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https://github.com/minetest/minetest.git
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F5 Debug info: More compact, return to 2 lines
All data fits on width 960, most useful data still visible on width 800.
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parent
813d819d15
commit
ea1ae07beb
86
src/game.cpp
86
src/game.cpp
@ -990,7 +990,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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s32 chat_y = 5;
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if (show_debug)
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chat_y += 3 * line_height;
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chat_y += 2 * line_height;
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// first pass to calculate height of text to be set
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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@ -1451,7 +1451,6 @@ private:
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*/
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gui::IGUIStaticText *guitext; // First line of debug text
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gui::IGUIStaticText *guitext2; // Second line of debug text
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gui::IGUIStaticText *guitext3; // Third line of debug text
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gui::IGUIStaticText *guitext_info; // At the middle of the screen
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gui::IGUIStaticText *guitext_status;
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gui::IGUIStaticText *guitext_chat; // Chat text
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@ -2023,12 +2022,6 @@ bool Game::initGui()
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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// Third line of debug text
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guitext3 = addStaticText(guienv,
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L"",
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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// At the middle of the screen
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// Object infos are shown in this
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guitext_info = addStaticText(guienv,
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@ -4405,7 +4398,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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inline static const char *yawToDirectionString(int yaw)
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{
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static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
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static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"};
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yaw = wrapDegrees_0_360(yaw);
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yaw = (yaw + 45) % 360 / 90;
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@ -4427,18 +4420,18 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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std::ostringstream os(std::ios_base::binary);
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os << std::fixed
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<< PROJECT_NAME_C " " << g_version_hash
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<< ", FPS = " << fps
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<< ", range_all = " << draw_control->range_all
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<< std::setprecision(0)
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<< ", drawtime = " << drawtime_avg << " ms"
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<< std::setprecision(1)
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<< ", dtime_jitter = "
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<< (stats.dtime_jitter.max_fraction * 100.0) << " %"
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<< std::setprecision(1)
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<< ", view_range = " << draw_control->wanted_range
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<< std::setprecision(3)
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<< ", RTT = " << client->getRTT() << " s";
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<< PROJECT_NAME_C " " << g_version_hash
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<< ", FPS " << fps
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<< std::setprecision(0)
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<< ", Drawtime " << drawtime_avg << "ms"
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<< std::setprecision(1)
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<< ", Dtime jitter "
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<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
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<< std::setprecision(1)
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<< ", View range "
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<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
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<< std::setprecision(3)
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<< ", RTT " << client->getRTT() << "s";
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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guitext->setVisible(true);
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} else {
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@ -4456,12 +4449,24 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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if (flags.show_debug) {
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std::ostringstream os(std::ios_base::binary);
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os << std::setprecision(1) << std::fixed
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<< "pos = (" << (player_position.X / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Z / BS)
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<< "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
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<< " " << yawToDirectionString(cam.camera_yaw)
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<< ", seed = " << ((u64)client->getMapSeed());
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<< "Pos (" << (player_position.X / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Z / BS)
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<< "), Yaw " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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<< yawToDirectionString(cam.camera_yaw)
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<< ", Seed " << ((u64)client->getMapSeed());
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if (runData.pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const INodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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os << ", Pointed " << nodedef->get(n).name
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<< ", Param2 " << (u64) n.getParam2();
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}
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}
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setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
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guitext2->setVisible(true);
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} else {
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@ -4476,33 +4481,6 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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guitext2->setRelativePosition(rect);
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}
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if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const INodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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std::ostringstream os(std::ios_base::binary);
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os << "pointing_at = (" << nodedef->get(n).name
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<< ", param2 = " << (u64) n.getParam2()
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<< ")";
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setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
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guitext3->setVisible(true);
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} else {
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guitext3->setVisible(false);
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}
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} else {
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guitext3->setVisible(false);
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}
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if (guitext3->isVisible()) {
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core::rect<s32> rect(
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5, 5 + g_fontengine->getTextHeight() * 2,
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screensize.X, 5 + g_fontengine->getTextHeight() * 3
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);
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guitext3->setRelativePosition(rect);
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}
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setStaticText(guitext_info, translate_string(infotext).c_str());
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guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
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