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ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
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@ -622,15 +622,24 @@ std::vector<u16> ClientInterface::getClientIDs(ClientState min_state)
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std::vector<u16> reply;
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MutexAutoLock clientslock(m_clients_mutex);
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for (RemoteClientMap::iterator i = m_clients.begin();
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i != m_clients.end(); ++i) {
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if (i->second->getState() >= min_state)
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reply.push_back(i->second->peer_id);
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for (const auto &m_client : m_clients) {
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if (m_client.second->getState() >= min_state)
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reply.push_back(m_client.second->peer_id);
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}
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return reply;
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}
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/**
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* Verify if user limit was reached.
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* User limit count all clients from HelloSent state (MT protocol user) to Active state
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* @return true if user limit was reached
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*/
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bool ClientInterface::isUserLimitReached()
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{
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return getClientIDs(CS_HelloSent).size() >= g_settings->getU16("max_users");
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}
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void ClientInterface::step(float dtime)
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{
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m_print_info_timer += dtime;
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@ -427,6 +427,9 @@ public:
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/* get list of active client id's */
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std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
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/* verify is server user limit was reached */
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bool isUserLimitReached();
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/* get list of client player names */
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const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
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@ -472,7 +475,6 @@ public:
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}
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static std::string state2Name(ClientState state);
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protected:
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//TODO find way to avoid this functions
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void lock() { m_clients_mutex.lock(); }
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@ -211,7 +211,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
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if (m_clients.isUserLimitReached() &&
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!checkPriv(playername, "server") &&
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!checkPriv(playername, "ban") &&
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!checkPriv(playername, "privs") &&
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@ -520,7 +520,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
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if (m_clients.isUserLimitReached() >= g_settings->getU16("max_users") &&
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!checkPriv(playername, "server") &&
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!checkPriv(playername, "ban") &&
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!checkPriv(playername, "privs") &&
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