Commit Graph

172 Commits

Author SHA1 Message Date
Paramat
20fb04d9fb
Attend to LINT sillyness (#8276) 2019-02-23 02:41:36 +00:00
Jozef Behran
03cc93f489 Fix fake LINT check success (#8092)
The code 'if [ -z ${something} ]; then ... fi' means "if
${something} is an empty string, yell at the command line
about 'binary operator expected' and ignore the body of the
if statement, if ${something} is not an empty string,
the condition is false so ignore the body of the if
statement" which clearly isn't what the author wanted. Fix
it by adding a few quotes around the offending ${something}.
2019-01-12 16:15:42 +01:00
meme
f7cccd4df3 Fix dissector script to work with newer versions of Wireshark (#7957) 2018-12-10 14:47:35 +01:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
stujones11
9519d57017 Make non-formspec modal menus respect gui scale (#7850) 2018-11-26 22:55:24 +01:00
Carles Pastor Badosa
226bf8b870 Add release information to appdata file (#7771) 2018-10-16 21:04:06 +02:00
lhofhansl
94cd2bfeac Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
Loïc Blot
09eea421a9
Fix release script
client_lua_api.md -> client_lua_api.txt
2018-06-14 19:40:23 +02:00
Loic Blot
fb4e4f048e
Disable clang-tidy when no C/C++ files has been modified. 2018-06-10 18:33:33 +02:00
Loïc Blot
077f231111
[clang-tidy] Promote some performance-* as a coding error (#7194)
* Promote performance-type-promotion-in-math-fn as a coding error
* Promote performance-faster-string-find too (which is not problematic currently)
* Same for performance-implicit-cast-in-loop
* Fix remaining tidy points
2018-04-04 20:49:42 +02:00
Vitaliy
528908a4c3 Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
SmallJoker
e98fd934ce 'fix' LINT, use InventoryLocation== 2018-04-02 17:18:48 +02:00
Loïc Blot
d88c4e1822
LINT: add clang-tidy step (#6295)
* Implement new travis clang-tidy build step

* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines

* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00
Loïc Blot
ce873108aa
Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
2018-03-30 18:32:52 +02:00
Loïc Blot
4fd9715876
Cleanup sound manager class (#7158)
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
red-001
5dab742645 [CSM] Add functions to create particles and particlespawners. (#6072) 2018-01-20 23:31:53 +01:00
red-001
9649e47214 [CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
Loïc Blot
7e50529867
Add a build step to test non freetype builds (#6908)
* Add a build step to test non freetype builds
2018-01-12 15:36:54 +01:00
Loic Blot
9146c6a50f Don't recalculate statustext initial color everytime & review fixes 2018-01-05 20:59:30 +01:00
Loic Blot
f40f4143df GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
sofar
ca64f564cd Wireshark plugin: Complete all commands. (#6841)
This still leaves plenty of data undecoded, but just having the packet
types all covered 100% for 0.4.16 will make looking at traces a lot
simpler than seeing half the packets show up as unknown.
2017-12-26 14:06:31 +01:00
ezhh
6efb453cdb Lua_api.txt: Remove MT version, fix spelling and clean up
Removes references to MT version in intro section.
Update bump_version.sh to no longer manage version information.
2017-12-01 05:43:30 +00:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
paramat
179476d833 LINT: Add files to whitelist, fix detected indent errors 2017-11-06 12:54:08 +00:00
miqlas
a95e0d1876 Initial Haiku support (#6568)
* Iitial Haiku support
2017-10-30 08:17:43 +01:00
Loïc Blot
17016090e3 Travis: Update clang from 4.0 to 5.0 (#6467)
* Update clang from 4.0 to 5.0
2017-10-09 11:32:06 +02:00
adrido
e6e5fa3bf8
Formspec: textarea with scrollbar improvements
Increase scrollrate depending on fontsize

Scroll on mousewheel

Allow scrolling and marking text on non writable textareas

Update lua api about readonly mode

Show scrollbar if text overflows
2017-10-09 08:11:03 +02:00
Wuzzy
f231112cc4 Make HUD status messages translatable (#5795)
* Make HUD status messages translatable

* Make strings in showStatusTextSimple translatable
2017-09-05 21:57:29 +02:00
Loïc Blot
3cea7a349a Network cleanup (#6310)
* Move Connection threads to dedicated files + various cleanups

* ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types
* Various code style fixes

* Code style with clang-format

* Various SharedBuffer copy removal

* SharedBuffer cannot be copied anymore using Buffer
* Fix many SharedBuffer copy (thanks to delete operator)
2017-08-25 15:53:56 +02:00
Ekdohibs
b47c19c06f Fix updatepo.sh and run it.
It was broken due to the presence of "µ" utf-8 characters in builtin/profiler/reporter.lua.
2017-08-24 18:44:38 +02:00
Ekdohibs
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
Loïc Blot
c7160cb629 Network cleanup (#6302)
* Cleanup network headers

* Move peerhandler to a specific header to reduce compilation times
* Move socket.cpp/h to network folder

* More work

* Network code cleanups

* Move socket.{cpp,h} to network folder
* Move Address object to network/address.{cpp,h}
* Move network exceptions to network/networkexceptions.h
* Client: use unique_ptr for Connection
* Server/ClientIface: use shared_ptr for Connection

* Format fixes

* Remove socket.cpp socket.h from clang-format whitelist

* Also fix NetworkPacket code style & make it under clang-format
2017-08-24 08:28:54 +02:00
Juozas
c8d3d11339 Travis-ci build: fix osx jpeg installation failure, git ambiguous argument error (caused by merging commits) and add a workaround for travis commit range bug (#6227)
* common.sh: fix travis-ci build bugs
install_macosx_deps: check if jpeg is installed, if not - upgrade it.
needs_compile: Check if $TRAVIS_COMMIT_RANGE is valid, if not, rewrite
the range with the correct one, and fix git ambiguous argument error.

* Changed detection method and removed commments
2017-08-20 17:27:26 +02:00
Loïc Blot
c99dcbaca9 New version scheme (#6292)
* Version changes: current dev version is now 0.5.0

* This change permit to have multi branches with various versions
* Dev version is 0.5.0-dev and next release will be 0.5.0
2017-08-20 17:20:11 +02:00
Vaughan Lapsley
a80ecbee1e Mapgen: Add Carpathian mapgen (#6015) 2017-07-06 13:53:56 +02:00
Loïc Blot
b3a36f7378 Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
Loïc Blot
16938adfc0 Merge cguittfont lib in irrlicht change folder. (#6016)
* Merge cguittfont lib in irrlicht change folder.

This remove hack and static lib for FreeType
2017-06-20 17:18:34 +02:00
Loïc Blot
03ff53e16b Remove minetestmapper from this repository (#5901)
It's now located at https://github.com/minetest/minetestmapper

Remove colors.txt and sectors2sqlite too
2017-06-11 12:49:30 +02:00
red-001
26e2eb019a Improve the path select GUI (#5852)
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.

Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
2017-06-11 09:43:31 +02:00
Loïc Blot
312ca0382b buildbot: exit 0 at the end of the script
This permits script to return correct state when skipping packaging
2017-06-09 12:05:37 +02:00
Loïc Blot
d74385be24 Implement GItlab CI daily builds for windows platform (32 & 64) (#5923)
* Implement win32 & win64 builds in Gitlab CI + pkg improvements

* windows buildbot: split build & deploy steps
* move deb artifacts to root folder to have a nicer artifact
* add windows build + packaging on xenial
2017-06-08 16:30:30 +02:00
Loic Blot
47f5e7fd0f
Fix bump_version.sh & client_lua_api.md
This modification was forgotten at release
2017-06-06 19:56:15 +02:00
Loïc Blot
8bdde45895 Revert "Remove deprecated code segments (#5891)"
This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
2017-06-06 16:19:04 +02:00
Thomas--S
599e13e95e Remove deprecated code segments (#5891) 2017-06-04 21:42:32 +02:00
Loic Blot
bf6569b570 Minetest for C++11 (CMakeLists + Travis)
* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
2017-06-04 09:57:08 +02:00
Loic Blot
05309229b8
LINT fix & check all files with clang-format
Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
2017-05-22 07:28:35 +02:00
Loïc Blot
9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
ShadowNinja
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
ShadowNinja
c761717f11 Fix Travis builds 2017-04-27 10:57:46 -04:00
Loic Blot
d7ddceac73
Fix lint since recent player to db merge 2017-04-23 16:22:53 +02:00