SmallJoker
efd7792add
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
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As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
2024-08-31 11:44:30 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver ( #15067 )
2024-08-28 20:44:42 +02:00
sfan5
fa4529b4f1
Keep stats on hw buffer uploads
2024-08-28 15:38:02 +02:00
sfan5
b010714426
[no sq] Move shaders & remove dead Irrlicht tests ( #15006 )
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* Move irrlicht shaders to correct place
* Remove unused Irrlicht tests
2024-08-19 09:17:52 +02:00
cx384
03e600a721
Fix whitespaces
2024-08-17 21:02:54 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
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Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
Dmitry Marakasov
a677d33bdf
Include unistd.h for getpid() when _IRR_COMPILE_WITH_X11_
2024-08-13 18:38:59 +02:00
y5nw
a3838dd0e8
Show IME candidate list in Windows ( #14942 )
2024-08-12 15:34:37 +02:00
1F616EMO~nya
53a50e0b0d
Fix warning about getVertexTypeDescription reaching its end ( #14806 )
2024-08-12 15:34:25 +02:00
rubenwardy
c6c2c4f60f
Revert "Disable SDL2 for 5.9.0 ( #14944 )" ( #14959 )
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This reverts commit ebaf3c8d77e5240b505b7e7b0c05a769e44d8e0e.
2024-08-11 20:18:11 +02:00
rubenwardy
ebaf3c8d77
Disable SDL2 for 5.9.0 ( #14944 )
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See #14545 and https://forum.minetest.net/viewtopic.php?t=30864
2024-08-11 13:27:41 +01:00
Francesco Gazzetta
10fd41b4a8
Take screenshot from back buffer when using double buffering ( #14904 )
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Fixes #14901 (black screenshots on Wayland)
2024-08-04 18:40:21 +02:00
JosiahWI
ac284e61b4
Clean up MSVC warnings in CIrrDeviceSDL.{h,cpp} ( #14872 )
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The only changes are to add a number of `static_cast`s to make implicit
type conversions explicit.
2024-07-27 18:28:54 +02:00
Yoruma
682b789dd5
Fix variable use-without-initialization error in MSVC debug build
2024-07-22 16:32:50 +02:00
1F616EMO~nya
b03e9ef1c7
Set SDL_HINT_APP_NAME to Minetest ( #14862 )
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* Set SDL_HINT_APP_NAME to Minetest
* Check for SDL version
* Re-run docker-image check
2024-07-19 13:22:42 +02:00
grorp
9a1501ae89
CIrrDeviceSDL: Fix numpad key events not having correct KeyInput.Char ( #14780 )
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Allows you to change viewing range using numpad +/- again. This fix also works with the current unreleased version of SDL 3.
The keycodes for numpad keys (both SDL keycodes and Irrlicht keycodes) are not the same as the keycodes for the equivalent non-numpad keys and don't correspond to chars, so I mapped them to chars manually.
Since I think the resolution of https://github.com/minetest/minetest/issues/13770 was "just disable numlock", I made sure to only do this for the numpad number keys if numlock is enabled.
2024-06-27 14:44:44 +02:00
grorp
4c001bd248
Make button sprites (scrollbar arrows) DPI-aware ( #14772 )
2024-06-26 15:25:27 +02:00
grorp
a9cca5e76c
SDL2: Support highdpi ( #14703 )
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and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
grorp
85878d894a
Android: Fix back button sometimes not working as ESC ( #14743 )
2024-06-11 22:37:57 +02:00
sfan5
3539af7d77
Set some useful SDL hints
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fixes #14596
2024-06-10 18:49:43 +02:00
sfan5
71893807b3
Call malloc_trim() regularly to improve deallocation behavior ( #14707 )
2024-06-07 16:57:30 +02:00
Lars Müller
ec9c000be9
Fix scrolling in scroll containers ( #14702 )
2024-06-03 20:38:09 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind ( #14714 )
2024-06-02 21:05:16 +02:00
grorp
f6cfe6b873
Enable RTTI for Irrlicht on MSVC ( #14677 )
2024-05-17 13:27:31 +02:00
Lars Müller
5c187363b2
Fix some clang compiler warnings ( #14654 )
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* Fix some clang compiler warnings
* Get rid of sdl_supports_primary_selection
* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
6303334cc2
Deduplicate GL extension detection
2024-05-12 14:20:34 +02:00
sfan5
472742266b
Fix invalid glDrawBuffer call on GLES
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closes #14445
2024-05-12 14:20:34 +02:00
sfan5
af27d97003
Log delays introduced by SDL_PollEvent
2024-04-23 19:03:35 +02:00
sfan5
38cacfa577
Try to fix macro definition order problem with OpenGL code
2024-04-15 19:27:05 +02:00
sfan5
13e271c6cb
Improve error checks in COpenGL3DriverBase
2024-04-15 17:48:33 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
sfan5
30e280b694
Use MT's string conversion inside Irrlicht
2024-04-10 15:31:59 +02:00
sfan5
b9adf244e5
Simplify Irrlicht CMake for static linking
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removes any dynamic linking capability, which will stop being possible soon anyway.
2024-04-10 15:31:59 +02:00
Gregor Parzefall
cc1bfc6d03
Improve SDL GL fallback code
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It now works even if window creation succeeds and only context creation fails.
Adapted from https://github.com/MoNTE48/Irrlicht . This should be fine
license-wise since that repo still contains the original Irrlicht license
(this is no legal advice).
Original PR: https://github.com/MoNTE48/Irrlicht/pull/9
Co-authored-by: Deve <deveee@gmail.com>
2024-04-08 20:15:37 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
DS
1d673ce075
Print filenames in irrlicht png warnings ( #14525 )
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Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5
eb8785a209
Fix segfault if SDL GL context fails
2024-04-03 13:56:27 +02:00
sfan5
d53ef90a73
Remove Irrlicht versioning
2024-03-27 20:55:48 +01:00
import
f638482fba
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00