est31
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4e93ba06a7
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Don't pass non-const references to collision methods
Non const references cause a lot of confusion with behaviour of code,
and are disallowed by minetest style guide.
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2016-01-29 15:53:54 +01:00 |
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BlockMen
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8a6e921cb8
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Fix jittering sounds on entities (fixes #2974)
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2015-10-26 19:40:26 +01:00 |
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Loic Blot
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fa7fe510d9
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Remove profiler.h include where it's not needed. Remove some unreachable and very old code
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2015-07-21 08:10:43 +02:00 |
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PilzAdam
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8cae659786
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Add an option to disable object <-> object collision for Lua entities
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2013-07-20 20:43:11 +02:00 |
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sapier
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6e4fdf37ba
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fix objects colliding with its own collision boxes
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2013-04-09 23:16:13 +02:00 |
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sapier
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8800896824
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Closed add object <-> object collision handling
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2013-03-28 00:09:24 +01:00 |
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Sfan5
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6d0ea26c2d
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
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PilzAdam
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497ff1ecd6
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Change Minetest-c55 to Minetest
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2013-02-24 18:49:03 +01:00 |
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Perttu Ahola
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3b43c69df4
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
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Kahrl
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1575448b1a
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Custom boxy nodes (stairs, slabs) and collision changes
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2012-06-17 16:34:39 +03:00 |
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Perttu Ahola
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9f031a6759
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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290e921920
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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91cfbe2891
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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5a4d8ffad3
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implemented rats in new system to verify that it works
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2011-04-10 15:16:27 +03:00 |
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