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Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
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@ -926,6 +926,7 @@ Player-only: (no-op for other objects)
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InvRef: Reference to an inventory
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methods:
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- is_empty(listname): return true if list is empty
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- get_size(listname): get size of a list
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- set_size(listname, size): set size of a list
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- get_stack(listname, i): get a copy of stack index i in list
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@ -1147,6 +1147,11 @@ minetest.register_node("default:chest", {
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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@ -1200,6 +1205,11 @@ minetest.register_node("default:chest_locked", {
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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@ -1270,6 +1280,18 @@ minetest.register_node("default:furnace", {
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("fuel") then
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return false
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elseif not inv:is_empty("dst") then
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return false
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elseif not inv:is_empty("src") then
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return false
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end
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return true
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end,
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})
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minetest.register_node("default:furnace_active", {
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@ -1291,6 +1313,18 @@ minetest.register_node("default:furnace_active", {
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("fuel") then
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return false
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elseif not inv:is_empty("dst") then
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return false
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elseif not inv:is_empty("src") then
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return false
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end
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return true
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end,
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})
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function hacky_swap_node(pos,name)
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@ -1718,6 +1718,20 @@ private:
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return 0;
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}
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// is_empty(self, listname) -> true/false
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static int l_is_empty(lua_State *L)
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{
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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InventoryList *list = getlist(L, ref, listname);
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if(list && list->getUsedSlots() > 0){
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lua_pushboolean(L, false);
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} else {
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lua_pushboolean(L, true);
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}
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return 1;
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}
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// get_size(self, listname)
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static int l_get_size(lua_State *L)
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{
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@ -1944,6 +1958,7 @@ public:
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};
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const char InvRef::className[] = "InvRef";
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const luaL_reg InvRef::methods[] = {
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method(InvRef, is_empty),
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method(InvRef, get_size),
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method(InvRef, set_size),
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method(InvRef, get_stack),
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