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made proper skyboxes for dawn/evening and night
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data/skybox1_dawn.png
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data/skybox1_dawn.png
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data/skybox1_night.png
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data/skybox1_night.png
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data/skybox2_dawn.png
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data/skybox2_dawn.png
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data/skybox2_night.png
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data/skybox2_night.png
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data/skybox3_dawn.png
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data/skybox3_dawn.png
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data/skybox3_night.png
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data/skybox3_night.png
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66
src/game.cpp
66
src/game.cpp
@ -580,6 +580,47 @@ void getPointedNode(Client *client, v3f player_position,
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} // for coords
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}
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void update_skybox(video::IVideoDriver* driver,
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scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
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float brightness)
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{
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if(skybox)
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{
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skybox->remove();
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}
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if(brightness >= 0.5)
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{
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skybox = smgr->addSkyBoxSceneNode(
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driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()));
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}
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else if(brightness >= 0.2)
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{
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skybox = smgr->addSkyBoxSceneNode(
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driver->getTexture(porting::getDataPath("skybox2_dawn.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox3_dawn.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()));
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}
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else
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{
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skybox = smgr->addSkyBoxSceneNode(
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driver->getTexture(porting::getDataPath("skybox2_night.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox3_night.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()));
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}
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}
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void the_game(
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bool &kill,
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bool random_input,
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@ -718,14 +759,9 @@ void the_game(
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/*
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Create skybox
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*/
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scene::ISceneNode* skybox;
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skybox = smgr->addSkyBoxSceneNode(
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driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
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driver->getTexture(porting::getDataPath("skybox1.png").c_str()));
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float old_brightness = 1.0;
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scene::ISceneNode* skybox = NULL;
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update_skybox(driver, smgr, skybox, 1.0);
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/*
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Create the camera node
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@ -1682,12 +1718,24 @@ void the_game(
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skycolor.getGreen() * l / 255,
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skycolor.getBlue() * l / 255);*/
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float brightness = (float)l/255.0;
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/*
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Update skybox
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*/
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if(fabs(brightness - old_brightness) > 0.01)
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update_skybox(driver, smgr, skybox, brightness);
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/*
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Update coulds
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*/
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clouds->step(dtime);
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clouds->update(v2f(player_position.X, player_position.Z), (float)l/255.0);
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clouds->update(v2f(player_position.X, player_position.Z),
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0.05+brightness*0.95);
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// Store brightness value
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old_brightness = brightness;
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/*
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Fog
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*/
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@ -2001,7 +2001,8 @@ inline u32 time_to_daynight_ratio(u32 time_of_day)
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s32 d = daylength;
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s32 t = (((time_of_day)%24000)/(24000/d));
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if(t < nightlength/2 || t >= d - nightlength/2)
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return 300;
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//return 300;
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return 350;
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else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2)
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return 1000;
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else
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