Merge pull request #284 from RealBadAngel/master

Adding backgrounds to formspec
This commit is contained in:
xyzz 2012-11-12 11:50:58 -08:00
commit 5292476841
3 changed files with 49 additions and 2 deletions

@ -694,6 +694,11 @@ image[<X>,<Y>;<W>,<H>;<texture name>]
^ Show an image
^ Position and size units are inventory slots
background[<X>,<Y>;<W>,<H>;<texture name>]
^ Use a background. Inventory rectangles are not drawn then.
^ Position and size units are inventory slots
^ Example for formspec 8x4 in 16x resolution: image shall be sized 8*16px x 4*16px
field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
^ Textual field; will be sent to server when a button is clicked
^ x and y position the field relative to the top left of the menu

@ -199,6 +199,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
m_inventorylists.clear();
m_images.clear();
m_backgrounds.clear();
m_fields.clear();
Strfnd f(m_formspec_string);
@ -278,9 +279,26 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
<<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl;
if(bp_set != 2)
errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
errorstream<<"WARNING: invalid use of image without a size[] element"<<std::endl;
m_images.push_back(ImageDrawSpec(name, pos, geom));
}
else if(type == "background")
{
v2s32 pos = basepos;
pos.X += stof(f.next(",")) * (float)spacing.X - ((float)spacing.X-(float)imgsize.X)/2;
pos.Y += stof(f.next(";")) * (float)spacing.Y - ((float)spacing.Y-(float)imgsize.Y)/2;
v2s32 geom;
geom.X = stof(f.next(",")) * (float)spacing.X;
geom.Y = stof(f.next(";")) * (float)spacing.Y;
std::string name = f.next("]");
infostream<<"image name="<<name
<<", pos=("<<pos.X<<","<<pos.Y<<")"
<<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl;
if(bp_set != 2)
errorstream<<"WARNING: invalid use of background without a size[] element"<<std::endl;
m_backgrounds.push_back(ImageDrawSpec(name, pos, geom));
}
else if(type == "field")
{
std::string fname = f.next(";");
@ -691,6 +709,26 @@ void GUIFormSpecMenu::drawMenu()
m_tooltip_element->setVisible(false);
/*
Draw backgrounds
*/
for(u32 i=0; i<m_backgrounds.size(); i++)
{
const ImageDrawSpec &spec = m_backgrounds[i];
video::ITexture *texture =
m_gamedef->tsrc()->getTextureRaw(spec.name);
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen
core::rect<s32> rect = imgrect + spec.pos;
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL/*&AbsoluteClippingRect*/, colors, true);
}
/*
Draw images
*/
@ -715,8 +753,11 @@ void GUIFormSpecMenu::drawMenu()
Draw items
Phase 0: Item slot rectangles
Phase 1: Item images; prepare tooltip
If backgrounds used, do not draw Item slot rectangles
*/
for(int phase=0; phase<=1; phase++)
int start_phase=0;
if (m_backgrounds.size() > 0) start_phase=1;
for(int phase=start_phase; phase<=1; phase++)
for(u32 i=0; i<m_inventorylists.size(); i++)
{
drawList(m_inventorylists[i], phase);

@ -206,6 +206,7 @@ protected:
TextDest *m_text_dst;
core::array<ListDrawSpec> m_inventorylists;
core::array<ImageDrawSpec> m_backgrounds;
core::array<ImageDrawSpec> m_images;
core::array<FieldSpec> m_fields;