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Get rid of global buffer that would ruin concurrent MapBlock serialization
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@ -221,33 +221,36 @@ void MapBlock::expireDayNightDiff()
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/*
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Serialization
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*/
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// List relevant id-name pairs for ids in the block using nodedef
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// Renumbers the content IDs (starting at 0 and incrementing
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// use static memory requires about 65535 * sizeof(int) ram in order to be
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// sure we can handle all content ids. But it's absolutely worth it as it's
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// a speedup of 4 for one of the major time consuming functions on storing
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// mapblocks.
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static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1];
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// Renumbers the content IDs (starting at 0 and incrementing)
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static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
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const NodeDefManager *nodedef)
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{
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memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t));
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// The static memory requires about 65535 * sizeof(int) RAM in order to be
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// sure we can handle all content ids. But it's absolutely worth it as it's
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// a speedup of 4 for one of the major time consuming functions on storing
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// mapblocks.
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thread_local std::unique_ptr<content_t[]> mapping;
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static_assert(sizeof(content_t) == 2, "content_t must be 16-bit");
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if (!mapping)
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mapping = std::make_unique<content_t[]>(USHRT_MAX + 1);
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std::set<content_t> unknown_contents;
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memset(mapping.get(), 0xFF, (USHRT_MAX + 1) * sizeof(content_t));
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std::unordered_set<content_t> unknown_contents;
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content_t id_counter = 0;
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for (u32 i = 0; i < MapBlock::nodecount; i++) {
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content_t global_id = nodes[i].getContent();
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content_t id = CONTENT_IGNORE;
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// Try to find an existing mapping
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if (getBlockNodeIdMapping_mapping[global_id] != 0xFFFF) {
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id = getBlockNodeIdMapping_mapping[global_id];
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}
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else
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{
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if (mapping[global_id] != 0xFFFF) {
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id = mapping[global_id];
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} else {
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// We have to assign a new mapping
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id = id_counter++;
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getBlockNodeIdMapping_mapping[global_id] = id;
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mapping[global_id] = id;
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const ContentFeatures &f = nodedef->get(global_id);
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const std::string &name = f.name;
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@ -265,6 +268,7 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
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<< "Name for node id " << unknown_content << " not known" << std::endl;
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}
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}
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// Correct ids in the block to match nodedef based on names.
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// Unknown ones are added to nodedef.
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// Will not update itself to match id-name pairs in nodedef.
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