Commit Graph

7523 Commits

Author SHA1 Message Date
sfan5
df4c9e2903 Revert "Clean up some getServer() unsafety"
Turned out to not be a good idea.
This reverts commit 58eccc7a2a67405744ef4a8d7be29f264021d826.
2024-04-28 00:24:22 +02:00
grorp
73dbd2f0ab
Smooth scrolling (#14562) 2024-04-28 00:14:31 +02:00
OgelGames
05d5dc4cec
Fix InvRef bugs and add unit tests (#14591) 2024-04-28 00:13:44 +02:00
Lars Müller
0837d674eb
Fix set_fov-induced grayscreen 2024-04-28 00:12:15 +02:00
Muhammad Rifqi Priyo Susanto
be540043ee
Do not make inventory_items_animations setting static thread_local (#14573)
This removes restart requirement when toggling the setting after the first play/run.
2024-04-24 09:00:04 +07:00
JosiahWI
de8d80dee0
Fix MSVC warning C4172 in ModifySafeMap::get (#14576) 2024-04-23 19:04:26 +02:00
cosin15
15b569fb71
Remove unnecessary copy of a big data structure 2024-04-23 19:03:50 +02:00
sfan5
58eccc7a2a Clean up some getServer() unsafety 2024-04-23 19:03:35 +02:00
sfan5
e39e47b21f Reduce needless copying of KeyPress 2024-04-23 19:03:35 +02:00
sfan5
e7f6e7d7b6 Fix Irrlicht log events not being passed through 2024-04-23 19:03:35 +02:00
sfan5
c8e46749a4 Change some profiler values to microseconds 2024-04-23 19:03:35 +02:00
grorp
eb432d3da0
Fix some Game members not being freed after some startup errors (#14561) 2024-04-21 15:52:46 +02:00
David Heidelberg
4ab3c54f5b
Basic tablet/phone/watch autodetection (#14400)
Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.

Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.

 - Windows and Linux supports autodetection.
 - Android is hardcoded as touch-based.
 - MacOS staying same as before without detection.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
JosiahWI
de1d8ec070
Do not link /latomic on MSVC (#14564)
MSVC does not recognize /latomic, resulting in a warning upon configure.
2024-04-20 20:37:46 +02:00
SmallJoker
c8a41409d9
HUD: Text element color support (#14558) 2024-04-20 20:36:44 +02:00
Josiah VanderZee
d2a089ffd9 Remove <ctgmath> include from particles.h
The header is deprecated, and we don't even use it.
2024-04-20 18:01:25 +02:00
sfan5
3bd5169aee Fix profiler assertion failures
oops
2024-04-20 14:32:35 +02:00
sfan5
1b89d4d541 Simplify getBlockNodeIdMapping
since commit 0f9c78c3ebf920fac65030e66367b9940055075f nodedef->get()
will never return an entry with empty name, so we can drop the related parts.
2024-04-20 13:03:42 +02:00
sfan5
d8190e1c5f Some globals (un-)init fixes 2024-04-20 13:03:42 +02:00
sfan5
2af5191070 Optimize MapNode::serializeBulk
before
  serializeBulk [us] __________________________ 9047x   9.363

after
  serializeBulk [us] __________________________ 8458x   1.214
2024-04-20 13:03:42 +02:00
sfan5
4027e08cc8 Print profiler at end of session 2024-04-20 13:03:42 +02:00
sfan5
72eeb9fecb Refactor profiler and related classes 2024-04-20 13:03:42 +02:00
DS
5a07f5a652
Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator (#14555)
floatToInt rounds 0.5 differently depending on sign.
2024-04-20 13:03:34 +02:00
sfan5
df2fd399df Fix missing DLLs in Windows build 2024-04-17 16:58:31 +02:00
grorp
f2b5c35fa2
TouchScreenGUI dehardcoding refactor (#14472) 2024-04-17 15:59:52 +02:00
rubenwardy
b2057a5da7
Hypertext: Fix missing space after single letter word (#14551)
Fixes #11727
2024-04-16 08:48:16 +01:00
sfan5
7a6ca85081 Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00
Wuzzy
9f263319ca
Fix 4dir nodebox sometimes not rendering face (#14533) 2024-04-14 11:57:13 +02:00
cx384
8a5e49c856
Refactor builtin HUD (#14346) 2024-04-10 11:43:15 +02:00
Gregor Parzefall
07fdf7158d Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
DS
e12db0c182
Sounds: Queue more than two buffers if pitch is high (#14515)
Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS
1d673ce075
Print filenames in irrlicht png warnings (#14525)
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5
7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
sfan5
ef0c19477c Fix HAVE_RECENT_LJ false-positives 2024-04-06 12:10:21 +02:00
grorp
9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 2024-04-06 12:10:12 +02:00
1F616EMO~nya
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
Gregor Parzefall
fd8e02195e Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-04-05 13:00:21 +02:00
Gregor Parzefall
b2982a6f14 Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
sfan5
a9a0f1e129
Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
sfan5
f8bff346f4
Batched rendering of particles (#14489)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: Desour <ds.desour@proton.me>
2024-04-03 13:56:49 +02:00
sfan5
57a737c417 Improve logging of driver probing 2024-04-03 13:56:27 +02:00
cx384
3a35db6e67 Turn dos files into unix files 2024-03-31 21:02:47 +02:00
Gregor Parzefall
e79587c934 Add shorthand form for touch_interaction 2024-03-30 11:40:50 +01:00
Gregor Parzefall
8935f2af3c Make long tap delay customizable and change default to 400ms 2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa Re-add "long tap to punch" as a client-side setting 2024-03-30 11:40:50 +01:00
grorp
6e3246c5fd
Limit crosshair scaling to integer multiples to avoid distortion (#14501) 2024-03-30 11:07:36 +01:00
sfan5
97066bf795 Sanity-check reliable packet size at earlier point 2024-03-30 11:07:20 +01:00
sfan5
5df60d85f7 Cache iconv context per-thread 2024-03-30 11:07:02 +01:00
sfan5
008d6be900 Rework iconv encoding detection
WCHAR_T doesn't seem as portable as we thought, so it's just easier
to detect the right encoding using macros at this point.
2024-03-30 11:07:02 +01:00
sfan5
d1a1aed23e Reduce unnecessary include in serialize.h 2024-03-30 11:07:02 +01:00
cx384
673d2499e8 Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
cx384
6ac053bbaa Extract image generation/cache from texturesource.cpp 2024-03-30 11:06:44 +01:00
sfan5
6c6e48f006
Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
Elias Åström
bb6782ca58
Add repeat_dig_time setting (#14295) 2024-03-30 11:05:58 +01:00
sfan5
d307d01b18 Fix tests that rely on UTF-8 literals
and the lowercase function
2024-03-28 16:22:04 +01:00
src-tinkerer
08284e420d
Disable default password check in single player (#14493) 2024-03-27 21:46:41 +00:00
sfan5
d53ef90a73 Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
rubenwardy
b487341c32
Deprecate writing to mod directories (#14486) 2024-03-27 18:32:05 +00:00
Desour
9cee9bc279 Build with the imported IrrlichtMt at irr
Also remove the now useless options (like IRRLICHT_INCLUDE_DIR)
and update download instructions, CI and similar.

Co-authored-by: sfan5 <sfan5@live.de>
2024-03-26 21:39:02 +01:00
rubenwardy
24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages (#13825)
Fixes #12500
2024-03-24 17:19:23 +00:00
rubenwardy
6c4a110679
Add world-independent storage directory for mods (#12315)
Fixes #4821
2024-03-24 17:18:58 +00:00
sfan5
5727d74d37 Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
sfan5
bc4ab8b99e General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
sfan5
24f2c38093 Split internal parts from connection.h 2024-03-20 16:37:32 +01:00
sfan5
dfba79f8ff Split servermap.cpp/h off from map.cpp/h 2024-03-20 16:37:32 +01:00
sfan5
0d817ff4ff Try to fix httpfetch method bug
see #14394
2024-03-20 16:37:32 +01:00
sfan5
178943b4b7 Improve ServerEnvironment::getRemovedActiveObjects() in many ways 2024-03-20 16:37:32 +01:00
Desour
751ede516b ProfilerGraph: Increase buffer size for min/max formatting
Fixes values being cut off, e.g. "1.0000e+06" to "1.0000e+0".
2024-03-20 15:28:37 +01:00
HybridDog
cda112493a
Faster blit_with_alpha() (#14448)
* Add test nodes for alpha compositing and the fill texture modifier

Texture test nodes can be helpful to test if `blit_with_alpha` works correctly.

The alpha compositing test node covers different cases where pixel colors are mixed with each other.
The test currently fails because `blitPixel` does not work correctly if a semi-transparent color
is drawn on top of another semi-transparent color.
The test nodes for the fill texture modifier show if the size and position arguments of the modifier work correctly.
They do not cover special cases such as very large or negative position or size values.

* Faster blit_with_alpha()

The `blit_with_alpha` function has a noticeable effect on the time it takes to join a game.

To reduce the join times, I replace the `blit_with_alpha` function with a new one:
* It does not uses floating-point numbers.
* It directly operates on the raw pixel data instead of using the comparatively
  slow `setPixel` and `getPixel` functions from Irrlicht.
  Only ECF_A8R8G8B8 base images are supported now.
  If the top image does not have the ECF_A8R8G8B8 color format, it is converted;
  I assume that this happens rarely.
* There are case distinctions for fully opaque, fully transparent and semi-transparent pixels.
  This empirically increases the performance since the mixing between two semi-transparent happens rarely.
* The new function no longer has the `src_pos` argument since it was always the zero vector.
* The function is only documented once where it is declared.

For backwards compatibility, `blit_with_alpha` still mixes colors without gamma correction.
`blit_with_alpha` nonetheless behaves slightly different than before:
If a semi-transparent pixel is drawn on top of another semi-transparent pixel,
the color is mixed in a way which we can consider to be more correct now.
2024-03-19 19:56:47 +01:00
SmallJoker
a862e4290c Script API: Fix invalid rotation of L-system trees
The MapNode struct fields param1 and param2 were previously
not initialized. This commit now sets them to a sane default.
2024-03-17 18:01:48 +01:00
cx384
234b01a8c2
Item meta pointing range (#14347) 2024-03-17 15:55:38 +01:00
sfan5
e3b9828f24 Add unit tests for SAO load / unload behaviour 2024-03-17 15:55:24 +01:00
sfan5
8339594206 Handle static_save changes at runtime and between restarts 2024-03-17 15:55:24 +01:00
sfan5
2386bfda7e Fix static_save=false not working & related cleanups 2024-03-17 15:55:24 +01:00
sfan5
ef0009aea7 Sort out server destruction order
fixes #14421
2024-03-17 15:55:24 +01:00
Gregor Parzefall
4f84b01356 Touchscreen: Fix virtual joystick sometimes going backwards
This fixes a regression introduced by 34286d77c7ee65be480a372233c5ab7c4b81d9db / #14075.
2024-03-17 15:00:37 +01:00
grorp
c8b615acc9
Remove excessive touchscreengui.h includes (#14466) 2024-03-17 14:59:50 +01:00
SmallJoker
61a5733692 Unittest: Add inventory callback tests 2024-03-16 20:14:05 +01:00
SmallJoker
4245a7604b Inventory: Fix order of callbacks when swapping items 2024-03-16 20:14:05 +01:00
sfan5
d5d6e36ae0
Create CACHEDIR.TAG in path_cache (#14458) 2024-03-15 11:24:08 +01:00
sfan5
658bc9fcc8 Fix infinite loop in Server::stopAttachedSounds 2024-03-13 21:24:50 +01:00
cx384
60810c2d37
Add L-system trees as decorations (#14355) 2024-03-12 20:10:28 +01:00
grorp
f07e1026ac
Allow sync HTTP fetches to be interrupted to fix hanging (#14412)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2024-03-12 20:09:43 +01:00
SmallJoker
32f68f35cf
Avoid packets getting sent to disconnected players (#14444)
Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.

ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
SmallJoker
02a893d613 Client: fix failing assert on empty texture name 2024-03-10 10:50:04 +01:00
sfan5
d88f0866b7 Reduce translations log spam 2024-03-06 22:33:32 +01:00
Lars Müller
bf52d1e624
Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
y5nw
fc80f65a6d
Try to preserve metatable when exchanging data with the async env (#14369)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5
badd42789a Move PlayerSettings class to client code 2024-03-06 18:03:57 +01:00
sfan5
c524c52baa Fix some common SAO methods to not generate useless update packets 2024-03-06 18:03:57 +01:00
sfan5
585ca90ae0 Reorder ObjectProperties struct 2024-03-06 18:03:57 +01:00
sfan5
e734b3f0d8 Fix core.get_node_or_nil in emerge env
"ignore" does not mean unloaded, we have to properly check it.
2024-03-03 20:16:32 +01:00
sfan5
9b97147637 Fix assertion failure in clientlauncher.cpp 2024-03-03 19:11:37 +01:00
DS
d4d4712361
Implement get_node with a get_node_raw (#14384)
Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
cx384
879f7e9f03 Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
cx384
aaf77025b6 Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
Desour
cdce33dd05 Fix some narrowing warnings 2024-03-02 01:56:25 +01:00
Desour
b10797b3d5 Add missing include in container.h
BUILD_BENCHMAKRS builds were broken.
2024-03-02 01:47:03 +01:00
sfan5
e73e562a63 Allow curl to use all content encodings 2024-03-01 18:22:59 +01:00
grorp
e40417f687
Allow giving "pointabilities" to Lua raycasts (#14390) 2024-03-01 17:12:13 +01:00
Gregor Parzefall
aac616fcc5 Avoid visible camera jumps because of touchscreen_threshold 2024-03-01 17:11:46 +01:00
Gregor Parzefall
fa0745f7da Adjust touchscreen_sensitivity to display density 2024-03-01 17:11:46 +01:00
Gregor Parzefall
00a3e6bbd7 Touchscreen: Allow camera movement while digging without touch_use_crosshair 2024-03-01 17:11:46 +01:00
sfan5
bb7f57b095 VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
sfan5
d85c842ce9 Refactor fog shader to reuse Irrlicht values 2024-02-29 17:20:50 +01:00
sfan5
dce166dc93 Support deleting shader materials 2024-02-29 17:20:50 +01:00
sfan5
13a0e5fb4a Share FpsControl code between game and menu 2024-02-29 17:20:50 +01:00
sfan5
0c3a4cc7b9 Improve ergonomics of CachedShaderSetting 2024-02-29 17:20:49 +01:00
sfan5
e9ab5bc223 Factor shadow constants out of MainShaderConstantSetter 2024-02-29 17:20:49 +01:00
sfan5
5da18d34ba Properly warn that shader queue is unimplemented 2024-02-29 17:20:49 +01:00
sfan5
09d542dfe0 Drop enable_vbo setting
Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5280863300 Set VBO hints in more places 2024-02-29 17:20:49 +01:00
sfan5
fbec378869 Fix more type promotion mistakes
Someone of these are probably actual bugs and gcc totally doesn't care to warn about them, wtf?
This issue seems to be new with the IrrlichtMt update.
2024-02-26 22:07:40 +01:00
sfan5
9fcd7f2dc0 Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
sfan5
5d8a22066c
Change how max_lag is calculated and reported (#14378)
-Change how max_lag is calculated and reported

- Cap singleplayer step at 60Hz

- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
sfence
63a9853811
Remove attached sounds when the active object is removed (#14341) 2024-02-25 22:10:39 +00:00
rubenwardy
f4eba3bfba
Add support for ContentDB package translation (#14410) 2024-02-25 22:09:52 +00:00
sfan5
762fca538c
Expose SHA256 algorithm to Lua (#14403)
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-02-25 18:12:23 +01:00
SmallJoker
fa1d80b53b
MetaData: restore undocumented set_string behaviour (#14396) 2024-02-25 16:03:05 +01:00
rubenwardy
b4be483d3e
Add support for translating content titles and descriptions (#12208) 2024-02-24 19:13:07 +00:00
grorp
57de599a29
Restore pre-5.9.0-dev behavior of touch_use_crosshair=false shootline (#14389)
* Fix incorrect shootline after releasing pointer if touch_use_crosshair=false

This happened because Android reuses pointer IDs.
Also includes a refactor to merge "m_known_ids" and "m_pointer_pos".

* Restore pre-5.9.0-dev behavior of shootline when !m_has_move_id
2024-02-24 13:12:53 +01:00
sfan5
492aab20fe Fix compiler warnings 2024-02-24 12:39:12 +01:00
lhofhansl
0d4b489545
Detect air-only blocks instead of day/night differences (#14264)
* Detect air-only blocks instead day/night differences

* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers

* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
numzero
0d30a3071a Add meshgen tests 2024-02-22 15:45:17 +00:00
numzero
753f03ff6a Add mesh comparison functions, for tests 2024-02-22 15:45:17 +00:00
numzero
bf2098c07f Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
numzero
2f35b121a4 Const correctness 2024-02-22 15:45:17 +00:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime (#14075)
Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
sfan5
e3cc26cb7c
Irrlicht support changes (#14383) 2024-02-19 21:14:47 +01:00
Lars Müller
4acbd59162
Support absent scene node names (#14330)
Contains a hack to support IrrlichtMT revision 14 for now (until we release revision 15)
2024-02-18 11:39:16 +01:00
DS
1e316a9704
Don't use a reference for RaycastState::m_pointabilities (#14376) 2024-02-17 18:36:20 +01:00
sfan5
6ca214fefc
Introduce std::string_view into wider use (#14368) 2024-02-17 15:35:33 +01:00
sfan5
f483d10c95
Switch to LLVM-based MinGW toolchain (#14329) 2024-02-16 21:36:19 +01:00
sfan5
933432e62d Annotate Lua packer with more comments 2024-02-16 12:34:40 +01:00
sfan5
2b97fead9e Fix some potential iterator invalidation issues 2024-02-16 12:34:40 +01:00
cx384
9ac6d330b4
Fix minimap textures overwrite (#14349) 2024-02-15 21:52:41 +01:00
DS
4843890c56
Inline g/setPixel in imageCleanTransparent (#14323) 2024-02-15 19:38:23 +01:00
lhofhansl
c81e0b7433
Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-02-15 08:25:33 -08:00
sfan5
ce97210eb1 Refactor how script api reads current mod name
This is to prevent future mistakes and make it clearer whether
the mod name can be trusted depending on how it is retrieved.
2024-02-15 11:06:21 +01:00
sfan5
cb5fa56e17 Remove insecure environment from async and emerge environment 2024-02-15 11:06:21 +01:00
fuzun
6cbb9193ea
Fix undefined behaviors (#14365)
* Initialize member `floats` in ContentFeatures

* Do not assign big double to u32

* Do not assign negative floating point number to unsigned integer
2024-02-15 11:05:42 +01:00
sfan5
3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5
c90ebad46b Allow specifying name for dynamic media files 2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
cx384
7901087466
Rename MINETEST_SUBGAME_PATH to MINETEST_GAME_PATH (#14351) 2024-02-12 23:21:19 +01:00
paradust7
e2ccd14c05
Allow using VBOs for meshes all the way down to 4 vertices (#14366)
This may improve performance substantially if there are many meshes with "few" vertices that would otherwise be retransmitted to the GPU every frame. In testing, this does not seem to decrease performance, even if as few as 4 vertices are used (e.g. particles).
2024-02-12 23:20:48 +01:00
Lars Mueller
a14320fc44 Improve deprecation error messages 2024-02-12 22:58:26 +01:00
David Heidelberg
eb52a149a0
Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-02-09 00:01:12 +01:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00