minetest/games/devtest/mods/testentities/visuals.lua

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-- Minimal test entities to test visuals
core.register_entity("testentities:sprite", {
initial_properties = {
visual = "sprite",
textures = { "testentities_sprite.png" },
},
})
core.register_entity("testentities:upright_sprite", {
initial_properties = {
visual = "upright_sprite",
textures = {
"testentities_upright_sprite1.png",
"testentities_upright_sprite2.png",
},
},
})
core.register_entity("testentities:cube", {
initial_properties = {
visual = "cube",
textures = {
"testentities_cube1.png",
"testentities_cube2.png",
"testentities_cube3.png",
"testentities_cube4.png",
"testentities_cube5.png",
"testentities_cube6.png",
},
},
})
core.register_entity("testentities:item", {
initial_properties = {
visual = "item",
wield_item = "testnodes:normal",
},
})
core.register_entity("testentities:wielditem", {
initial_properties = {
visual = "wielditem",
wield_item = "testnodes:normal",
},
})
core.register_entity("testentities:mesh", {
initial_properties = {
visual = "mesh",
mesh = "testnodes_pyramid.obj",
textures = {
"testnodes_mesh_stripes2.png"
},
},
})
core.register_entity("testentities:mesh_unshaded", {
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initial_properties = {
visual = "mesh",
mesh = "testnodes_pyramid.obj",
textures = {
"testnodes_mesh_stripes2.png"
},
shaded = false,
},
})
core.register_entity("testentities:sam", {
initial_properties = {
visual = "mesh",
mesh = "testentities_sam.b3d",
textures = {
"testentities_sam.png"
},
},
on_activate = function(self)
self.object:set_animation({x = 0, y = 219}, 30, 0, true)
end,
})
core.register_entity("testentities:lava_flan", {
initial_properties = {
infotext = "Lava Flan (smoke test .x)",
visual = "mesh",
mesh = "testentities_lava_flan.x",
textures = {
"testentities_lava_flan.png"
},
},
on_activate = function(self)
self.object:set_animation({x = 0, y = 28}, 15, 0, true)
end,
})
-- Advanced visual tests
-- An entity for testing animated and yaw-modulated sprites
core.register_entity("testentities:yawsprite", {
initial_properties = {
selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
visual = "sprite",
visual_size = {x=0.6666, y=1},
textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
spritediv = {x=6, y=5},
initial_sprite_basepos = {x=0, y=0},
},
on_activate = function(self, staticdata)
self.object:set_sprite({x=0, y=0}, 3, 0.5, true)
end,
})
-- An entity for testing animated upright sprites
core.register_entity("testentities:upright_animated", {
initial_properties = {
visual = "upright_sprite",
textures = {"testnodes_anim.png"},
spritediv = {x = 1, y = 4},
},
on_activate = function(self)
self.object:set_sprite({x=0, y=0}, 4, 1.0, false)
end,
})
core.register_entity("testentities:nametag", {
initial_properties = {
visual = "sprite",
textures = { "testentities_sprite.png" },
},
on_activate = function(self, staticdata)
if staticdata ~= "" then
local data = core.deserialize(staticdata)
self.color = data.color
self.bgcolor = data.bgcolor
else
self.color = {
r = math.random(0, 255),
g = math.random(0, 255),
b = math.random(0, 255),
}
if math.random(0, 10) > 5 then
self.bgcolor = {
r = math.random(0, 255),
g = math.random(0, 255),
b = math.random(0, 255),
a = math.random(0, 255),
}
end
end
assert(self.color)
self.object:set_properties({
nametag = tostring(math.random(1000, 10000)),
nametag_color = self.color,
nametag_bgcolor = self.bgcolor,
})
end,
get_staticdata = function(self)
return core.serialize({ color = self.color, bgcolor = self.bgcolor })
end,
})