Tre
5ef9056e89
Add a refresh button to the serverlist ( #6957 )
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* add refresh button
* Make search and refresh buttons smaller
* Change to image button
2018-02-19 08:25:57 +01:00
Jens Rottmann
7cd1251d83
Minimap: Leaner minimap arrow makes it easier to see the direction
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The arrow symbolizing the player in the square minimap looks almost like a
triangle, making it a bit hard to see which direction it is currently
pointing in when in a hurry.
Redraw it leaner, pointier. Colors unchanged.
2017-08-09 11:04:09 +01:00
kilbith
2baa191a64
GUI: Convert loading screen's progress bar to image ( #5362 )
2017-03-10 13:26:24 +01:00
Wuzzy
f5d4494a51
Add textures for air and ignore items ( #5196 )
2017-02-10 08:19:31 +01:00
kilbith
03b34cb3dd
Serverlist: Add ping indicators ( #5164 )
2017-02-03 23:53:43 +10:00
RealBadAngel
68f5b877c7
Halo: Highlight selected face
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This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-11-12 06:41:04 +00:00
paramat
61e112b43b
Textures: New 'smoke puff' texture from TNT mod
2016-10-04 00:04:38 +01:00
Wuzzy
2cb0f649f4
Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
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Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
2016-07-27 22:20:31 +01:00
paramat
9b437088df
Textures: Replace menu background fallback dirt_bg.png with empty sky texture
2016-04-21 10:15:05 +01:00
kilbith
65db88d24e
Mainmenu: Unify favorite servers with main serverlist
2016-04-20 21:31:40 +10:00
Auke Kok
3b43e7e87c
Minimap: revert change from RGBA to Indexed
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@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
2016-04-11 00:24:01 -04:00
Auke Kok
af799d4bd2
Minimap: "North" indicator arrow for circle minimap
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Related: #3730
This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
2016-04-08 21:48:58 +02:00
Jean-Patrick Guerrero
0fde86dd93
Update menu header image
2016-03-25 15:18:07 +01:00
ShadowNinja
b114fd87a9
Resize object_marker_red.png to 16x16
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Having a non-power-of-two image broke the Android app.
2016-02-28 14:28:27 -05:00
RealBadAngel
5f4ed94d90
Minimap: show player markers
2016-02-19 21:31:22 +01:00
RealBadAngel
b44da4916a
Cleanup selection mesh code, add shaders for halo and selection boxes
2016-02-08 03:57:42 -05:00
Sapier
06632205d8
Android: Implement Autohiding button bars to cleanup screen
2015-12-18 20:35:54 +01:00
Maksim Gamarnik
5d88501a57
Compress textures and fonts
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Used PNGOUT, OptiPNG and DeflOpt.
Removes ~350 KB without any loss in quality.
2015-10-15 01:45:59 -04:00
RealBadAngel
655fc6010f
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
RealBadAngel
ffd16e3fec
Add minimap feature
2015-06-27 03:42:01 +02:00
rubenwardy
b13809f0c0
Use frame instead of words 'no screenshot available'
2015-06-24 07:33:38 +02:00
Kodexky
62feade05d
Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0
2014-12-30 00:30:28 +10:00
Kahrl
0483f91f30
Regenerate server_flags_creative.png from XCF
2014-12-21 13:29:02 +01:00
Kahrl
17dde5ddd0
Fix background of creative icon (was black, now transparent)
2014-12-14 05:09:43 +01:00
Kahrl
733d3182bd
Display serverlist flags as icons
2014-12-13 00:33:38 +01:00
SmallJoker
19ccc27d37
Fix MSVC compiling warnings and remove an unused texture
2014-12-12 16:09:34 -05:00
RealBadAngel
8da3136183
Change default halo.png for better visibility.
2014-09-19 17:47:19 +02:00
RealBadAngel
58e6d25e03
Node highlighting.
2014-09-17 22:06:13 +02:00
sapier
1cc40c0a7c
Add support for Android 2.3+
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There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
7b3602bab3
Fix regression dirt texture not beeing default in non cloud menu
2014-06-14 20:51:57 +02:00
RealBadAngel
2330267d22
Shaders rework.
2013-12-03 18:55:25 +01:00
PilzAdam
2af5864534
Make freetype usage configureable by a setting
2013-08-04 20:35:14 +02:00
Novatux
383153419b
Add texture pack selection to main menu
2013-08-04 16:52:30 +02:00
sapier
967121a34b
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
David Gumberg
26165453d2
Compress textures
2013-06-18 19:48:04 +00:00
PilzAdam
730d316efe
Higher resolution menuheader
2013-05-25 20:12:51 +02:00
PilzAdam
c67f72890c
Add menu_header.png and remove old, unused textures
2013-05-20 17:04:00 +02:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
ShadowNinja
350596b94f
Add cloud menu background by Krisi, configurable with the menu_clouds option.
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Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
2013-03-13 21:18:40 -04:00
Ilya Zhuravlev
e204bedf1d
Update menulogo.png
2013-03-10 23:57:30 +04:00
Perttu Ahola
18d8e3acec
Support custom textures installed as /textures/all/*.png
2012-04-07 10:43:06 +03:00
Perttu Ahola
97b693052c
Flatten share/ and user/ in the source and for the RUN_IN_PLACE build
2012-03-20 00:08:00 +02:00