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Give full breath after death
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@ -89,6 +89,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Maximum hit points of a player
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#define PLAYER_MAX_HP 20
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// Maximal breath of a player
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#define PLAYER_MAX_BREATH 11
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// Number of different files to try to save a player to if the first fails
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// (because of a case-insensitive filesystem)
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// TODO: Use case-insensitive player names instead of this hack.
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@ -47,7 +47,7 @@ Player::Player(IGameDef *gamedef, const char *name):
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keyPressed(0),
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// protected
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m_gamedef(gamedef),
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m_breath(-1),
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m_breath(PLAYER_MAX_BREATH),
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m_pitch(0),
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m_yaw(0),
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m_speed(0,0,0),
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@ -213,12 +213,12 @@ void Player::deSerialize(std::istream &is, std::string playername)
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try{
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hp = args.getS32("hp");
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}catch(SettingNotFoundException &e) {
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hp = 20;
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hp = PLAYER_MAX_HP;
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}
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try{
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m_breath = args.getS32("breath");
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}catch(SettingNotFoundException &e) {
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m_breath = 11;
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m_breath = PLAYER_MAX_BREATH;
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}
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inventory.deSerialize(is);
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@ -4294,6 +4294,7 @@ void Server::RespawnPlayer(u16 peer_id)
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<<" respawns"<<std::endl;
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playersao->setHP(PLAYER_MAX_HP);
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playersao->setBreath(PLAYER_MAX_BREATH);
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bool repositioned = m_script->on_respawnplayer(playersao);
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if(!repositioned){
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