cutealien
b673a4b2bb
Tiny spelling fixes
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6462 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:38:06 +02:00
cutealien
5e01152f56
Avoid warning in VS 2022
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6460 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:37:30 +02:00
cutealien
c2dd664fc6
CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).
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We had changed that once before in the other direction in svn r421
Reason back then was "Sleep(0) doesn't allow any lower priority threads to execute"
But Microsoft changed the behaviour of Sleep(0) after Windows XP so that's no longer true.
And the costs of it is pretty high - due to this using a timer with a 15ms resolutions it meant not just giving up the thread but it also always waited for 15ms on Windows.
I also replaced a few sleep calls in examples for that reason with yield() calls.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6459 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:37:26 +02:00
cutealien
774d3d6d2b
Spelling fixes
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6458 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:36:47 +02:00
Gregor Parzefall
c766c3a023
Fix character encoding conversion issues
2023-10-15 12:59:40 +02:00
Gregor Parzefall
93eebed8c9
Unify documentation between IOSOperator and COSOperator
2023-10-15 12:59:40 +02:00
numzero
645b51a34d
OpenGL3: Use std::vector in VertexType instead of clever lifetime games
2023-10-13 11:36:52 +02:00
numzero
bcc53e1e1a
OpenGL3: Make sure mt_opengl is only included after GLAPI is defined
2023-10-13 11:36:52 +02:00
numzero
d4735ebc76
OpenGL3: Replace direct calls into libGL with mt_opengl
2023-10-13 11:36:52 +02:00
numzero
063079b372
OpenGL3: Make VertexType reference and not store the attribute list
2023-10-13 11:36:52 +02:00
numzero
3b198bdfda
OpenGL3: Fix noexcept mismatch
2023-10-13 11:36:52 +02:00
Gregor Parzefall
5b2f1927d0
Revert #225 (d98dc90b3808335a54b3ab7fe10f177148423942)
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Fixes that Windows+SDL builds use the Windows Irrlicht device instead of the SDL Irrlicht device.
2023-10-04 23:29:59 +02:00
Vitaliy
9954667c45
Cleanup line endings ( #245 )
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The exact commands to make this commit were:
git reset --hard origin/master
find -type f | # list all regular files
grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files
xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00
Gregor Parzefall
ea1b58387e
ComboBox API additions for minetest#13814
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- Allow reliably detecting when the user opens a combobox.
- Allow preventing comboboxes from opening.
- Allow sending a combobox change event.
2023-09-30 16:46:30 +02:00
sfan5
d767d27ca8
CXMeshFileLoader: revise error checking
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Even when an error was encountered ::load() would still attempt
to assemble the mesh, this was a pretty big problem.
2023-09-29 13:49:03 +02:00
sfan5
6f4f7c4d75
CXMeshFileLoader: fix buffer overreads with text format
2023-09-29 13:49:03 +02:00
sfan5
103ab16679
CB3DMeshFileLoader: fix string read primitive
2023-09-29 13:49:03 +02:00
sfan5
64688f4490
CB3DMeshFileLoader: add some bounds checks
2023-09-29 13:49:03 +02:00
sfan5
827710f74a
COBJMeshFileLoader: properly check indices
2023-09-29 13:49:03 +02:00
sfan5
80e160935d
COBJMeshFileLoader: fix buffer overruns
2023-09-29 13:49:03 +02:00
sfan5
4506d23dc3
CImageLoaderBMP: add bound checks to RLE decompression
2023-09-29 13:49:03 +02:00
sfan5
028cb8dbed
CImageLoaderBMP: check bitmap data against required size
2023-09-29 13:49:03 +02:00
sfan5
a5c9945bb8
CImageLoaderBMP: fix palette overreads
2023-09-29 13:49:03 +02:00
numzero
cfb73d07d7
Remove more obsolete files
2023-09-26 17:42:00 +02:00
numzero
87f7cf3438
Drop unused resource script
2023-09-26 17:42:00 +02:00
numzero
b0a070d980
Drop Irrlicht icon
2023-09-26 17:42:00 +02:00
numzero
b89455f385
Build OpenGL3 by default
2023-09-17 21:07:07 +02:00
numzero
6a5fceb8fd
Hide OpenGL3 behind SDL2 (it won’t build otherwise anyway)
2023-09-17 21:07:07 +02:00
Gregor Parzefall
0b9ee5884f
Fix Android build after #231
2023-09-17 20:34:43 +02:00
sfan5
679dfd3343
Fix CNullDriver::removeTexture() segfault
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`Textures` is not an one-to-one mapping.
Minetest still crashes with this commit but that's because
it attempts to double-free a texture.
broken by 7298b46504c109b13bab26c32d4b94f6985074d5
2023-09-13 15:16:57 +02:00
Desour
03fd4ff533
Remove unused IVideoDriver::getTextureByIndex and IVideoDriver::renameTexture
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* getTextureByIndex is pretty useless (apart from iterating over all texture,
which we don't do), as you can't get an id.
* renameTexture is broken anyway: The sort call does nothing because the array
is still flagged as sorted.
2023-09-13 13:24:08 +02:00
Desour
b7292226b4
Remove the unnecessary sort in CNullDriver::addTexture
2023-09-13 13:24:08 +02:00
sfan5
7298b46504
Use binary search in CNullDriver::removeTexture()
2023-09-13 12:33:50 +02:00
Caleb Butler
00dd1f8ef3
Remove deprecated functionality of SMaterial
2023-09-05 17:21:35 +02:00
Caleb Butler
364cb37698
Remove deprecated methods from IVideoDriver
2023-09-05 17:21:35 +02:00
Caleb Butler
3492fd0d2d
Remove primitive types not supported in OpenGL 3+
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I removed old primitive types that do not work with modern OpenGL.
2023-09-05 17:21:35 +02:00
Kai Giebeler
c6b06533f3
Deduplicate KP_5 from KP_HOME
2023-09-01 15:54:55 +02:00
sfan5
e609f5f263
Remove leftovers from D3D
2023-09-01 12:45:56 +02:00
sfan5
ddecc0fae2
Inline a pointless function
2023-09-01 12:26:43 +02:00
sfan5
dd3a34d674
Remove unused (I)Timer methods
2023-09-01 12:22:27 +02:00
Desour
0735220f86
Suppress a -Wunused-but-set-variable warning
2023-08-29 17:33:25 +02:00
Jessica Clarke
ef3bab610d
CIrrDeviceLinux: Fix type for NET_WM_PID XChangeProperty
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This uses format=32 which in X11's API means a C type of long (with
restricted range when > 32 bits). pid_t is of unknown type, though on
Linux and FreeBSD it's a 32-bit type, so does not have the same size as
long on 64-bit architectures, and thus XChangeProperty reads outside its
bounds. Fix this by casting to and passing a long.
2023-08-15 20:42:12 +02:00
Loïc Blot
d98dc90b38
cleanup: only build some files on WIN32 and compile EGL only if needed
2023-08-01 20:53:25 +02:00
Loic Blot
e0d4d7d8b4
cleanup: get rid of the legacy #ifndef #define craziness
2023-07-20 16:29:09 +02:00
Gregor Parzefall
fb7a0e4298
2D rendering: Enable bilinear filter for downscaling textures
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This looks much better and doesn't have any downsides (e.g. regarding pixel art).
2023-07-16 13:02:48 +02:00
Gregor Parzefall
a994c31ccf
Expose all OpenGL filtering modes, use OpenGL names for them
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Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c40045a40a
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
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It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
5ececc7d29
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
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You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall
9e0189019e
Refactor the way you set material properties
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Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
ndren
b249e4523d
Use precise y-direction scroll values in SDL
2023-07-03 22:46:08 +02:00