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GenericNodeMetadata and an example furnace
This commit is contained in:
parent
e880cc40e9
commit
705f142b8d
@ -47,7 +47,24 @@
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-- - get_meta(pos) -- Get a NodeMetaRef at that position
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--
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-- NodeMetaRef
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-- - settext(text) -- eg. set the text of a sign
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-- - get_type()
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-- - allows_text_input()
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-- - set_text(text) -- eg. set the text of a sign
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-- - get_text()
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-- - get_owner()
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-- - set_infotext(infotext)
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-- - inventory_set_list(name, {item1, item2, ...})
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-- - inventory_get_list(name)
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-- - set_inventory_draw_spec(string)
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-- - set_allow_text_input(bool)
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-- - set_allow_removal(bool)
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-- - set_enforce_owner(bool)
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-- - is_inventory_modified()
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-- - reset_inventory_modified()
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-- - is_text_modified()
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-- - reset_text_modified()
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-- - set_string(name, value)
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-- - get_string(name)
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--
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-- ObjectRef is basically ServerActiveObject.
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-- ObjectRef methods:
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@ -1383,7 +1400,7 @@ end)
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action = function(pos, node, active_object_count, active_object_count_wider)
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print("ABM: Sign text changed")
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local meta = minetest.env:get_meta(pos)
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meta:settext("foo")
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meta:set_text("foo")
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end,
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})]]
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@ -1391,6 +1408,253 @@ end)
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--meta.setvar("somevariable", {x=0, y=0, z=0})
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--meta.getvar("somevariable") -> {x=0, y=0, z=0}
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--
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-- Random stuff
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--
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minetest.register_node("luafurnace", {
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tile_images = {"lava.png", "furnace_side.png", "furnace_side.png",
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"furnace_side.png", "furnace_side.png", "furnace_front.png"},
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--inventory_image = "furnace_front.png",
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inventory_image = inventorycube("furnace_front.png"),
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paramtype = "facedir_simple",
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metadata_name = "generic",
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material = digprop_stonelike(3.0),
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})
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minetest.register_on_placenode(function(pos, newnode, placer)
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if newnode.name == "luafurnace" then
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print("get_meta");
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local meta = minetest.env:get_meta(pos)
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print("inventory_set_list");
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meta:inventory_set_list("fuel", {""})
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print("inventory_set_list");
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meta:inventory_set_list("src", {""})
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print("inventory_set_list");
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meta:inventory_set_list("dst", {"","","",""})
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print("set_inventory_draw_spec");
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meta:set_inventory_draw_spec(
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"invsize[8,9;]"
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.."list[current_name;fuel;2,3;1,1;]"
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.."list[current_name;src;2,1;1,1;]"
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.."list[current_name;dst;5,1;2,2;]"
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.."list[current_player;main;0,5;8,4;]"
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)
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local total_cooked = 0;
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print("set_string")
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meta:set_string("total_cooked", total_cooked)
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print("set_infotext");
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meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
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end
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end)
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function stackstring_take_item(stackstring)
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if stackstring == nil then
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return '', nil
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end
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local stacktype = nil
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stacktype = string.match(stackstring,
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'([%a%d]+Item[%a%d]*)')
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if stacktype == "NodeItem" or stacktype == "CraftItem" then
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local itemtype = nil
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local itemname = nil
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local itemcount = nil
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itemtype, itemname, itemcount = string.match(stackstring,
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'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
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itemcount = tonumber(itemcount)
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if itemcount == 0 then
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return '', nil
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elseif itemcount == 1 then
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return '', {type=itemtype, name=itemname}
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else
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return itemtype.." \""..itemname.."\" "..(itemcount-1),
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{type=itemtype, name=itemname}
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end
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elseif stacktype == "ToolItem" then
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local itemtype = nil
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local itemname = nil
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local itemwear = nil
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itemtype, itemname, itemwear = string.match(stackstring,
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'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
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itemwear = tonumber(itemwear)
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return '', {type=itemtype, name=itemname, wear=itemwear}
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end
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end
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function stackstring_put_item(stackstring, item)
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if item == nil then
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return stackstring, false
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end
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stackstring = stackstring or ''
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local stacktype = nil
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stacktype = string.match(stackstring,
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'([%a%d]+Item[%a%d]*)')
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stacktype = stacktype or ''
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if stacktype ~= '' and stacktype ~= item.type then
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return stackstring, false
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end
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if item.type == "NodeItem" or item.type == "CraftItem" then
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local itemtype = nil
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local itemname = nil
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local itemcount = nil
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itemtype, itemname, itemcount = string.match(stackstring,
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'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
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itemtype = itemtype or item.type
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itemname = itemname or item.name
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if itemcount == nil then
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itemcount = 0
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end
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itemcount = itemcount + 1
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return itemtype.." \""..itemname.."\" "..itemcount, true
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elseif item.type == "ToolItem" then
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if stacktype ~= nil then
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return stackstring, false
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end
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local itemtype = nil
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local itemname = nil
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local itemwear = nil
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itemtype, itemname, itemwear = string.match(stackstring,
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'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
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itemwear = tonumber(itemwear)
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return itemtype.." \""..itemname.."\" "..itemwear, true
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end
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return stackstring, false
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end
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function stackstring_put_stackstring(stackstring, src)
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while src ~= '' do
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--print("src="..dump(src))
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src, item = stackstring_take_item(src)
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--print("src="..dump(src).." item="..dump(item))
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local success
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stackstring, success = stackstring_put_item(stackstring, item)
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if not success then
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return stackstring, false
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end
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end
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return stackstring, true
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end
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function test_stack()
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local stack
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local item
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local success
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stack, item = stackstring_take_item('NodeItem "TNT" 3')
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assert(stack == 'NodeItem "TNT" 2')
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assert(item.type == 'NodeItem')
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assert(item.name == 'TNT')
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stack, item = stackstring_take_item('CraftItem "with spaces" 2')
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assert(stack == 'CraftItem "with spaces" 1')
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assert(item.type == 'CraftItem')
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assert(item.name == 'with spaces')
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stack, item = stackstring_take_item('CraftItem "with spaces" 1')
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assert(stack == '')
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assert(item.type == 'CraftItem')
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assert(item.name == 'with spaces')
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stack, item = stackstring_take_item('CraftItem "s8df2kj3" 0')
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assert(stack == '')
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assert(item == nil)
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stack, item = stackstring_take_item('ToolItem "With Spaces" 32487')
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assert(stack == '')
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assert(item.type == 'ToolItem')
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assert(item.name == 'With Spaces')
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assert(item.wear == 32487)
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stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
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{type='NodeItem', name='With Spaces'})
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assert(stack == 'NodeItem "With Spaces" 41')
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assert(success == true)
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stack, success = stackstring_put_item('CraftItem "With Spaces" 40',
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{type='CraftItem', name='With Spaces'})
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assert(stack == 'CraftItem "With Spaces" 41')
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assert(success == true)
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stack, success = stackstring_put_item('ToolItem "With Spaces" 32487',
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{type='ToolItem', name='With Spaces'})
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assert(stack == 'ToolItem "With Spaces" 32487')
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assert(success == false)
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stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
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{type='ToolItem', name='With Spaces'})
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assert(stack == 'NodeItem "With Spaces" 40')
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assert(success == false)
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assert(stackstring_put_stackstring('NodeItem "With Spaces" 2',
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'NodeItem "With Spaces" 1') == 'NodeItem "With Spaces" 3')
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end
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test_stack()
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minetest.register_abm({
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nodenames = {"luafurnace"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.env:get_meta(pos)
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local fuellist = meta:inventory_get_list("fuel")
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local srclist = meta:inventory_get_list("src")
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local dstlist = meta:inventory_get_list("dst")
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if fuellist == nil or srclist == nil or dstlist == nil then
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return
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end
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_, srcitem = stackstring_take_item(srclist[1])
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_, fuelitem = stackstring_take_item(fuellist[1])
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if not srcitem or not fuelitem then return end
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if fuelitem.type == "NodeItem" then
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local prop = minetest.registered_nodes[fuelitem.name]
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if prop == nil then return end
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if prop.furnace_burntime < 0 then return end
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else
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return
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end
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local resultstack = nil
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if srcitem.type == "NodeItem" then
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local prop = minetest.registered_nodes[srcitem.name]
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if prop == nil then return end
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if prop.cookresult_item == "" then return end
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resultstack = prop.cookresult_item
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else
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return
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end
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if resultstack == nil then
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return
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end
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dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack)
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if not success then
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return
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end
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fuellist[1], _ = stackstring_take_item(fuellist[1])
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srclist[1], _ = stackstring_take_item(srclist[1])
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meta:inventory_set_list("fuel", fuellist)
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meta:inventory_set_list("src", srclist)
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meta:inventory_set_list("dst", dstlist)
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local total_cooked = meta:get_string("total_cooked")
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total_cooked = tonumber(total_cooked) + 1
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meta:set_string("total_cooked", total_cooked)
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meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
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end,
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})
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minetest.register_craft({
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output = 'NodeItem "luafurnace" 1',
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recipe = {
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{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
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{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
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{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
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}
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})
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--
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-- Done, print some random stuff
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--
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@ -18,14 +18,119 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "content_nodemeta.h"
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#include <map>
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#include "inventory.h"
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#include "log.h"
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#include "utility.h"
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class Inventory;
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#define NODEMETA_GENERIC 1
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#define NODEMETA_SIGN 14
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#define NODEMETA_CHEST 15
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#define NODEMETA_LOCKABLE_CHEST 17
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#define NODEMETA_FURNACE 16
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#define NODEMETA_LOCKABLE_CHEST 17
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class SignNodeMetadata : public NodeMetadata
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{
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public:
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SignNodeMetadata(IGameDef *gamedef, std::string text);
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//~SignNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "sign"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual bool allowsTextInput(){ return true; }
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virtual std::string getText(){ return m_text; }
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virtual void setText(const std::string &t){ m_text = t; }
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private:
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std::string m_text;
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};
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class ChestNodeMetadata : public NodeMetadata
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{
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public:
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ChestNodeMetadata(IGameDef *gamedef);
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~ChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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};
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class LockingChestNodeMetadata : public NodeMetadata
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{
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public:
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LockingChestNodeMetadata(IGameDef *gamedef);
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~LockingChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "locked_chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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virtual std::string getOwner(){ return m_text; }
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virtual void setOwner(std::string t){ m_text = t; }
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private:
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Inventory *m_inventory;
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std::string m_text;
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};
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class FurnaceNodeMetadata : public NodeMetadata
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{
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public:
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FurnaceNodeMetadata(IGameDef *gamedef);
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~FurnaceNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "furnace"; }
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virtual NodeMetadata* clone(IGameDef *gamedef);
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual void inventoryModified();
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virtual bool step(float dtime);
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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float m_step_accumulator;
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float m_fuel_totaltime;
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float m_fuel_time;
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float m_src_totaltime;
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float m_src_time;
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};
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/*
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SignNodeMetadata
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@ -428,4 +533,229 @@ std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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GenericNodeMetadata
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*/
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class GenericNodeMetadata : public NodeMetadata
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{
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private:
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Inventory *m_inventory;
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std::string m_text;
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std::string m_owner;
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std::string m_infotext;
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std::string m_inventorydrawspec;
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bool m_allow_text_input;
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bool m_removal_disabled;
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bool m_enforce_owner;
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bool m_inventory_modified;
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bool m_text_modified;
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std::map<std::string, std::string> m_stringvars;
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public:
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u16 typeId() const
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{
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return NODEMETA_GENERIC;
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}
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const char* typeName() const
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{
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return "generic";
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}
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GenericNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef),
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m_inventory(new Inventory()),
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m_text(""),
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m_owner(""),
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m_infotext("GenericNodeMetadata"),
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m_inventorydrawspec(""),
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m_allow_text_input(false),
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m_removal_disabled(false),
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m_enforce_owner(false),
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m_inventory_modified(false),
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m_text_modified(false)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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}
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virtual ~GenericNodeMetadata()
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{
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delete m_inventory;
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}
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NodeMetadata* clone(IGameDef *gamedef)
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{
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GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef);
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*d->m_inventory = *m_inventory;
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d->m_text = m_text;
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||||
d->m_owner = m_owner;
|
||||
|
||||
d->m_infotext = m_infotext;
|
||||
d->m_inventorydrawspec = m_inventorydrawspec;
|
||||
d->m_allow_text_input = m_allow_text_input;
|
||||
d->m_removal_disabled = m_removal_disabled;
|
||||
d->m_enforce_owner = m_enforce_owner;
|
||||
d->m_inventory_modified = m_inventory_modified;
|
||||
d->m_text_modified = m_text_modified;
|
||||
return d;
|
||||
}
|
||||
static NodeMetadata* create(IGameDef *gamedef)
|
||||
{
|
||||
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
|
||||
return d;
|
||||
}
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
|
||||
|
||||
d->m_inventory->deSerialize(is, gamedef);
|
||||
d->m_text = deSerializeLongString(is);
|
||||
d->m_owner = deSerializeString(is);
|
||||
|
||||
d->m_infotext = deSerializeString(is);
|
||||
d->m_inventorydrawspec = deSerializeString(is);
|
||||
d->m_allow_text_input = readU8(is);
|
||||
d->m_removal_disabled = readU8(is);
|
||||
d->m_enforce_owner = readU8(is);
|
||||
|
||||
int num_vars = readU32(is);
|
||||
for(int i=0; i<num_vars; i++){
|
||||
std::string name = deSerializeString(is);
|
||||
std::string var = deSerializeLongString(is);
|
||||
d->m_stringvars[name] = var;
|
||||
}
|
||||
|
||||
return d;
|
||||
}
|
||||
void serializeBody(std::ostream &os)
|
||||
{
|
||||
m_inventory->serialize(os);
|
||||
os<<serializeLongString(m_text);
|
||||
os<<serializeString(m_owner);
|
||||
|
||||
os<<serializeString(m_infotext);
|
||||
os<<serializeString(m_inventorydrawspec);
|
||||
writeU8(os, m_allow_text_input);
|
||||
writeU8(os, m_removal_disabled);
|
||||
writeU8(os, m_enforce_owner);
|
||||
|
||||
int num_vars = m_stringvars.size();
|
||||
writeU32(os, num_vars);
|
||||
for(std::map<std::string, std::string>::iterator
|
||||
i = m_stringvars.begin(); i != m_stringvars.end(); i++){
|
||||
os<<serializeString(i->first);
|
||||
os<<serializeLongString(i->second);
|
||||
}
|
||||
}
|
||||
|
||||
std::string infoText()
|
||||
{
|
||||
return m_infotext;
|
||||
}
|
||||
Inventory* getInventory()
|
||||
{
|
||||
return m_inventory;
|
||||
}
|
||||
void inventoryModified()
|
||||
{
|
||||
m_inventory_modified = true;
|
||||
}
|
||||
bool step(float dtime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool nodeRemovalDisabled()
|
||||
{
|
||||
return m_removal_disabled;
|
||||
}
|
||||
std::string getInventoryDrawSpecString()
|
||||
{
|
||||
return m_inventorydrawspec;
|
||||
}
|
||||
bool allowsTextInput()
|
||||
{
|
||||
return m_allow_text_input;
|
||||
}
|
||||
std::string getText()
|
||||
{
|
||||
return m_text;
|
||||
}
|
||||
void setText(const std::string &t)
|
||||
{
|
||||
m_text = t;
|
||||
m_text_modified = true;
|
||||
}
|
||||
std::string getOwner()
|
||||
{
|
||||
if(m_enforce_owner)
|
||||
return m_owner;
|
||||
else
|
||||
return "";
|
||||
}
|
||||
void setOwner(std::string t)
|
||||
{
|
||||
m_owner = t;
|
||||
}
|
||||
|
||||
/* Interface for GenericNodeMetadata */
|
||||
|
||||
void setInfoText(const std::string &text)
|
||||
{
|
||||
infostream<<"GenericNodeMetadata::setInfoText(\""
|
||||
<<text<<"\")"<<std::endl;
|
||||
m_infotext = text;
|
||||
}
|
||||
void setInventoryDrawSpec(const std::string &text)
|
||||
{
|
||||
m_inventorydrawspec = text;
|
||||
}
|
||||
void setAllowTextInput(bool b)
|
||||
{
|
||||
m_allow_text_input = b;
|
||||
}
|
||||
void setRemovalDisabled(bool b)
|
||||
{
|
||||
m_removal_disabled = b;
|
||||
}
|
||||
void setEnforceOwner(bool b)
|
||||
{
|
||||
m_enforce_owner = b;
|
||||
}
|
||||
bool isInventoryModified()
|
||||
{
|
||||
return m_inventory_modified;
|
||||
}
|
||||
void resetInventoryModified()
|
||||
{
|
||||
m_inventory_modified = false;
|
||||
}
|
||||
bool isTextModified()
|
||||
{
|
||||
return m_text_modified;
|
||||
}
|
||||
void resetTextModified()
|
||||
{
|
||||
m_text_modified = false;
|
||||
}
|
||||
void setString(const std::string &name, const std::string &var)
|
||||
{
|
||||
m_stringvars[name] = var;
|
||||
}
|
||||
std::string getString(const std::string &name)
|
||||
{
|
||||
std::map<std::string, std::string>::iterator i;
|
||||
i = m_stringvars.find(name);
|
||||
if(i == m_stringvars.end())
|
||||
return "";
|
||||
return i->second;
|
||||
}
|
||||
};
|
||||
|
||||
// Prototype
|
||||
GenericNodeMetadata proto_GenericNodeMetadata(NULL);
|
||||
|
||||
|
@ -22,108 +22,5 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "nodemetadata.h"
|
||||
|
||||
class Inventory;
|
||||
|
||||
class SignNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
SignNodeMetadata(IGameDef *gamedef, std::string text);
|
||||
//~SignNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
virtual const char* typeName() const
|
||||
{ return "sign"; }
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
|
||||
static NodeMetadata* create(IGameDef *gamedef);
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
|
||||
virtual bool allowsTextInput(){ return true; }
|
||||
virtual std::string getText(){ return m_text; }
|
||||
virtual void setText(const std::string &t){ m_text = t; }
|
||||
|
||||
private:
|
||||
std::string m_text;
|
||||
};
|
||||
|
||||
class ChestNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
ChestNodeMetadata(IGameDef *gamedef);
|
||||
~ChestNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
virtual const char* typeName() const
|
||||
{ return "chest"; }
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
|
||||
static NodeMetadata* create(IGameDef *gamedef);
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
virtual bool nodeRemovalDisabled();
|
||||
virtual std::string getInventoryDrawSpecString();
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
};
|
||||
|
||||
class LockingChestNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
LockingChestNodeMetadata(IGameDef *gamedef);
|
||||
~LockingChestNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
virtual const char* typeName() const
|
||||
{ return "locked_chest"; }
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
|
||||
static NodeMetadata* create(IGameDef *gamedef);
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
virtual bool nodeRemovalDisabled();
|
||||
virtual std::string getInventoryDrawSpecString();
|
||||
|
||||
virtual std::string getOwner(){ return m_text; }
|
||||
virtual void setOwner(std::string t){ m_text = t; }
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
std::string m_text;
|
||||
};
|
||||
|
||||
class FurnaceNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
FurnaceNodeMetadata(IGameDef *gamedef);
|
||||
~FurnaceNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
virtual const char* typeName() const
|
||||
{ return "furnace"; }
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef);
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
|
||||
static NodeMetadata* create(IGameDef *gamedef);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
virtual void inventoryModified();
|
||||
virtual bool step(float dtime);
|
||||
virtual bool nodeRemovalDisabled();
|
||||
virtual std::string getInventoryDrawSpecString();
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
float m_step_accumulator;
|
||||
float m_fuel_totaltime;
|
||||
float m_fuel_time;
|
||||
float m_src_totaltime;
|
||||
float m_src_time;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -1007,8 +1007,13 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
std::string metadata_name = nodemgr->get(n).metadata_name;
|
||||
if(metadata_name != ""){
|
||||
NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef);
|
||||
meta->setOwner(player_name);
|
||||
setNodeMetadata(p, meta);
|
||||
if(!meta){
|
||||
errorstream<<"Failed to create node metadata \""
|
||||
<<metadata_name<<"\""<<std::endl;
|
||||
} else {
|
||||
meta->setOwner(player_name);
|
||||
setNodeMetadata(p, meta);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -53,23 +53,54 @@ public:
|
||||
virtual const char* typeName() const = 0;
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef) = 0;
|
||||
virtual void serializeBody(std::ostream &os) = 0;
|
||||
|
||||
// Called on client-side; shown on screen when pointed at
|
||||
virtual std::string infoText() {return "";}
|
||||
|
||||
//
|
||||
virtual Inventory* getInventory() {return NULL;}
|
||||
// This is called always after the inventory is modified, before
|
||||
// the changes are copied elsewhere
|
||||
// Called always after the inventory is modified, before the changes
|
||||
// are copied elsewhere
|
||||
virtual void inventoryModified(){}
|
||||
// A step in time. Returns true if metadata changed.
|
||||
|
||||
// A step in time. Shall return true if metadata changed.
|
||||
virtual bool step(float dtime) {return false;}
|
||||
|
||||
// Whether the related node and this metadata cannot be removed
|
||||
virtual bool nodeRemovalDisabled(){return false;}
|
||||
// Used to make custom inventory menus.
|
||||
// If non-empty, player can interact by using an inventory view
|
||||
// See format in guiInventoryMenu.cpp.
|
||||
virtual std::string getInventoryDrawSpecString(){return "";}
|
||||
// primarily used for locking chests, but others can play too
|
||||
virtual std::string getOwner(){ return std::string(""); }
|
||||
virtual void setOwner(std::string t){}
|
||||
|
||||
// If true, player can interact by writing text
|
||||
virtual bool allowsTextInput(){ return false; }
|
||||
// Get old text for player interaction
|
||||
virtual std::string getText(){ return ""; }
|
||||
// Set player-written text
|
||||
virtual void setText(const std::string &t){}
|
||||
|
||||
// If returns non-empty, only given player can modify text/inventory
|
||||
virtual std::string getOwner(){ return std::string(""); }
|
||||
// The name of the player who placed the node
|
||||
virtual void setOwner(std::string t){}
|
||||
|
||||
/* Interface for GenericNodeMetadata */
|
||||
|
||||
virtual void setInfoText(const std::string &text){};
|
||||
virtual void setInventoryDrawSpec(const std::string &text){};
|
||||
virtual void setAllowTextInput(bool b){};
|
||||
|
||||
virtual void setRemovalDisabled(bool b){};
|
||||
virtual void setEnforceOwner(bool b){};
|
||||
|
||||
virtual bool isInventoryModified(){return false;};
|
||||
virtual void resetInventoryModified(){};
|
||||
virtual bool isTextModified(){return false;};
|
||||
virtual void resetTextModified(){};
|
||||
|
||||
virtual void setString(const std::string &name, const std::string &var){}
|
||||
virtual std::string getString(const std::string &name){return "";}
|
||||
|
||||
protected:
|
||||
static void registerType(u16 id, const std::string &name, Factory f,
|
||||
Factory2 f2);
|
||||
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "scriptapi.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <list>
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lualib.h>
|
||||
@ -42,26 +43,7 @@ extern "C" {
|
||||
#include "settings.h" // For accessing g_settings
|
||||
#include "nodemetadata.h"
|
||||
#include "mapblock.h" // For getNodeBlockPos
|
||||
|
||||
/*
|
||||
TODO:
|
||||
- All kinds of callbacks
|
||||
- LuaNodeMetadata
|
||||
blockdef.metadata_name =
|
||||
""
|
||||
"sign"
|
||||
"furnace"
|
||||
"chest"
|
||||
"locked_chest"
|
||||
"lua"
|
||||
- Stores an inventory and stuff in a Settings object
|
||||
meta.inventory_add_list("main")
|
||||
blockdef.on_inventory_modified
|
||||
meta.set("owner", playername)
|
||||
meta.get("owner")
|
||||
- Item definition (actually, only CraftItem)
|
||||
- Putting items in NodeMetadata (?)
|
||||
*/
|
||||
#include "content_nodemeta.h"
|
||||
|
||||
static void stackDump(lua_State *L, std::ostream &o)
|
||||
{
|
||||
@ -1069,6 +1051,16 @@ private:
|
||||
return meta;
|
||||
}
|
||||
|
||||
/*static IGenericNodeMetadata* getgenericmeta(NodeMetaRef *ref)
|
||||
{
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL)
|
||||
return NULL;
|
||||
if(meta->typeId() != NODEMETA_GENERIC)
|
||||
return NULL;
|
||||
return (IGenericNodeMetadata*)meta;
|
||||
}*/
|
||||
|
||||
static void reportMetadataChange(NodeMetaRef *ref)
|
||||
{
|
||||
// Inform other things that the metadata has changed
|
||||
@ -1080,7 +1072,8 @@ private:
|
||||
// Set the block to be saved
|
||||
MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
|
||||
if(block)
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED, "l_settext");
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
||||
"NodeMetaRef::reportMetadataChange");
|
||||
}
|
||||
|
||||
// Exported functions
|
||||
@ -1092,8 +1085,33 @@ private:
|
||||
return 0;
|
||||
}
|
||||
|
||||
// settext(self, text)
|
||||
static int l_settext(lua_State *L)
|
||||
// get_type(self)
|
||||
static int l_get_type(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
// Do it
|
||||
lua_pushstring(L, meta->typeName());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// allows_text_input(self)
|
||||
static int l_allows_text_input(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushboolean(L, meta->allowsTextInput());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_text(self, text)
|
||||
static int l_set_text(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
@ -1101,11 +1119,260 @@ private:
|
||||
// Do it
|
||||
std::string text = lua_tostring(L, 2);
|
||||
meta->setText(text);
|
||||
// Inform other things that the metadata has changed
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_text(self)
|
||||
static int l_get_text(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
std::string text = meta->getText();
|
||||
lua_pushstring(L, text.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_owner(self)
|
||||
static int l_get_owner(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
std::string owner = meta->getOwner();
|
||||
lua_pushstring(L, owner.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* IGenericNodeMetadata interface */
|
||||
|
||||
// set_infotext(self, text)
|
||||
static int l_set_infotext(lua_State *L)
|
||||
{
|
||||
infostream<<__FUNCTION_NAME<<std::endl;
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
std::string text = lua_tostring(L, 2);
|
||||
meta->setInfoText(text);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// inventory_set_list(self, name, {item1, item2, ...})
|
||||
static int l_inventory_set_list(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
Inventory *inv = meta->getInventory();
|
||||
std::string name = lua_tostring(L, 2);
|
||||
// If nil, delete list
|
||||
if(lua_isnil(L, 3)){
|
||||
inv->deleteList(name);
|
||||
return 0;
|
||||
}
|
||||
// Otherwise set list
|
||||
std::list<std::string> items;
|
||||
luaL_checktype(L, 3, LUA_TTABLE);
|
||||
int table = 3;
|
||||
lua_pushnil(L);
|
||||
infostream<<"items: ";
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
luaL_checktype(L, -1, LUA_TSTRING);
|
||||
std::string itemstring = lua_tostring(L, -1);
|
||||
infostream<<"\""<<itemstring<<"\" ";
|
||||
items.push_back(itemstring);
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
infostream<<std::endl;
|
||||
InventoryList *invlist = inv->addList(name, items.size());
|
||||
int index = 0;
|
||||
for(std::list<std::string>::const_iterator
|
||||
i = items.begin(); i != items.end(); i++){
|
||||
const std::string &itemstring = *i;
|
||||
InventoryItem *newitem = NULL;
|
||||
if(itemstring != "")
|
||||
newitem = InventoryItem::deSerialize(itemstring,
|
||||
ref->m_env->getGameDef());
|
||||
InventoryItem *olditem = invlist->changeItem(index, newitem);
|
||||
delete olditem;
|
||||
index++;
|
||||
}
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// inventory_get_list(self, name)
|
||||
static int l_inventory_get_list(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
Inventory *inv = meta->getInventory();
|
||||
std::string name = lua_tostring(L, 2);
|
||||
InventoryList *invlist = inv->getList(name);
|
||||
if(invlist == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
// Get the table insert function
|
||||
lua_getglobal(L, "table");
|
||||
lua_getfield(L, -1, "insert");
|
||||
int table_insert = lua_gettop(L);
|
||||
// Create and fill table
|
||||
lua_newtable(L);
|
||||
int table = lua_gettop(L);
|
||||
for(u32 i=0; i<invlist->getSize(); i++){
|
||||
InventoryItem *item = invlist->getItem(i);
|
||||
lua_pushvalue(L, table_insert);
|
||||
lua_pushvalue(L, table);
|
||||
if(item == NULL){
|
||||
lua_pushnil(L);
|
||||
} else {
|
||||
lua_pushstring(L, item->getItemString().c_str());
|
||||
}
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s\n", lua_tostring(L, -1));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_inventory_draw_spec(self, text)
|
||||
static int l_set_inventory_draw_spec(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
std::string text = lua_tostring(L, 2);
|
||||
meta->setInventoryDrawSpec(text);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_allow_text_input(self, text)
|
||||
static int l_set_allow_text_input(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
bool b = lua_toboolean(L, 2);
|
||||
meta->setAllowTextInput(b);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_allow_removal(self, text)
|
||||
static int l_set_allow_removal(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
bool b = lua_toboolean(L, 2);
|
||||
meta->setRemovalDisabled(!b);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_enforce_owner(self, text)
|
||||
static int l_set_enforce_owner(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
bool b = lua_toboolean(L, 2);
|
||||
meta->setEnforceOwner(b);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// is_inventory_modified(self)
|
||||
static int l_is_inventory_modified(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushboolean(L, meta->isInventoryModified());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// reset_inventory_modified(self)
|
||||
static int l_reset_inventory_modified(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
meta->resetInventoryModified();
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// is_text_modified(self)
|
||||
static int l_is_text_modified(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushboolean(L, meta->isTextModified());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// reset_text_modified(self)
|
||||
static int l_reset_text_modified(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
meta->resetTextModified();
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_string(self, name, var)
|
||||
static int l_set_string(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
std::string name = lua_tostring(L, 2);
|
||||
size_t len = 0;
|
||||
const char *s = lua_tolstring(L, 3, &len);
|
||||
std::string str(s, len);
|
||||
meta->setString(name, str);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_string(self, name)
|
||||
static int l_get_string(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
NodeMetadata *meta = getmeta(ref);
|
||||
if(meta == NULL) return 0;
|
||||
// Do it
|
||||
std::string name = lua_tostring(L, 2);
|
||||
std::string str = meta->getString(name);
|
||||
lua_pushlstring(L, str.c_str(), str.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
public:
|
||||
NodeMetaRef(v3s16 p, ServerEnvironment *env):
|
||||
m_p(p),
|
||||
@ -1158,7 +1425,24 @@ public:
|
||||
};
|
||||
const char NodeMetaRef::className[] = "NodeMetaRef";
|
||||
const luaL_reg NodeMetaRef::methods[] = {
|
||||
method(NodeMetaRef, settext),
|
||||
method(NodeMetaRef, get_type),
|
||||
method(NodeMetaRef, allows_text_input),
|
||||
method(NodeMetaRef, set_text),
|
||||
method(NodeMetaRef, get_text),
|
||||
method(NodeMetaRef, get_owner),
|
||||
method(NodeMetaRef, set_infotext),
|
||||
method(NodeMetaRef, inventory_set_list),
|
||||
method(NodeMetaRef, inventory_get_list),
|
||||
method(NodeMetaRef, set_inventory_draw_spec),
|
||||
method(NodeMetaRef, set_allow_text_input),
|
||||
method(NodeMetaRef, set_allow_removal),
|
||||
method(NodeMetaRef, set_enforce_owner),
|
||||
method(NodeMetaRef, is_inventory_modified),
|
||||
method(NodeMetaRef, reset_inventory_modified),
|
||||
method(NodeMetaRef, is_text_modified),
|
||||
method(NodeMetaRef, reset_text_modified),
|
||||
method(NodeMetaRef, set_string),
|
||||
method(NodeMetaRef, get_string),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
@ -1188,7 +1472,7 @@ private:
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_node(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_add_node()"<<std::endl;
|
||||
//infostream<<"EnvRef::l_add_node()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
@ -1206,7 +1490,7 @@ private:
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_remove_node(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_remove_node()"<<std::endl;
|
||||
//infostream<<"EnvRef::l_remove_node()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
@ -1222,7 +1506,7 @@ private:
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_get_node(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_get_node()"<<std::endl;
|
||||
//infostream<<"EnvRef::l_get_node()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
@ -1239,7 +1523,7 @@ private:
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_luaentity(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
|
||||
//infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
@ -1256,7 +1540,7 @@ private:
|
||||
// EnvRef:get_meta(pos)
|
||||
static int l_get_meta(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_get_meta()"<<std::endl;
|
||||
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
@ -1777,7 +2061,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
|
||||
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Create object on stack
|
||||
@ -1800,7 +2084,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
|
||||
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.object_refs table
|
||||
|
@ -3309,9 +3309,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
p.Y = stoi(fn.next(","));
|
||||
p.Z = stoi(fn.next(","));
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
|
||||
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
|
||||
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
|
||||
if (lcm->getOwner() != player->getName())
|
||||
if(meta->getOwner() != ""){
|
||||
if(meta->getOwner() != player->getName())
|
||||
disable_action = true;
|
||||
}
|
||||
}
|
||||
@ -3327,9 +3326,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
p.Y = stoi(fn.next(","));
|
||||
p.Z = stoi(fn.next(","));
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
|
||||
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
|
||||
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
|
||||
if (lcm->getOwner() != player->getName())
|
||||
if(meta->getOwner() != ""){
|
||||
if(meta->getOwner() != player->getName())
|
||||
disable_action = true;
|
||||
}
|
||||
}
|
||||
@ -3356,9 +3354,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
p.Y = stoi(fn.next(","));
|
||||
p.Z = stoi(fn.next(","));
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
|
||||
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
|
||||
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
|
||||
if (lcm->getOwner() != player->getName())
|
||||
if(meta->getOwner() != ""){
|
||||
if(meta->getOwner() != player->getName())
|
||||
disable_action = true;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user