Dániel Juhász
d04d8aba70
Add hardware node coloring. Includes:
...
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
Lars Hofhansl
075833e393
Fog: Make fraction of visible distance at which fog starts configurable
...
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
Zeno-
dbeb322f62
No functional changes. Credit gcu
...
This merge doesn't make any functional changes. It's a trivial style fix so that @gregorycu can be dual credited along with shadowninja for PR #4800
2016-11-23 01:23:34 +10:00
ShadowNinja
4bf4154cad
Fix superflous shader setting updates ( #4800 )
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This improves rendering performance by ~40%
2016-11-23 00:05:39 +10:00
lhofhansl
6bb4347208
Remove unused shader matrices. ( #4723 )
2016-11-04 18:12:45 +01:00
ShadowNinja
93887043d9
Clean up Strfnd
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Changes:
* Fix indentation.
* Pass strings by const reference.
* Merge Strfnd and WStrfnd into one class instead of copying them.
* Remove trailing spaces.
* Fix variable names.
* Move to util.
* Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
RealBadAngel
c1044b9a4a
Set proper GLSL pixel shader version
2016-02-11 09:47:25 +01:00
RealBadAngel
f253ff9f1a
Dump shader programs on compile errors
2016-02-11 07:13:07 +01:00
Loic Blot
ba8fa9e889
Fix inverted conditions in shader.cpp
2016-02-09 23:50:37 +01:00
Loic Blot
4e3fe460e3
shader.cpp: don't test twice if shader programs are present
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Also use string::empty method, it is better than comparing with empty strings.
2016-02-09 23:19:19 +01:00
RealBadAngel
eb3840a3f8
Filmic HDR tone mapping
2016-02-09 02:55:59 -05:00
kwolekr
6be74d17df
Refactor thread utility interface
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- Add "thr_" prefix to thread utility functions
- Compare threadid_ts in a portable manner, where possible
2015-10-16 22:20:24 -04:00
David Jones
34b7a147dc
Change i++ to ++i
2015-08-25 18:33:52 -04:00
ShadowNinja
e4bff8be94
Clean up threading
...
* Rename everything.
* Strip J prefix.
* Change UpperCamelCase functions to lowerCamelCase.
* Remove global (!) semaphore count mutex on OSX.
* Remove semaphore count getter (unused, unsafe, depended on internal
API functions on Windows, and used a hack on OSX).
* Add `Atomic<type>`.
* Make `Thread` handle thread names.
* Add support for C++11 multi-threading.
* Combine pthread and win32 sources.
* Remove `ThreadStarted` (unused, unneeded).
* Move some includes from the headers to the sources.
* Move all of `Event` into its header (allows inlining with no new includes).
* Make `Event` use `Semaphore` (except on Windows).
* Move some porting functions into `Thread`.
* Integrate logging with `Thread`.
* Add threading test.
2015-08-23 22:04:06 -04:00
RealBadAngel
8a85e5e58d
Shaders fixes and cleanup relief mapping code.
2015-07-02 21:36:45 +02:00
RealBadAngel
43fcfbfe05
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
kwolekr
da34a2b33e
Replace instances of std::map<std::string, std::string> with StringMap
...
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
...
Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Loic Blot
0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e
Add firelike drawtype
2014-09-21 15:50:27 -04:00
sfan5
37b7f094e3
Fix warnings reported by clang
2014-07-06 13:19:21 +02:00
sapier
b8343cd11c
Fix memory leaks in GenericCAO, ShaderSource and Player classes
2014-07-02 23:33:18 +02:00
RealBadAngel
6c98fd6658
Unite nodes shaders.
...
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
Sfan5
118e2ae865
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
RealBadAngel
0dc1aec509
Normal maps generation on the fly.
...
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
sapier
8b0b857eaa
Make MutexQueue use jsemaphore for signaling
2014-01-10 10:10:45 +01:00
RealBadAngel
dae03382bf
Optimize shaders code. Add settings at compile time.
2013-12-09 13:28:50 +01:00
Novatux
206565d965
Fix shaders on some GPUs
2013-12-08 08:01:20 +01:00
sapier
04e9a9d541
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
sapier
b2d9205796
Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before
2013-11-17 12:46:54 -05:00
sapier
dc407e219f
Fix multicaller support in RequestQueue
2013-11-17 12:45:58 -05:00
PilzAdam
6bc3a43d52
Settings: everything != 0 equals true; remove .asm shaders
2013-07-08 01:58:49 +02:00
sapier
88d43af276
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
Kahrl
922a30ee47
Don't rebuild the dummy shader (less SourceShaderCache warning spam)
...
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
Brent Hull
03ab6aa24c
Fix shader license headers to be LGPL
2013-05-06 19:09:08 +02:00
sapier
2bdff11d54
fix memory leak on shader shutdown
2013-04-07 22:30:29 -04:00
Ilya Zhuravlev
6a1670dbc3
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
27373919f4
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
Kahrl
22e6fb7056
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00