources
2023-04-06 12:38:25 +02:00
sfan5
ca5f005b74
Fix OpenGL3 driver to compile standalone
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also test this configuration in CI
2023-04-06 12:38:25 +02:00
sfan5
e850bd102a
Minor adjustments to configuration flow
2023-04-06 12:12:46 +02:00
sfan5
a677f5a01a
Only try to link libraries when relevant feature is enabled
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fixes #182
2023-04-06 11:56:04 +02:00
sfan5
3a074e4124
Merge branch 'opengl3' of https://github.com/numberZero/irrlicht
2023-04-06 11:20:03 +02:00
numzero
70ee4b05aa
Indicate chosen OpenGL ES 2 driver during configuration
2023-04-05 22:52:43 +03:00
DS
ba1cd19983
Use non-static member vars for SDL clipboard / primary selection buffers
2023-03-26 14:13:58 +02:00
sfan5
a67f3003de
Revert "Avoid some broken calculations for IBoneSceneNode positions."
...
This was reported to cause broken models in some cases.
reverts commit edb381bd5050712d1eb8875fe3a405000dd09a3d
2023-03-26 14:09:40 +02:00
numzero
4dda28450f
Provide sources as private to IRRVIDEOOBJ
2023-03-25 11:26:52 +03:00
numzero
219b7fd7d2
Fix line endings in the new driver
2023-03-25 11:11:09 +03:00
numzero
d97d1708d6
Resolve conflicts with master
2023-03-25 10:42:47 +03:00
Desour
799c8b936f
SDL: Support primary selection
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Requires SDL >= 2.25.0 (newest master).
2023-03-24 17:59:06 +01:00
Desour
8da1bcf58b
SDL: Support clipboard
2023-03-24 17:59:06 +01:00
Desour
d86abb40c1
CGUIEditBox: Use primary selection
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This is essentially the same as the commit in the minetest repo for GUIEditBox.
2023-03-24 17:59:06 +01:00
Desour
53b9eaa831
Implement X11 primary selection
2023-03-24 17:59:06 +01:00
cutealien
1967d71cfb
Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED.
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When pressed mouse was moved over an item before releasing the mouse button it was sending immediately EGET_LISTBOX_SELECTED_AGAIN instead of expected EGET_LISTBOX_CHANGED (mouse move changes do not send any events).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6454 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
939b3f7bfb
Avoid undefined arithmetic on nullptr in buffer_offset function
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Not quite sure why it was done that way. Maybe to ensure we work with byte-pointers of correct size or something?
Anyway, this doesn't seem to be defined in c++, so let's try working with a cast instead.
Just something cppcheck tool complained about.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6447 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
6f3435f349
Prevent potential 0 pointer access when release not acquired joystick.
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Found by clang analyser. Not sure if it could really ever have happened, but won't hurt to fix
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6443 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
edb381bd50
Avoid some broken calculations for IBoneSceneNode positions.
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This is based on bugreport #458 reported by viwrap who also made a nice test-case model.
Note: While solution seems to work and would even be faster, I'm not 100% sure yet if there are no downsides.
The other solution seems to regard last column in matrices - thought I don't think we ever set or use that.
And I also haven't found out yet _why_ the original solution goes wrong.
But animation system uses right-hand quaternions unlike rest of Irrlicht which is obviously a bit dangerous, will have to check the conversions some day.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6438 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
8ffa7eafea
Fix warning
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6434 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00