irrlicht/include
sfan5 9d07f906a7 Delete mesh writing support entirely
CB3DMeshWriter.cpp was not even being compiled
2024-03-10 10:11:27 +01:00
..
aabbox3d.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
CMeshBuffer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
coreutil.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
dimension2d.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
EAttributes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ECullingTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EDebugSceneTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EDeviceTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EDriverFeatures.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EDriverTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EFocusFlags.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EGUIAlignment.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EGUIElementTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EHardwareBufferFlags.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EMaterialProps.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EMaterialTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EPrimitiveTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EReadFileType.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ESceneNodeTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EShaderTypes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EVertexAttributes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
exampleHelper.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
fast_atof.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IAnimatedMesh.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IAnimatedMeshSceneNode.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IAttributes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IBillboardSceneNode.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IBoneSceneNode.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ICameraSceneNode.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IContextManager.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
ICursorControl.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IDummyTransformationSceneNode.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IEventReceiver.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IFileArchive.h Remove more dead code 2024-03-09 23:00:33 +01:00
IFileList.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IFileSystem.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGPUProgrammingServices.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIButton.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUICheckBox.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIComboBox.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIEditBox.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIElement.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIEnvironment.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIFileOpenDialog.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIFont.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIFontBitmap.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIImage.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIImageList.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIListBox.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIScrollBar.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUISkin.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUISpriteBank.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIStaticText.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUITabControl.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IGUIToolbar.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IImage.h Remove more dead code 2024-03-09 23:00:33 +01:00
IImageLoader.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IImageWriter.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IIndexBuffer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ILogger.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMaterialRenderer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMaterialRendererServices.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMemoryReadFile.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMesh.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMeshBuffer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMeshCache.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMeshLoader.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMeshManipulator.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IMeshSceneNode.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IOSOperator.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IReadFile.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IReferenceCounted.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IRenderTarget.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
irrArray.h Add size_t to u32/s32 static_casts in irrArray 2023-12-17 17:02:22 +01:00
IrrCompileConfig.h Remove unused includes in public headers 2024-02-25 22:10:04 +01:00
irrlicht.h Delete mesh writing support entirely 2024-03-10 10:11:27 +01:00
IrrlichtDevice.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
irrMath.h Consistently include C headers by their C++ wrapper 2024-02-25 22:10:04 +01:00
irrpack.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
irrString.h Add size_t to u32 static_casts to irrString 2023-12-17 17:02:22 +01:00
irrTypes.h Remove more dead code 2024-03-09 23:00:33 +01:00
irrunpack.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
ISceneCollisionManager.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ISceneManager.h Delete mesh writing support entirely 2024-03-10 10:11:27 +01:00
ISceneNode.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IShaderConstantSetCallBack.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ISkinnedMesh.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ITexture.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ITimer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IVertexBuffer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IVideoDriver.h Delete deprecated video driver methods 2024-03-09 23:00:33 +01:00
IWriteFile.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
Keycodes.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
line2d.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
line3d.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
matrix4.h Remove more dead code 2024-03-09 23:00:33 +01:00
mt_opengl.h Fix some minor issues with GL loader 2023-12-19 22:56:31 +01:00
path.h Reduce needless use of wchar / stringw 2024-02-18 17:12:51 +01:00
plane3d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
position2d.h cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
quaternion.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
rect.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
S3DVertex.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
SAnimatedMesh.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SceneParameters.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SColor.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
SExposedVideoData.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SIrrCreationParameters.h Remove more dead code 2024-03-09 23:00:33 +01:00
SMaterial.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SMaterialLayer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SMesh.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SMeshBuffer.h Cleanup line endings (#245) 2023-10-03 20:37:00 +02:00
SOverrideMaterial.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SSkinMeshBuffer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SVertexIndex.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SVertexManipulator.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
SViewFrustum.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
vector2d.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
vector3d.h Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00