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Add core.find_nodes_with_meta() script API
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@ -1871,6 +1871,8 @@ and `minetest.auth_reload` call the authetification handler.
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* `minetest.punch_node(pos)`
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* Punch node with the same effects that a player would cause
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* `minetest.find_nodes_with_meta(pos1, pos2)`
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* Get a table of positions of nodes that have metadata within a region {pos1, pos2}
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* `minetest.get_meta(pos)`
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* Get a `NodeMetaRef` at that position
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* `minetest.get_node_timer(pos)`
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34
src/map.cpp
34
src/map.cpp
@ -1890,6 +1890,40 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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}
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}
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std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
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{
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std::vector<v3s16> positions_with_meta;
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sortBoxVerticies(p1, p2);
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v3s16 bpmin = getNodeBlockPos(p1);
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v3s16 bpmax = getNodeBlockPos(p2);
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for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
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for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
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for (s16 x = bpmin.X; x <= bpmax.X; x++) {
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v3s16 blockpos(x, y, z);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if (!block) {
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verbosestream << "Map::getNodeMetadata(): Need to emerge "
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<< PP(blockpos) << std::endl;
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block = emergeBlock(blockpos, false);
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}
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if (!block) {
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infostream << "WARNING: Map::getNodeMetadata(): Block not found"
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<< std::endl;
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continue;
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}
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v3s16 p_base = blockpos * MAP_BLOCKSIZE;
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std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
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for (size_t i = 0; i != keys.size(); i++)
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positions_with_meta.push_back(keys[i] + p_base);
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}
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return positions_with_meta;
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}
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NodeMetadata *Map::getNodeMetadata(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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@ -301,7 +301,8 @@ public:
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These are basically coordinate wrappers to MapBlock
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*/
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NodeMetadata* getNodeMetadata(v3s16 p);
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std::vector<v3s16> findNodesWithMetadata(v3s16 p1, v3s16 p2);
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NodeMetadata *getNodeMetadata(v3s16 p);
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/**
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* Sets metadata for a node.
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@ -157,10 +157,21 @@ NodeMetadataList::~NodeMetadataList()
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clear();
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}
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NodeMetadata* NodeMetadataList::get(v3s16 p)
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std::vector<v3s16> NodeMetadataList::getAllKeys()
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{
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std::map<v3s16, NodeMetadata*>::const_iterator n = m_data.find(p);
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if(n == m_data.end())
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std::vector<v3s16> keys;
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std::map<v3s16, NodeMetadata *>::const_iterator it;
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for (it = m_data.begin(); it != m_data.end(); ++it)
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keys.push_back(it->first);
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return keys;
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}
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NodeMetadata *NodeMetadataList::get(v3s16 p)
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{
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std::map<v3s16, NodeMetadata *>::const_iterator n = m_data.find(p);
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if (n == m_data.end())
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return NULL;
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return n->second;
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}
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@ -168,8 +179,7 @@ NodeMetadata* NodeMetadataList::get(v3s16 p)
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void NodeMetadataList::remove(v3s16 p)
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{
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NodeMetadata *olddata = get(p);
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if(olddata)
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{
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if (olddata) {
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delete olddata;
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m_data.erase(p);
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}
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@ -183,16 +193,15 @@ void NodeMetadataList::set(v3s16 p, NodeMetadata *d)
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void NodeMetadataList::clear()
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{
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for(std::map<v3s16, NodeMetadata*>::iterator
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i = m_data.begin();
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i != m_data.end(); i++)
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{
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delete i->second;
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std::map<v3s16, NodeMetadata*>::iterator it;
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for (it = m_data.begin(); it != m_data.end(); ++it) {
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delete it->second;
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}
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m_data.clear();
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}
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std::string NodeMetadata::getString(const std::string &name, unsigned short recursion) const
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std::string NodeMetadata::getString(const std::string &name,
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unsigned short recursion) const
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{
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std::map<std::string, std::string>::const_iterator it;
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it = m_stringvars.find(name);
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@ -211,7 +220,8 @@ void NodeMetadata::setString(const std::string &name, const std::string &var)
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}
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}
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std::string NodeMetadata::resolveString(const std::string &str, unsigned short recursion) const
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std::string NodeMetadata::resolveString(const std::string &str,
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unsigned short recursion) const
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{
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if (recursion > 1) {
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return str;
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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#include <string>
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#include <iostream>
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#include <vector>
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#include <map>
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/*
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@ -42,10 +43,10 @@ class NodeMetadata
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public:
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NodeMetadata(IGameDef *gamedef);
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~NodeMetadata();
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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void clear();
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// Generic key/value store
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@ -81,18 +82,20 @@ public:
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is, IGameDef *gamedef);
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// Add all keys in this list to the vector keys
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std::vector<v3s16> getAllKeys();
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// Get pointer to data
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NodeMetadata* get(v3s16 p);
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NodeMetadata *get(v3s16 p);
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// Deletes data
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void remove(v3s16 p);
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// Deletes old data and sets a new one
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void set(v3s16 p, NodeMetadata *d);
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// Deletes all
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void clear();
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private:
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std::map<v3s16, NodeMetadata*> m_data;
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std::map<v3s16, NodeMetadata *> m_data;
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};
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#endif
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@ -334,6 +334,22 @@ int ModApiEnvMod::l_add_node_level(lua_State *L)
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return 1;
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}
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// find_nodes_with_meta(pos1, pos2)
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int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
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{
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GET_ENV_PTR;
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std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
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check_v3s16(L, 1), check_v3s16(L, 2));
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lua_newtable(L);
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for (size_t i = 0; i != positions.size(); i++) {
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push_v3s16(L, positions[i]);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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// get_meta(pos)
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int ModApiEnvMod::l_get_meta(lua_State *L)
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@ -912,6 +928,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
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API_FCT(set_node_level);
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API_FCT(add_node_level);
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API_FCT(add_entity);
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API_FCT(find_nodes_with_meta);
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API_FCT(get_meta);
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API_FCT(get_node_timer);
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API_FCT(get_player_by_name);
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@ -64,7 +64,6 @@ private:
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// pos = {x=num, y=num, z=num}
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static int l_punch_node(lua_State *L);
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// get_node_max_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_max_level(lua_State *L);
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@ -81,6 +80,9 @@ private:
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// pos = {x=num, y=num, z=num}
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static int l_add_node_level(lua_State *L);
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// find_nodes_with_meta(pos1, pos2)
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static int l_find_nodes_with_meta(lua_State *L);
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// get_meta(pos)
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static int l_get_meta(lua_State *L);
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