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Fix client crashing when connecting to server
My commit e2d54c9f9275e4f77ec33be8054621d42945f7a4 "shutdown when requested from lua in singleplayer too" broke minetest's feature to connect to servers. The client crashed after the connection init was complete. Thanks to @sofar for reporting the bug. Fixes #3498.
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@ -1818,7 +1818,7 @@ void Game::run()
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while (device->run()
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&& !(*kill || g_gamecallback->shutdown_requested
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|| server->getShutdownRequested())) {
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|| (server && server->getShutdownRequested()))) {
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/* Must be called immediately after a device->run() call because it
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* uses device->getTimer()->getTime()
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