Fix cloud fog being broken for high clouds

This commit is contained in:
Wuzzy 2021-05-25 23:44:41 +02:00 committed by sfan5
parent 673c29f7ea
commit ff48619a85

@ -352,7 +352,7 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
// is the camera inside the cloud mesh?
m_camera_inside_cloud = false; // default
if (m_enable_3d) {
float camera_height = camera_p.Y;
float camera_height = camera_p.Y - BS * m_camera_offset.Y;
if (camera_height >= m_box.MinEdge.Y &&
camera_height <= m_box.MaxEdge.Y) {
v2f camera_in_noise;