Commit Graph

250 Commits

Author SHA1 Message Date
JosiahWI
510976f130
Prefer GLVND at CMake>=3.11
CMake 3.10 introduced GLVND support. CMake 3.11 introduced CMP0072,
which prefers GLVND when NEW behavior is set. I set default policies to
3.11 for CMake versions >=3.11 and did not bother with requesting GLVND
for CMake 3.10.
2023-05-14 20:54:03 +02:00
numzero
b958fdc271 Fix casing for Android device name (MATCHES is case sensitive) 2023-05-11 22:34:08 +02:00
numzero
1387370260 OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
Desour
49b6ccde72 SDL: Implement getDisplayDensity() and setWindowIcon() 2023-04-29 13:06:35 +02:00
Desour
acbc90a000 Add the platform-dependent stuff from renderingengine.cpp 2023-04-29 13:06:35 +02:00
Desour
6a2a569233 Add IImage::copyToNoScaling
(Useful for const-correctness.)
2023-04-29 13:06:35 +02:00
numzero
1f15fd0805 OpenGL3: Support min/max blend modes 2023-04-24 21:43:36 +02:00
numzero
81ad195aa3 OpenGL3: New extension listing system 2023-04-23 09:48:04 +02:00
Vitaliy
13680ef42d OpenGL3: Use DrawBuffer[s] from mt_opengl 2023-04-18 23:22:53 +02:00
numzero
44f7c22bbf OpenGL3: Version asserts 2023-04-18 23:22:53 +02:00
numzero
2e477a07d1 OpenGL3: Add version check helper 2023-04-18 23:22:53 +02:00
numzero
78d0819a2c Add missing include 2023-04-18 23:22:53 +02:00
numzero
df07b3bf99 OpenGL3: Remove stencil buffer presence test 2023-04-18 23:22:53 +02:00
numzero
523590e16c OpenGL3: Refuse 3.0 and 3.1 2023-04-18 23:22:53 +02:00
numzero
8cf02ea27f OpenGL3: ExtensionHandler::initExtensionsNew: use GetInteger 2023-04-18 23:22:53 +02:00
numzero
efb660e7ed OpenGL3: drop unused ExtensionHandler functions 2023-04-18 23:22:53 +02:00
numzero
5f88555ed3 OpenGL3: restore MRT support 2023-04-18 23:22:53 +02:00
numzero
4ee1ab261e OpenGL3: Add driver-dependent feature checks 2023-04-18 23:22:53 +02:00
numzero
ab628e641c OpenGL3: Add two missing OpenGL extensions to COGLESCoreExtensionHandler 2023-04-18 23:22:53 +02:00
numzero
1d782702e1 OpenGL3: new version format 2023-04-18 23:22:53 +02:00
rubenwardy
896c825b9e
Fix ComboBox changing on scroll when in a scroll container (#192) 2023-04-14 19:58:13 +01:00
nephele
7a3fc62ada
Haiku: build fix 2023-04-11 20:16:35 +02:00
sfan5
2d81374b34 Revert "Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED."
This broke scrolling in listboxes, as they would always reset to top position.
reverts commit 1967d71cfba23fb54ac88cea64673f73af13bfda
2023-04-11 14:36:44 +02:00
Vitaliy
aa1696a7e6
Use a buffer for quads indices
also use glDrawRangeElements for quad drawing
2023-04-08 19:08:03 +02:00
numzero
e01f285c8f Extract and use singular CNullDriver::checkImage 2023-04-08 19:07:16 +02:00
numzero
5eb607f86f Drop createImagesFromFile in favor of createImageFromFile 2023-04-08 19:07:16 +02:00
numzero
fc0440ff89 Drop IImageLoader::loadImages as only IImageLoader::loadImage is usable 2023-04-08 19:07:16 +02:00
numzero
6a152e8629 OpenGL3: Drop unused material property uniforms 2023-04-07 17:42:54 +02:00
numzero
718ba69e1b OpenGL3: Drop unused fixed-function emulation materials 2023-04-07 17:42:54 +02:00
sfan5
54314691ec
Fix mistake in a677f5a01ac428d16e0e83b021dd0e8cb1ee9f53 2023-04-06 15:00:12 +02:00
sfan5
36a3a7f349 Don't compile unused driver sources 2023-04-06 12:38:25 +02:00
sfan5
ca5f005b74 Fix OpenGL3 driver to compile standalone
also test this configuration in CI
2023-04-06 12:38:25 +02:00
sfan5
e850bd102a Minor adjustments to configuration flow 2023-04-06 12:12:46 +02:00
sfan5
a677f5a01a Only try to link libraries when relevant feature is enabled
fixes #182
2023-04-06 11:56:04 +02:00
sfan5
3a074e4124 Merge branch 'opengl3' of https://github.com/numberZero/irrlicht 2023-04-06 11:20:03 +02:00
numzero
70ee4b05aa Indicate chosen OpenGL ES 2 driver during configuration 2023-04-05 22:52:43 +03:00
DS
ba1cd19983
Use non-static member vars for SDL clipboard / primary selection buffers 2023-03-26 14:13:58 +02:00
sfan5
a67f3003de Revert "Avoid some broken calculations for IBoneSceneNode positions."
This was reported to cause broken models in some cases.
reverts commit edb381bd5050712d1eb8875fe3a405000dd09a3d
2023-03-26 14:09:40 +02:00
numzero
4dda28450f Provide sources as private to IRRVIDEOOBJ 2023-03-25 11:26:52 +03:00
numzero
219b7fd7d2 Fix line endings in the new driver 2023-03-25 11:11:09 +03:00
numzero
d97d1708d6 Resolve conflicts with master 2023-03-25 10:42:47 +03:00
Desour
799c8b936f SDL: Support primary selection
Requires SDL >= 2.25.0 (newest master).
2023-03-24 17:59:06 +01:00
Desour
8da1bcf58b SDL: Support clipboard 2023-03-24 17:59:06 +01:00
Desour
d86abb40c1 CGUIEditBox: Use primary selection
This is essentially the same as the commit in the minetest repo for GUIEditBox.
2023-03-24 17:59:06 +01:00
Desour
53b9eaa831 Implement X11 primary selection 2023-03-24 17:59:06 +01:00
cutealien
1967d71cfb Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED.
When pressed mouse was moved over an item before releasing the mouse button it was sending immediately EGET_LISTBOX_SELECTED_AGAIN instead of expected EGET_LISTBOX_CHANGED (mouse  move changes do not send any events).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6454 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
939b3f7bfb Avoid undefined arithmetic on nullptr in buffer_offset function
Not quite sure why it was done that way. Maybe to ensure we work with byte-pointers of correct size or something?
Anyway, this doesn't seem to be defined in c++, so let's try working with a cast instead.
Just something cppcheck tool complained about.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6447 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
6f3435f349 Prevent potential 0 pointer access when release not acquired joystick.
Found by clang analyser. Not sure if it could really ever have happened, but won't hurt to fix

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6443 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
edb381bd50 Avoid some broken calculations for IBoneSceneNode positions.
This is based on bugreport #458 reported by viwrap who also made a nice test-case model.
Note: While solution seems to work and would even be faster, I'm not 100% sure yet if there are no downsides.
The other solution seems to regard last column in matrices - thought I don't think we ever set or use that.
And I also haven't found out yet _why_ the original solution goes wrong.
But animation system uses right-hand quaternions unlike rest of Irrlicht which is obviously a bit dangerous, will have to check the conversions some day.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6438 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
8ffa7eafea Fix warning
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6434 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00