2024-10-28 15:57:39 +01:00
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 19:13:04 +01:00
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2017-08-17 22:19:39 +02:00
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#pragma once
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2010-11-27 00:02:21 +01:00
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2013-08-11 04:09:45 +02:00
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#include "irrlichttypes.h"
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#include "irr_v2d.h"
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2015-02-17 15:28:49 +01:00
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#include "mapblock.h"
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2011-06-25 23:03:58 +02:00
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#include <ostream>
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2012-12-20 18:19:49 +01:00
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#include <map>
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2015-02-17 15:28:49 +01:00
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#include <vector>
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2011-06-25 23:03:58 +02:00
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2011-06-26 00:31:43 +02:00
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class Map;
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2011-11-14 20:41:30 +01:00
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class IGameDef;
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/*
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This is an Y-wise stack of MapBlocks.
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*/
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#define MAPSECTOR_SERVER 0
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#define MAPSECTOR_CLIENT 1
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2011-06-25 23:03:58 +02:00
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class MapSector
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{
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public:
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2011-11-14 20:41:30 +01:00
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MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
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2010-11-27 00:02:21 +01:00
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virtual ~MapSector();
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void deleteBlocks();
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2024-01-10 18:17:26 +01:00
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v2s16 getPos() const
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{
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return m_pos;
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}
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2023-03-03 15:20:29 +01:00
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MapBlock *getBlockNoCreateNoEx(s16 y);
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std::unique_ptr<MapBlock> createBlankBlockNoInsert(s16 y);
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MapBlock *createBlankBlock(s16 y);
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2010-11-27 00:02:21 +01:00
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2023-03-03 15:20:29 +01:00
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void insertBlock(std::unique_ptr<MapBlock> block);
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void deleteBlock(MapBlock *block);
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2015-08-10 22:24:47 +02:00
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2023-03-24 12:34:44 +01:00
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// Remove a block from the map and the sector without deleting it
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// Returns an owning ptr to block.
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std::unique_ptr<MapBlock> detachBlock(MapBlock *block);
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2023-03-24 12:34:44 +01:00
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2024-01-10 18:17:26 +01:00
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// This makes a copy of the internal collection.
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// Prefer getBlocks() if possible.
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2015-02-17 15:28:49 +01:00
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void getBlocks(MapBlockVect &dest);
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2024-01-10 18:17:26 +01:00
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// Get access to the internal collection
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// This is explicitly only allowed on a const object since modifying anything while iterating is unsafe.
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// The caller needs to make sure that this does not happen.
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const auto &getBlocks() const { return m_blocks; }
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const auto &getBlocks() = delete;
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2016-10-05 09:03:55 +02:00
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bool empty() const { return m_blocks.empty(); }
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2020-10-19 01:38:51 +02:00
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int size() const { return m_blocks.size(); }
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protected:
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// The pile of MapBlocks
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std::unordered_map<s16, std::unique_ptr<MapBlock>> m_blocks;
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2011-06-26 00:31:43 +02:00
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Map *m_parent;
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// Position on parent (in MapBlock widths)
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v2s16 m_pos;
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2011-11-14 20:41:30 +01:00
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IGameDef *m_gamedef;
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2011-06-25 23:03:58 +02:00
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// Last-used block is cached here for quicker access.
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// Be sure to set this to nullptr when the cached block is deleted
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MapBlock *m_block_cache = nullptr;
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s16 m_block_cache_y;
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2010-11-27 00:02:21 +01:00
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/*
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Private methods
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*/
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MapBlock *getBlockBuffered(s16 y);
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};
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