2011-11-13 09:57:55 +01:00
|
|
|
/*
|
|
|
|
Minetest-c55
|
|
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef MAPNODE_CONTENTFEATURES_HEADER
|
|
|
|
#define MAPNODE_CONTENTFEATURES_HEADER
|
|
|
|
|
|
|
|
#include "common_irrlicht.h"
|
|
|
|
#include <string>
|
|
|
|
#include "mapnode.h"
|
|
|
|
#ifndef SERVER
|
|
|
|
#include "tile.h"
|
|
|
|
#endif
|
2011-11-13 14:45:38 +01:00
|
|
|
#include "materials.h" // MaterialProperties
|
2011-11-13 23:19:48 +01:00
|
|
|
class ITextureSource;
|
2011-11-13 09:57:55 +01:00
|
|
|
|
|
|
|
/*
|
|
|
|
Content feature list
|
|
|
|
|
|
|
|
Used for determining properties of MapNodes by content type without
|
|
|
|
storing such properties in the nodes itself.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
Initialize content feature table.
|
|
|
|
|
|
|
|
Must be called before accessing the table.
|
|
|
|
*/
|
2011-11-13 23:19:48 +01:00
|
|
|
void init_contentfeatures(ITextureSource *tsrc);
|
2011-11-13 09:57:55 +01:00
|
|
|
|
|
|
|
enum ContentParamType
|
|
|
|
{
|
|
|
|
CPT_NONE,
|
|
|
|
CPT_LIGHT,
|
|
|
|
CPT_MINERAL,
|
|
|
|
// Direction for chests and furnaces and such
|
|
|
|
CPT_FACEDIR_SIMPLE
|
|
|
|
};
|
|
|
|
|
|
|
|
enum LiquidType
|
|
|
|
{
|
|
|
|
LIQUID_NONE,
|
|
|
|
LIQUID_FLOWING,
|
|
|
|
LIQUID_SOURCE
|
|
|
|
};
|
|
|
|
|
2011-11-13 11:31:05 +01:00
|
|
|
enum NodeBoxType
|
|
|
|
{
|
|
|
|
NODEBOX_REGULAR, // Regular block; allows buildable_to
|
|
|
|
NODEBOX_FIXED, // Static separately defined box
|
|
|
|
NODEBOX_WALLMOUNTED, // Box for wall_mounted nodes; (top, bottom, side)
|
|
|
|
};
|
|
|
|
|
|
|
|
struct NodeBox
|
|
|
|
{
|
|
|
|
enum NodeBoxType type;
|
|
|
|
// NODEBOX_REGULAR (no parameters)
|
|
|
|
// NODEBOX_FIXED
|
|
|
|
core::aabbox3d<f32> fixed;
|
|
|
|
// NODEBOX_WALLMOUNTED
|
|
|
|
core::aabbox3d<f32> wall_top;
|
|
|
|
core::aabbox3d<f32> wall_bottom;
|
|
|
|
core::aabbox3d<f32> wall_side; // being at the -X side
|
|
|
|
|
|
|
|
NodeBox():
|
|
|
|
type(NODEBOX_REGULAR),
|
|
|
|
// default is rail-like
|
|
|
|
fixed(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
|
|
|
|
// default is sign/ladder-like
|
|
|
|
wall_top(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2),
|
|
|
|
wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
|
|
|
|
wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
|
|
|
|
{}
|
|
|
|
};
|
|
|
|
|
2011-11-13 09:57:55 +01:00
|
|
|
struct MapNode;
|
|
|
|
class NodeMetadata;
|
|
|
|
|
|
|
|
struct ContentFeatures
|
|
|
|
{
|
|
|
|
#ifndef SERVER
|
|
|
|
/*
|
|
|
|
0: up
|
|
|
|
1: down
|
|
|
|
2: right
|
|
|
|
3: left
|
|
|
|
4: back
|
|
|
|
5: front
|
|
|
|
*/
|
|
|
|
TileSpec tiles[6];
|
|
|
|
|
|
|
|
video::ITexture *inventory_texture;
|
|
|
|
|
|
|
|
// Used currently for flowing liquids
|
|
|
|
u8 vertex_alpha;
|
|
|
|
// Post effect color, drawn when the camera is inside the node.
|
|
|
|
video::SColor post_effect_color;
|
|
|
|
// Special irrlicht material, used sometimes
|
|
|
|
video::SMaterial *special_material;
|
|
|
|
video::SMaterial *special_material2;
|
|
|
|
AtlasPointer *special_atlas;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// List of all block textures that have been used (value is dummy)
|
2011-11-13 10:07:01 +01:00
|
|
|
// Used for texture atlas making.
|
|
|
|
// Exists on server too for cleaner code in content_mapnode.cpp.
|
2011-11-13 09:57:55 +01:00
|
|
|
core::map<std::string, bool> used_texturenames;
|
|
|
|
|
|
|
|
// Type of MapNode::param1
|
|
|
|
ContentParamType param_type;
|
|
|
|
// True for all ground-like things like stone and mud, false for eg. trees
|
|
|
|
bool is_ground_content;
|
|
|
|
bool light_propagates;
|
|
|
|
bool sunlight_propagates;
|
|
|
|
u8 solidness; // Used when choosing which face is drawn
|
|
|
|
u8 visual_solidness; // When solidness=0, this tells how it looks like
|
|
|
|
// This is used for collision detection.
|
|
|
|
// Also for general solidness queries.
|
|
|
|
bool walkable;
|
|
|
|
// Player can point to these
|
|
|
|
bool pointable;
|
|
|
|
// Player can dig these
|
|
|
|
bool diggable;
|
|
|
|
// Player can climb these
|
|
|
|
bool climbable;
|
|
|
|
// Player can build on these
|
|
|
|
bool buildable_to;
|
|
|
|
// If true, param2 is set to direction when placed. Used for torches.
|
|
|
|
// NOTE: the direction format is quite inefficient and should be changed
|
|
|
|
bool wall_mounted;
|
|
|
|
// If true, node is equivalent to air. Torches are, air is. Water is not.
|
|
|
|
// Is used for example to check whether a mud block can have grass on.
|
|
|
|
bool air_equivalent;
|
|
|
|
// Whether this content type often contains mineral.
|
|
|
|
// Used for texture atlas creation.
|
|
|
|
// Currently only enabled for CONTENT_STONE.
|
|
|
|
bool often_contains_mineral;
|
|
|
|
|
|
|
|
// Inventory item string as which the node appears in inventory when dug.
|
|
|
|
// Mineral overrides this.
|
|
|
|
std::string dug_item;
|
|
|
|
|
|
|
|
// Extra dug item and its rarity
|
|
|
|
std::string extra_dug_item;
|
|
|
|
s32 extra_dug_item_rarity;
|
|
|
|
|
|
|
|
// Initial metadata is cloned from this
|
|
|
|
NodeMetadata *initial_metadata;
|
|
|
|
|
2011-11-13 10:07:01 +01:00
|
|
|
// Whether the node is non-liquid, source liquid or flowing liquid
|
|
|
|
enum LiquidType liquid_type;
|
2011-11-13 09:57:55 +01:00
|
|
|
// If the content is liquid, this is the flowing version of the liquid.
|
|
|
|
content_t liquid_alternative_flowing;
|
|
|
|
// If the content is liquid, this is the source version of the liquid.
|
|
|
|
content_t liquid_alternative_source;
|
|
|
|
// Viscosity for fluid flow, ranging from 1 to 7, with
|
|
|
|
// 1 giving almost instantaneous propagation and 7 being
|
|
|
|
// the slowest possible
|
|
|
|
u8 liquid_viscosity;
|
|
|
|
|
|
|
|
// Amount of light the node emits
|
|
|
|
u8 light_source;
|
|
|
|
|
|
|
|
u32 damage_per_second;
|
2011-11-13 11:31:05 +01:00
|
|
|
|
|
|
|
NodeBox selection_box;
|
2011-11-13 14:45:38 +01:00
|
|
|
|
|
|
|
MaterialProperties material;
|
2011-11-13 09:57:55 +01:00
|
|
|
|
|
|
|
// NOTE: Move relevant properties to here from elsewhere
|
|
|
|
|
|
|
|
void reset()
|
|
|
|
{
|
|
|
|
#ifndef SERVER
|
|
|
|
inventory_texture = NULL;
|
|
|
|
|
|
|
|
vertex_alpha = 255;
|
|
|
|
post_effect_color = video::SColor(0, 0, 0, 0);
|
|
|
|
special_material = NULL;
|
|
|
|
special_material2 = NULL;
|
|
|
|
special_atlas = NULL;
|
|
|
|
#endif
|
|
|
|
param_type = CPT_NONE;
|
|
|
|
is_ground_content = false;
|
|
|
|
light_propagates = false;
|
|
|
|
sunlight_propagates = false;
|
|
|
|
solidness = 2;
|
|
|
|
visual_solidness = 0;
|
|
|
|
walkable = true;
|
|
|
|
pointable = true;
|
|
|
|
diggable = true;
|
|
|
|
climbable = false;
|
|
|
|
buildable_to = false;
|
|
|
|
wall_mounted = false;
|
|
|
|
air_equivalent = false;
|
|
|
|
often_contains_mineral = false;
|
|
|
|
dug_item = "";
|
|
|
|
initial_metadata = NULL;
|
2011-11-13 10:07:01 +01:00
|
|
|
liquid_type = LIQUID_NONE;
|
2011-11-13 09:57:55 +01:00
|
|
|
liquid_alternative_flowing = CONTENT_IGNORE;
|
|
|
|
liquid_alternative_source = CONTENT_IGNORE;
|
|
|
|
liquid_viscosity = 0;
|
|
|
|
light_source = 0;
|
|
|
|
damage_per_second = 0;
|
2011-11-13 11:31:05 +01:00
|
|
|
selection_box = NodeBox();
|
2011-11-13 14:45:38 +01:00
|
|
|
material = MaterialProperties();
|
2011-11-13 09:57:55 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
ContentFeatures()
|
|
|
|
{
|
|
|
|
reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
~ContentFeatures();
|
|
|
|
|
|
|
|
/*
|
|
|
|
Quickhands for simple materials
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifdef SERVER
|
2011-11-13 23:19:48 +01:00
|
|
|
void setTexture(ITextureSource *tsrc, u16 i, std::string name,
|
|
|
|
u8 alpha=255)
|
2011-11-13 09:57:55 +01:00
|
|
|
{}
|
2011-11-13 23:19:48 +01:00
|
|
|
void setAllTextures(ITextureSource *tsrc, std::string name, u8 alpha=255)
|
2011-11-13 09:57:55 +01:00
|
|
|
{}
|
|
|
|
#else
|
2011-11-13 23:19:48 +01:00
|
|
|
void setTexture(ITextureSource *tsrc,
|
|
|
|
u16 i, std::string name, u8 alpha=255);
|
2011-11-13 09:57:55 +01:00
|
|
|
|
2011-11-13 23:19:48 +01:00
|
|
|
void setAllTextures(ITextureSource *tsrc,
|
|
|
|
std::string name, u8 alpha=255)
|
2011-11-13 09:57:55 +01:00
|
|
|
{
|
|
|
|
for(u16 i=0; i<6; i++)
|
|
|
|
{
|
2011-11-13 23:19:48 +01:00
|
|
|
setTexture(tsrc, i, name, alpha);
|
2011-11-13 09:57:55 +01:00
|
|
|
}
|
|
|
|
// Force inventory texture too
|
2011-11-13 23:19:48 +01:00
|
|
|
setInventoryTexture(name, tsrc);
|
2011-11-13 09:57:55 +01:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef SERVER
|
|
|
|
void setTile(u16 i, const TileSpec &tile)
|
|
|
|
{
|
|
|
|
tiles[i] = tile;
|
|
|
|
}
|
|
|
|
void setAllTiles(const TileSpec &tile)
|
|
|
|
{
|
|
|
|
for(u16 i=0; i<6; i++)
|
|
|
|
{
|
|
|
|
setTile(i, tile);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef SERVER
|
2011-11-13 23:19:48 +01:00
|
|
|
void setInventoryTexture(std::string imgname,
|
|
|
|
ITextureSource *tsrc)
|
2011-11-13 09:57:55 +01:00
|
|
|
{}
|
|
|
|
void setInventoryTextureCube(std::string top,
|
2011-11-13 23:19:48 +01:00
|
|
|
std::string left, std::string right, ITextureSource *tsrc)
|
2011-11-13 09:57:55 +01:00
|
|
|
{}
|
|
|
|
#else
|
2011-11-13 23:19:48 +01:00
|
|
|
void setInventoryTexture(std::string imgname, ITextureSource *tsrc);
|
2011-11-13 09:57:55 +01:00
|
|
|
|
|
|
|
void setInventoryTextureCube(std::string top,
|
2011-11-13 23:19:48 +01:00
|
|
|
std::string left, std::string right, ITextureSource *tsrc);
|
2011-11-13 09:57:55 +01:00
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
Call this to access the ContentFeature list
|
|
|
|
*/
|
|
|
|
ContentFeatures & content_features(content_t i);
|
|
|
|
ContentFeatures & content_features(MapNode &n);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Here is a bunch of DEPRECATED functions.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
If true, the material allows light propagation and brightness is stored
|
|
|
|
in param.
|
|
|
|
NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
*/
|
|
|
|
inline bool light_propagates_content(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).light_propagates;
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
If true, the material allows lossless sunlight propagation.
|
|
|
|
NOTE: It doesn't seem to go through torches regardlessly of this
|
|
|
|
NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
*/
|
|
|
|
inline bool sunlight_propagates_content(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).sunlight_propagates;
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
On a node-node surface, the material of the node with higher solidness
|
|
|
|
is used for drawing.
|
|
|
|
0: Invisible
|
|
|
|
1: Transparent
|
|
|
|
2: Opaque
|
|
|
|
NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
*/
|
|
|
|
inline u8 content_solidness(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).solidness;
|
|
|
|
}
|
|
|
|
// Objects collide with walkable contents
|
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
inline bool content_walkable(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).walkable;
|
|
|
|
}
|
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
inline bool content_liquid(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).liquid_type != LIQUID_NONE;
|
|
|
|
}
|
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
inline bool content_flowing_liquid(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).liquid_type == LIQUID_FLOWING;
|
|
|
|
}
|
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
inline bool content_liquid_source(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).liquid_type == LIQUID_SOURCE;
|
|
|
|
}
|
|
|
|
// CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER
|
|
|
|
// CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA
|
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
inline content_t make_liquid_flowing(content_t m)
|
|
|
|
{
|
|
|
|
u8 c = content_features(m).liquid_alternative_flowing;
|
|
|
|
assert(c != CONTENT_IGNORE);
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
// Pointable contents can be pointed to in the map
|
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
inline bool content_pointable(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).pointable;
|
|
|
|
}
|
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
inline bool content_diggable(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).diggable;
|
|
|
|
}
|
|
|
|
// NOTE: Don't use, use "content_features(m).whatever" instead
|
|
|
|
inline bool content_buildable_to(content_t m)
|
|
|
|
{
|
|
|
|
return content_features(m).buildable_to;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|