Commit Graph

28 Commits

Author SHA1 Message Date
Loic Blot
0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot
c00eed90d3 collisionMoveSimple: use std::vector instead of std::list, this improve the performances 2015-03-05 18:08:19 +01:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
RealBadAngel
e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
PilzAdam
8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
proller
131eb56f52 Disable collision fix, its broke unit tests 2013-07-01 00:26:54 +04:00
proller
37ca8854f7 Fix sand, gravel falling stuck 2013-06-30 22:48:51 +04:00
kwolekr
d00e8bd31a Fix nearly all warnings 2013-05-19 21:26:56 -04:00
sapier
6e4fdf37ba fix objects colliding with its own collision boxes 2013-04-09 23:16:13 +02:00
Esteban I. Ruiz Moreno
6b8435cf8c Limit speed in collisionMoveResult for avoiding hangs 2013-04-03 23:29:51 +02:00
sapier
8800896824 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
sapier
12e9f3d010 add limit for steps to avoid runaway memory consumption by collision handling 2013-01-16 23:27:11 +00:00
Perttu Ahola
3b43c69df4 Add bouncy node group 2012-09-01 12:58:37 +03:00
Kahrl
1575448b1a Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
e879c92596 Fix collision code getting stuck if speed is 0 2012-04-07 19:19:36 +03:00
Perttu Ahola
82a460ec90 Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
Perttu Ahola
290e921920 Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola
64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola
91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
Perttu Ahola
c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola
5a4d8ffad3 implemented rats in new system to verify that it works 2011-04-10 15:16:27 +03:00