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Fix camera:get_offset() in CSM
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@ -108,11 +108,10 @@ int LuaCamera::l_get_pos(lua_State *L)
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int LuaCamera::l_get_offset(lua_State *L)
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{
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Camera *camera = getobject(L, 1);
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if (!camera)
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return 0;
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LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
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sanity_check(player);
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push_v3s16(L, camera->getOffset());
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push_v3f(L, player->getEyeOffset() / BS);
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return 1;
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}
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