RealBadAngel
cc20b9ba47
Update init.lua
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Remove old style flat inv images
2013-04-28 12:18:52 +03:00
Anthony Zhang
163384f308
Merge remote-tracking branch 'refs/remotes/origin/master'
2013-04-27 16:52:17 -04:00
Anthony Zhang
d4f18d08c0
Avoid prepending "Server -!- " to messages sent using the command block.
2013-04-27 16:51:00 -04:00
Jeija
9299111900
Merge pull request #97 from RealBadAngel/patch-2
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Update README
minetest-c55 --> minetest
2013-04-26 21:46:27 -07:00
RealBadAngel
13757ac854
Update README
2013-04-27 02:13:42 +03:00
Anthony
0a9bcf26ca
Merge pull request #96 from VanessaE/master
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Texture tweaks for vertical wires with caps
2013-04-22 09:50:13 -07:00
Vanessa Ezekowitz
b3fb406727
Minor tweak to allow vertical wires with caps to use the "vertical"
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texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
Jeija
b0bef909a0
Fix pressure plate (onstate) nodebox
2013-04-21 08:16:43 +02:00
Jeija
fc5245139d
Merge pull request #95 from VanessaE/master
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Pressure plate texturing tweaks
2013-04-20 23:07:14 -07:00
Vanessa Ezekowitz
109d817df6
Make pressure plate texturing more flexible, improve appearance of existing textures
2013-04-21 01:00:31 -04:00
Anthony Zhang
1a5b1b4691
Fix pressure plate wield image.
2013-04-20 21:22:43 -04:00
Anthony Zhang
10bacdd7f4
Update selection boxes to make building easier.
2013-04-20 11:25:12 -04:00
Jeija
8afc6abcd5
Merge pull request #94 from RealBadAngel/patch-1
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Update mesecons_button/init.lua (change craft recipe format, no gameplay change)
2013-04-15 07:19:22 -07:00
RealBadAngel
e88e99b54f
Update init.lua
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change crafting recipe format
2013-04-15 09:21:41 +03:00
Anthony Zhang
01d8c26b5b
Merge remote-tracking branch 'refs/remotes/origin/master'
2013-04-14 13:58:31 -04:00
Anthony Zhang
3b1afb1783
Fix invalid node name if node was changed in after_place_node callback ( fixes #93 ).
2013-04-14 13:54:33 -04:00
Jeija
6cfd12e63c
Merge branch 'patch_#85'
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Let's see if someone complains...
2013-04-13 21:14:46 +02:00
Anthony
c08e868be2
Merge pull request #92 from khonkhortisan/lazypull
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Round movestone position, don't forget last pull
2013-04-07 17:05:39 -07:00
khonkhortisan
f1a327ad16
Round movestone position, don't forget last pull
2013-04-07 14:27:31 -07:00
Anthony Zhang
e45a2a511e
Sanity checks for commandblock commands.
2013-04-02 17:15:38 -04:00
Jeija
63a18f1a51
Don't push objects into walls and fix bug in previous commit
2013-04-02 12:13:25 +02:00
Jeija
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
Jeija
3b38bbcaf2
Make pistons and movestones move objects (push only yet)
2013-04-02 11:56:37 +02:00
Jeija
e789794c75
Experimental fix for issue #85 by removing ignored ports from the luacontroller
2013-04-01 22:24:01 +02:00
Anthony Zhang
2cc38909a1
Add /tellme command to command block.
2013-03-27 21:21:44 -04:00
Jeija
36bcce57b0
Add table.* to luacontroller sandbox
2013-03-26 15:12:56 +01:00
Anthony Zhang
21550b3727
Explicit tables of luacontroller environment.
2013-03-23 18:41:44 -04:00
Anthony Zhang
6983db6d82
Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox.
2013-03-23 17:49:25 -04:00
Anthony Zhang
1ff437b7b0
Don't forget sticky movestones!
2013-03-16 21:18:36 -04:00
Anthony Zhang
5f9e655c13
Add MOVESTONE_MAXIMUM_PUSH setting.
2013-03-15 19:53:09 -04:00
Anthony Zhang
3c3e45c7ea
Avoid corrupting metadata.
2013-03-15 17:46:59 -04:00
Anthony Zhang
5fd1cf5c80
Use formspec_escape when available.
2013-03-15 17:21:16 -04:00
Anthony Zhang
e1211729cc
Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping.
2013-03-15 17:07:15 -04:00
Anthony Zhang
588e41c786
Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons).
2013-03-14 14:19:02 -04:00
Anthony Zhang
79bb4a3433
Lots of bugs in movestones fixed:
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* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
Anthony Zhang
e1577eba46
Revert additional piston rules.
2013-03-11 17:49:07 -04:00
Anthony Zhang
4406654fa4
Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
2013-03-11 17:37:50 -04:00
Anthony Zhang
db90c1cb4b
Add /hp command to set the HP of a given player, requires the ban privelege.
2013-03-07 16:47:32 -05:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
84d5546df1
Merge pull request #82 from Jat15/patch-1
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Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11
Fix bug texture in mesewire for 0.4 stable
2013-03-04 19:56:43 +01:00
khonkhortisan
4c0988ceab
Merge pull request #80 from khonkhortisan/master
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Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
khonkhortisan
ac23eb070a
Make vertical piston pusher selection boxes match their horizontal
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equivalents
2013-03-02 22:22:43 -08:00
Jeija
e707afef1a
Don't totally force deactivation of block two below the pressure plate if connected to a receptor
2013-02-24 19:09:07 +01:00
Jeija
2848df007e
Bugfix: Also deactivate the block two below when digging a pressure plate
2013-02-24 19:03:28 +01:00
Jeija
c9e89189eb
Improved object detector craft recipe, picture soon available on mesecons.net
2013-02-22 19:49:03 +01:00
Jeija
36263d481a
Add (shaped) craft recipe for vertical mesecons
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* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
Jeija
a0920104fc
Object Detector, cleanup and different behaviour:
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* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
Jeija
cc41f136cc
More distinguishable inventory image for the luacontroller (not wield
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item, just top)
2013-02-19 16:58:17 +01:00
Jeija
8827cfd66f
Merge branch 'luacontroller'
2013-02-19 16:54:53 +01:00