Commit Graph

799 Commits

Author SHA1 Message Date
sfan5
fc9747eb4b Make use of safe file writing in auth handler (fixes #6576) 2017-11-08 16:14:05 +01:00
DTA7
ce832eb421 Item entities: Enable item collision detection for sudden movement 2017-11-06 13:51:26 +00:00
Ezhh
a07d2594e3 Fix Settings tab formspec alignment (#6585) 2017-11-05 11:15:32 +01:00
Vitaliy
28841961ba Rewrite rendering engine (#6253)
* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
2017-10-31 19:27:10 +01:00
raymoo
a5d5728f24 Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Muhammad Rifqi Priyo Susanto
a1e1a19ac3 Improvements/fixes for noise parameter input in advanced settings
Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.

Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.

Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00
Esteban I. RM
792e013eaf
don't pass g_settings around, and use it directly 2017-10-17 19:22:09 +02:00
Esteban I. RM
0e8ee84d74
Implement #6096 2017-10-17 19:21:32 +02:00
Vitaliy
75320e7e88 Real global textures (#6105)
* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
rubenwardy
9f3a585937 Profiler: Fix var args not being passed to callback register function
Fixes #6517
2017-10-14 18:28:56 +01:00
adrido
e6e5fa3bf8
Formspec: textarea with scrollbar improvements
Increase scrollrate depending on fontsize

Scroll on mousewheel

Allow scrolling and marking text on non writable textareas

Update lua api about readonly mode

Show scrollbar if text overflows
2017-10-09 08:11:03 +02:00
lhofhansl
d386586201 Do not grant all privs to the admin - changes game behavior (#6460)
* Do not grant all privs to admins.

* Default give_to_admin to give_to_singleplayer
2017-10-07 15:12:09 +02:00
Rob Blanckaert
3c93a56e16 Add setting for near plane distance. (#6395)
* Allow setting the near plane

* - Add near_plane limit of 0.5 to prevent x-ray.
- Add more details to near_plane setting.
2017-10-07 15:11:48 +02:00
James Alexander Stevenson
00ceec9ff9 settingtypes.txt: Update zoom description (#6443) 2017-10-06 19:56:05 +02:00
Vincent Glize
4e19791cde [CSM] Add callback on open inventory (#5793) 2017-10-02 22:09:49 +02:00
DTA7
9eb163ab4f Add mute setting (toggled by the mute key and in the volume menu) (#6415)
* Add mute setting (toggled by the mute key and in the volume menu)
2017-09-26 08:17:50 +02:00
Loïc Blot
6f1c907204 Implement mod communication channels (#6351)
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
DTA7
5a3b8e34b3 Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
* Set placer to nil instead of a non-functional one

This requires nil checks in core.rotate_node and core.rotate_and_place.
2017-09-21 21:52:52 +02:00
paramat
27144b4716 Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
2017-09-17 05:31:48 +01:00
tenplus1
5b6d4482ee Fix Rotate Node Placement (#6424)
This properly checks for creative mode or privilege when using fixed rotate_node() function.
2017-09-16 22:39:38 +02:00
DTA7
45e9f80811 Correct tooltip_append_itemstring terminology (#6421) 2017-09-16 18:42:17 +02:00
DTA7
808ada11db Add setting to display the itemstring after the tooltip in the inventory. (#6413)
* Add setting to display the itemstring after the tooltip in the inventory.
2017-09-15 14:31:32 +02:00
SmallJoker
edbc533414 Customizeable max breath for players (#6411)
* Customizeable maximal breath for players
2017-09-15 12:18:47 +02:00
Paramat
604fe2083d Item drop: Tune to land exactly 2 nodes away with level view (#6410) 2017-09-13 00:01:50 +02:00
SmallJoker
ee9a442ecc Network: Remove large parts of deprecated legacy code (#6404)
Also remove the setting 'send_pre_v25_init'
Keep old enum entries for obsolete commands
2017-09-12 19:48:09 +02:00
sfan5
6fa2f6b4aa Fix core.wrap_text and make its behaviour consistent with the docs
Code based on initial implementation by @dsohler.
2017-09-12 19:33:00 +02:00
red-001
d10cccee31 Allow the join/leave message to be overridden by mods. 2017-09-11 20:54:07 +02:00
you
bb225672f9 Fix dropped item look (#6370)
* Abort set_item when it does nothing

* Do not adjust dropped item size linearly

Instead use cube root because the item count is proportional to the volume, not to the length.

* Make the item rotate slower when it's bigger

Bigger items chafe more on the ground, so they can't rotate as fast as small ones

* Fix items flying in air
2017-09-11 08:20:06 +02:00
rubenwardy
faad6479de Fix crash on revocation of removed privilege 2017-09-08 23:45:56 +01:00
SmallJoker
745a90dc84 Server: Calculate maximal total block sends dynamically (#6393)
The block sends per client is 1/2 when reaching the maximal player count.
2017-09-09 00:36:48 +02:00
Wuzzy
e3093cbe85 Prevent /spawnentity from spawning unknown entity (#6388) 2017-09-08 18:39:02 +02:00
Rui
87c5a3fb2f Remove DSTACK keybind setting (#6378) 2017-09-05 20:00:36 +02:00
Loïc Blot
40dd03e328 Implement minetest.register_can_bypass_userlimit (#6369)
* Implement minetest.register_on_userlimit_check

This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP
Only one mod needs to permit it.

Move core part for builtin privileges checks to builtin
2017-09-04 22:08:59 +02:00
paramat
a383eb0eb9 World start time: Add setting for this, default unchanged 2017-09-04 05:10:52 +01:00
Vaughan Lapsley
2ac5a45faa Remove 3D noise from getSteps function (#6360) 2017-09-02 18:01:13 +02:00
Rui
b8f06ad37e Remove nodeupdate and nodeupdate_single 2017-08-30 19:39:10 +01:00
paramat
561a01cc2a Zoom: Move enabling zoom to a new player object property
Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
2017-08-30 19:39:05 +01:00
Loïc Blot
1b3e4e1736 Formspec: Add options to set background color and opacity (fullscreen mode + default mode) (#5493)
* Formspec: Add options to set background color and opacity (fullscreen mode)

* Enhance previous comment: Set formspec background when regenerate UI.

* This permit to do the calcul only at regen and override it with bgcolor tag
* Add a setting for default background color into formspec, separated from fullscreen
* Add a little performance gain on formspecs using a const ref instead of copying formspec string
2017-08-29 19:25:16 +02:00
rubenwardy
72c09f524b Fix mistake when calling on_priv_grant/revoke, and document them (#6341) 2017-08-29 07:57:56 +02:00
paramat
2bd1a31239 Advanced settings: Make 'controls', 'graphics', 'sound' more accessible
Move client 'controls', 'graphics' and 'sound' into the first level to be
immediately visible to players who may not realise these come under 'client'.
These are the settings that new players or players on a server are likely to
want to access while not having understanding of what comes under 'client'.

Leave client 'network' and 'advanced' under 'client' as these are more
advanced.

Move 'show entity selection boxes' from the bizarre location in
'client'>'network' to 'graphics'>'in game'>'advanced'.
2017-08-28 20:57:22 +01:00
zeuner
1f207a3ddb Lua API: Add function to deregister single biomes (#5445) 2017-08-27 18:39:47 +02:00
Nathanaël Courant
5a6618cc57 Add '@n' escape sequences and some documentation on translated strings. 2017-08-26 09:43:08 +02:00
rubenwardy
096ea031de Add on_grant and on_revoke callbacks (#4713)
* Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke

* Call on_grant and on_revoke callbacks from set_privs
2017-08-26 08:17:05 +02:00
rubenwardy
ad9677a14f Check item_drop amount clientside (#6242) 2017-08-26 08:11:59 +02:00
SmallJoker
d3f1743fdd Builtin item: Tidy up (#4370)
New code structure
Use setting movement_gravity
Reset age on merge
Set merge radius to 1.0m
2017-08-24 23:06:36 +02:00
Ekdohibs
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
Ben Deutsch
397a701f98 Safe digging and placing (#6127)
* Setting: Safe digging and placing

* New setting 'safe_dig_and_place' under Controls
* If set, digging and placing will not auto-repeat
* Releasing buttons unblocks the respective action again
* Useful for inexperienced users in creative mode where default
  repeat times may be too short

* Safe placing (right click repetition) does not need a guarding flag

* Added new setting to minetest.conf.example
2017-08-24 08:30:46 +02:00
SmallJoker
f7d50a8078 Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player

* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants

* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23 22:32:10 +02:00
lisacvuk
d1a39f0140 Make world creation menu automatically generate a random world name (#6257)
* Make world creation menu automatically generate a name.

* Name is now initialy empty, and generated if player tries to create a world without a name.
2017-08-18 19:39:44 +02:00
Loïc Blot
9bd18874a1 Reduce dedicated server step to 0.09 (#6252)
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
2017-08-17 19:16:02 +02:00