Fix camera:get_offset() in CSM

This commit is contained in:
sfan5 2019-11-09 00:27:50 +01:00
parent b57dc70769
commit 682b9de824

@ -108,11 +108,10 @@ int LuaCamera::l_get_pos(lua_State *L)
int LuaCamera::l_get_offset(lua_State *L)
{
Camera *camera = getobject(L, 1);
if (!camera)
return 0;
LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
sanity_check(player);
push_v3s16(L, camera->getOffset());
push_v3f(L, player->getEyeOffset() / BS);
return 1;
}