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Add show_statusline_on_connect setting (#5084)
Add show_statusline_on_connect setting
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@ -703,6 +703,9 @@ map-dir (Map directory) path
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# Setting it to -1 disables the feature.
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item_entity_ttl (Item entity TTL) int 900
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# If enabled, show the server status message on player connection.
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show_statusline_on_connect (Status message on connection) bool true
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# Enable players getting damage and dying.
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enable_damage (Damage) bool false
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@ -841,6 +841,10 @@
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# type: int
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# item_entity_ttl = 900
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# If enabled, show the server status message on player connection.
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# type: bool
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# show_statusline_on_connect = true
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# Enable players getting damage and dying.
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# type: bool
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# enable_damage = false
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@ -1558,7 +1562,7 @@
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# profiler.default_report_format = txt
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# The file path relative to your worldpath in which profiles will be saved to.
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#
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#
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# type: string
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# profiler.report_path = ""
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@ -255,6 +255,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "15");
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settings->setDefault("creative_mode", "false");
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settings->setDefault("show_statusline_on_connect", "true");
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settings->setDefault("enable_damage", "true");
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settings->setDefault("give_initial_stuff", "false");
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settings->setDefault("default_password", "");
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@ -1118,7 +1118,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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SendDeathscreen(peer_id, false, v3f(0,0,0));
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// Note things in chat if not in simple singleplayer mode
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if(!m_simple_singleplayer_mode) {
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if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
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// Send information about server to player in chat
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SendChatMessage(peer_id, getStatusString());
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}
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