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Removed Mapgen V7 for now
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b55fb4f2f6
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278d93a3ee
@ -182,33 +182,7 @@ int Biome::getSurfaceHeight(float noise_terrain) {
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void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
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int surfaceh = np->offset + np->scale * mg->map_terrain[i];
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/*///experimental
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if (groupid > 0) {
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float prevfreq = mg->biomedef->bgroup_freqs[groupid - 1];
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float range = mg->biomedef->bgroup_freqs[groupid] - prevfreq;
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float factor = (mg->map_bgroup[i] - prevfreq) / range;
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std::vector<Biome *> *bg = mg->biomedef->bgroups[groupid - 1];
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Biome *b = (*bg)[0];
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int h1 = b->np->offset + b->np->scale * mg->map_terrain[i];
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surfaceh += (int)round((surfaceh - h1) * factor);
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//printf("h1: %d, surfaceh: %d, factor %f\n", h1, surfaceh, factor);
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}*/
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int y = y1;
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i = mg->vmanip->m_area.index(x, y, z);
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for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_filler;
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for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_top;
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for (; y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = mg->n_air;
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}
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@ -216,20 +190,7 @@ void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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void BiomeLiquid::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
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int surfaceh = np->offset + np->scale * mg->map_terrain[i];
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int y = y1;
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i = mg->vmanip->m_area.index(x, y, z);
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for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_filler;
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for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_top;
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for (; y <= mg->water_level && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = mg->n_water;
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for (; y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = mg->n_air;
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}
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@ -242,8 +203,7 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) {
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void BiomeHell::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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//stub
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}
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@ -256,8 +216,7 @@ int BiomeAether::getSurfaceHeight(float noise_terrain) {
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void BiomeAether::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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//stub
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}
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@ -270,15 +229,5 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
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void BiomeSuperflat::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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int surfaceh = ntopnodes;
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int y = y1;
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int i = mg->vmanip->m_area.index(x, y, z);
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for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_filler;
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for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = n_top;
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for (; y <= y2; y++, i += mg->ystride)
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mg->vmanip->m_data[i] = mg->n_air;
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}
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10
src/map.cpp
10
src/map.cpp
@ -3103,16 +3103,6 @@ void ServerMap::saveMapMeta()
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params.setNoiseParams("mgv6_np_cave", v6params->np_cave);
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break;
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}
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case 7:
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{
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MapgenV7Params *v7params = (MapgenV7Params *)m_emerge->params;
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params.setNoiseParams("mgv7_np_terrain", v7params->np_terrain);
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params.setNoiseParams("mgv7_np_bgroup", v7params->np_bgroup);
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params.setNoiseParams("mgv7_np_heat", v7params->np_heat);
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params.setNoiseParams("mgv7_np_humidity", v7params->np_humidity);
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break;
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}
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default:
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; //complain here
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}
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191
src/mapgen.cpp
191
src/mapgen.cpp
@ -54,177 +54,8 @@ NoiseParams nparams_v6_def_biome =
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NoiseParams nparams_v6_def_cave =
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{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
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/////////////////// Mapgen V7 perlin noise default values
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NoiseParams nparams_v7_def_terrain =
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{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
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NoiseParams nparams_v7_def_bgroup =
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{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
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NoiseParams nparams_v7_def_heat =
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{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
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NoiseParams nparams_v7_def_humidity =
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{50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
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///////////////////////////////////////////////////////////////////////////////
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MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params) {
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this->generating = false;
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this->id = mapgenid;
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this->biomedef = biomedef;
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this->ndef = biomedef->ndef;
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this->seed = (int)params->seed;
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this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
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this->water_level = params->water_level;
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noise_terrain = new Noise(params->np_terrain, seed, csize.X, csize.Y);
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noise_bgroup = new Noise(params->np_bgroup, seed, csize.X, csize.Y);
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noise_heat = new Noise(params->np_heat, seed, csize.X, csize.Y);
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noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y);
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n_air = MapNode(ndef->getId("mapgen_air"));
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n_water = MapNode(ndef->getId("mapgen_water_source"));
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n_lava = MapNode(ndef->getId("mapgen_lava_source"));
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}
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MapgenV7::~MapgenV7() {
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delete noise_terrain;
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delete noise_bgroup;
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delete noise_heat;
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delete noise_humidity;
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}
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void MapgenV7::makeChunk(BlockMakeData *data) {
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if (data->no_op)
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return;
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assert(data->vmanip);
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assert(data->nodedef);
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assert(data->blockpos_requested.X >= data->blockpos_min.X &&
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data->blockpos_requested.Y >= data->blockpos_min.Y &&
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data->blockpos_requested.Z >= data->blockpos_min.Z);
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assert(data->blockpos_requested.X <= data->blockpos_max.X &&
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data->blockpos_requested.Y <= data->blockpos_max.Y &&
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data->blockpos_requested.Z <= data->blockpos_max.Z);
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this->generating = true;
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this->data = data;
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this->vmanip = data->vmanip;
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v3s16 em = vmanip->m_area.getExtent();
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this->ystride = em.X;
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this->zstride = em.Y * em.X;
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node_min = (data->blockpos_min) * MAP_BLOCKSIZE;
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node_max = (data->blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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v3s16 full_node_min = (data->blockpos_min - 1) * MAP_BLOCKSIZE;
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v3s16 full_node_max = (data->blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1,1,1);
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int y1 = node_min.Y;
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int y2 = node_max.Y;
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int x = node_min.X;
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int z = node_min.Z;
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TimeTaker timer("Generating terrain");
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map_terrain = noise_terrain->perlinMap2D(x, z);
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map_bgroup = noise_bgroup->perlinMap2D(x, z);
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map_heat = noise_heat->perlinMap2D(x, z);
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map_humidity = noise_humidity->perlinMap2D(x, z);
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noise_bgroup->transformNoiseMap();
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noise_heat->transformNoiseMap();
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noise_humidity->transformNoiseMap();
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int i = 0;
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for (z = node_min.Z; z <= node_max.Z; z++) {
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for (x = node_min.X; x <= node_max.X; x++) {
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Biome *biome = biomedef->getBiome(map_bgroup[i], map_heat[i], map_humidity[i]);
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biome->genColumn(this, x, z, y1, y2);
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i++;
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}
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}
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timer.stop();
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//genCave();
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//genDungeon();
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//add blobs of dirt and gravel underground
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//decorateChunk();
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updateLiquid(full_node_min, full_node_max);
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updateLighting(node_min, node_max);
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this->generating = false;
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}
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void MapgenV7::updateLiquid(v3s16 nmin, v3s16 nmax) {
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bool isliquid, wasliquid;
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u32 i;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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v2s16 p2d(x, z);
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wasliquid = true;
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v3s16 em = vmanip->m_area.getExtent();
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i = vmanip->m_area.index(v3s16(p2d.X, nmax.Y, p2d.Y));
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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isliquid = ndef->get(vmanip->m_data[i]).isLiquid();
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//there was a change between liquid and nonliquid, add to queue
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if (isliquid != wasliquid)
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data->transforming_liquid.push_back(v3s16(p2d.X, y, p2d.Y));
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wasliquid = isliquid;
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vmanip->m_area.add_y(em, i, -1);
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}
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}
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}
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}
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void MapgenV7::updateLighting(v3s16 nmin, v3s16 nmax) {
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enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
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VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
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nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
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bool block_is_underground = (water_level > nmax.Y);
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bool sunlight = !block_is_underground;
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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for (int i = 0; i < 2; i++) {
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enum LightBank bank = banks[i];
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core::map<v3s16, bool> light_sources;
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core::map<v3s16, u8> unlight_from;
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voxalgo::clearLightAndCollectSources(*vmanip, a, bank, ndef,
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light_sources, unlight_from);
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voxalgo::propagateSunlight(*vmanip, a, sunlight, light_sources, ndef);
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//printf("light_sources: %d\t\tunlight_from: %d\n", light_sources.size(), unlight_from.size());
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vmanip->unspreadLight(bank, unlight_from, light_sources, ndef);
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vmanip->spreadLight(bank, light_sources, ndef);
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}
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}
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Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
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float bgroup = NoisePerlin2D(noise_bgroup->np, p.X, p.Y, seed);
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float heat = NoisePerlin2D(noise_heat->np, p.X, p.Y, seed);
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float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Y, seed);
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return biomedef->getBiome(bgroup, heat, humidity);
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}
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//FIXME: This assumes y == 0, that is, always in a non-hell/non-sky biome
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int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
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float terrain = NoisePerlin2D(noise_terrain->np, p.X, p.Y, seed);
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Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0));
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return biome->getSurfaceHeight(terrain);
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}
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/////////////////////////////// Emerge Manager ////////////////////////////////
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@ -251,9 +82,6 @@ Mapgen *EmergeManager::getMapgen() {
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case 6:
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mapgen = new MapgenV6(0, (MapgenV6Params *)params);
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break;
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case 7:
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mapgen = new MapgenV7(biomedef, 0, (MapgenV7Params *)params);
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break;
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default:
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errorstream << "EmergeManager: Unsupported mapgen version "
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<< params->mg_version << ", falling back to V6" << std::endl;
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@ -303,8 +131,6 @@ MapgenParams *MapgenParams::createMapgenParams(int mgver) {
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switch (mgver) {
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case 6:
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return new MapgenV6Params();
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case 7:
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return new MapgenV7Params();
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default: //instead of complaining, default to 6
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return new MapgenV6Params();
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}
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@ -347,23 +173,6 @@ MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) {
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break;
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}
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case 7:
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{
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MapgenV7Params *v7params = (MapgenV7Params *)mgparams;
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v7params->np_terrain = settings->getNoiseParams("mgv7_np_terrain");
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v7params->np_bgroup = settings->getNoiseParams("mgv7_np_bgroup");
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v7params->np_heat = settings->getNoiseParams("mgv7_np_heat");
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v7params->np_humidity = settings->getNoiseParams("mgv7_np_humidity");
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if (!v7params->np_terrain || !v7params->np_bgroup ||
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!v7params->np_heat || !v7params->np_humidity) {
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delete mgparams;
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return NULL;
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}
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break;
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}
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default:
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delete mgparams;
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return NULL;
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64
src/mapgen.h
64
src/mapgen.h
@ -130,20 +130,6 @@ struct MapgenV6Params : public MapgenParams {
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}
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};
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struct MapgenV7Params : public MapgenParams {
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NoiseParams *np_terrain;
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NoiseParams *np_bgroup;
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NoiseParams *np_heat;
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NoiseParams *np_humidity;
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MapgenV7Params() {
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np_terrain = &nparams_v7_def_terrain;
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np_bgroup = &nparams_v7_def_bgroup;
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np_heat = &nparams_v7_def_heat;
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np_humidity = &nparams_v7_def_humidity;
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}
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};
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class Mapgen {
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public:
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@ -217,56 +203,6 @@ public:
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};
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class MapgenV7 : public Mapgen {
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public:
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BlockMakeData *data;
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ManualMapVoxelManipulator *vmanip;
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INodeDefManager *ndef;
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BiomeDefManager *biomedef;
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int ystride;
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int zstride;
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v3s16 csize;
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Noise *noise_terrain;
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Noise *noise_bgroup;
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Noise *noise_heat;
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Noise *noise_humidity;
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v3s16 node_min;
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v3s16 node_max;
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float *map_terrain;
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float *map_bgroup;
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float *map_heat;
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float *map_humidity;
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bool generating;
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int id;
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u32 flags;
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//should these be broken off into a "commonly used nodes" class?
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MapNode n_air;
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MapNode n_water;
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MapNode n_lava;
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MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params);
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~MapgenV7();
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void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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Biome *getBiomeAtPoint(v3s16 p);
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void updateLiquid(v3s16 node_min, v3s16 node_max);
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void updateLighting(v3s16 node_min, v3s16 node_max);
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//Legacy functions for Farmesh (pending removal)
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// static bool get_have_beach(u64 seed, v2s16 p2d);
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// static double tree_amount_2d(u64 seed, v2s16 p);
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// static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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};
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class EmergeManager {
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public:
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//settings
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