paramat
cf77e0333d
Biome API: Make fallback biome stone and water, disable filler
2015-08-03 02:34:32 +01:00
rubenwardy
ec796b8e81
Add map limit config option
2015-08-02 14:27:04 +02:00
kwolekr
656575b59d
NodeResolver: Remove NodeResolveMethod
...
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
paramat
a615da6b12
Biome API: Add biome-specific river water
2015-04-19 06:09:57 +01:00
kwolekr
821d0025da
Biomes: Remove referenced biomes from Decorations on clear
2015-04-16 23:38:05 -04:00
kwolekr
479f38973e
Schematics: Refactor NodeResolver and add NodeResolveMethod
...
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager. In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution. So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
...
Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
ed10005d38
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
...
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
paramat
14f7df980b
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00
kwolekr
2d849b0a19
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
kwolekr
9b0d77a549
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
2014-12-30 01:48:20 -05:00
paramat
570c2042b1
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
2014-12-28 21:37:43 -05:00
kwolekr
b67f37f27e
Redefine NodeResolver interface and replace with callback mechanism
2014-12-27 02:12:21 -05:00
Craig Robbins
f5211bbd59
Suppress compiler warning
2014-12-18 19:29:04 +10:00
kwolekr
67063ed59f
Remove manual biome noise translation
2014-12-17 16:28:28 -05:00
kwolekr
cf8213ea82
Add minetest.clear_registered_decorations() and clear_registered_ores()
2014-12-12 14:08:04 -05:00
kwolekr
29b413b376
Biomes: Make biome heat and humidity noise parameters user-configurable
2014-12-09 00:38:04 -05:00
kwolekr
2fd3d52020
Add flags and lacunarity as new noise parameters
...
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
60feb4ad25
Add minetest.clear_registered_biomes() api
2014-12-06 18:08:23 -05:00
paramat
0a5373d400
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
kwolekr
8d3a68f343
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
kwolekr
7616537bc0
Add Generator Element Management framework
...
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
9e811a92e7
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00