SmallJoker
0c533dc436
Game: Fix double BS multiplication
2019-08-07 21:23:01 +02:00
Beha
8ffe95913b
Fix usage of wrong variable in builtin chat command handling ( #8762 )
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This was introduced in commit 8e75785 and resulted in chat commands not
returning their output text.
2019-08-07 19:32:40 +01:00
ANAND
e788ee283f
Client::Interact: Use InteractAction enum instead of numeric constants
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This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
2019-08-07 19:21:14 +02:00
SmallJoker
e462a9a5ef
Unify wield item handling ( #8677 )
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This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
2019-08-07 19:16:31 +02:00
ANAND
003af74213
guiConfirmRegistration: Set focus to text field ( #8761 )
2019-08-07 19:15:46 +02:00
ANAND
fa6bc699bc
Hide chat when console is open ( #8656 )
2019-08-07 19:15:33 +02:00
DS
1cef09ff10
Fix inventory_overlay for nodes without inventory_image ( #8433 )
2019-08-07 12:07:30 +02:00
sfan5
19426387d4
Optimize usage of TOSERVER_GOTBLOCKS packet
2019-08-07 11:32:16 +02:00
Beha
4d7f296717
Do not add group values of zero to group lists. ( #8751 )
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This fixes an issue where when the engine looked up groups (for example,
in ABM node names), NodeDefManager's m_group_to_items would contain nodes
with a group value of zero, resulting in nodes with flammable = 0 being
burned by a fire mod with a group:flammable checking ABM.
It brings consistency to the behaviour described in the api
documentation, where zero and nil groups should be the same.
2019-08-07 10:48:04 +02:00
SmallJoker
233cb86e86
Clean up and fix freetype=false crashes ( #8641 )
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A IGUIFont of type bitmap/vector cannot be converted to CGUITTFont
Fixes various segfaults in gameplay
Shorter font cache code, cleaned up (?)
2019-08-06 21:33:13 +02:00
rubenwardy
8e757859d6
Add luacheck to check builtin ( #7895 )
2019-08-06 19:30:18 +01:00
Paramat
8da35c22d1
Mapgen Flat: Fix and improve getSpawnLevelAtPoint() ( #8756 )
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Previously, this wrongly returned ground level (a position containing
a solid node) as spawn level.
Return ground level + 2 (+ 2 to spawn above biome 'dust' nodes).
Improve codestyle and make more consistent with generateTerrain().
2019-08-06 02:30:28 +01:00
sfan5
ac856b20bf
Update curl dependency in buildbot
2019-08-05 22:48:13 +02:00
sfan5
800fa2d8e7
Fix binary-string confusion in client network code
2019-08-04 20:40:35 +02:00
sfan5
d0246cfdcc
Clean up FindOpenGLES2.cmake
2019-08-04 16:12:52 +02:00
sfan5
6c2ded4cac
Unify GLES support in gui scaling filter
2019-08-04 16:12:52 +02:00
sfan5
ca363d3ef8
Unify OpenGL ES support
2019-08-04 16:12:52 +02:00
sfan5
526a9e4b66
Let ENABLE_GLES appear in cmake_config.h and change its functionality
2019-08-04 16:12:52 +02:00
rubenwardy
4f7fa8d417
Add formspec testing to test mod in minimal
2019-08-03 19:36:30 +01:00
rubenwardy
9541165752
Add styles to most elements
2019-08-03 19:36:30 +01:00
rubenwardy
ec3795a55c
Add style[] tag with button support
2019-08-03 19:36:30 +01:00
rubenwardy
d1a1c5cbf0
Add custom colorable GUIButton implementation
2019-08-03 19:36:30 +01:00
rubenwardy
41ad0f4f20
Fix negative offsets not being supported by container[]
2019-08-03 16:20:15 +01:00
SmallJoker
3ad9a8f3a9
Builtin: Forward old return values
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Was forgotten in 69bf964.
2019-08-02 10:20:41 +02:00
Beha
1a97d06b5a
Correct ServerActiveObject's virtual getArmorGroups() to be const.
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Due to commit ec3142a , UnitSAO's getArmorGroups() did not match
ServerActiveObject's, notably resulting in the lua get_armor_groups() call
returning nothing.
2019-08-01 18:14:37 +02:00
SmallJoker
3ceef8e6a0
Mainmenu: Use textarea in error formspecs
2019-08-01 15:56:28 +02:00
Wuzzy
ec3142af99
Group "immortal" also protects players from damage
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Document new meaning of immortal=1 for players
Disable breathing if player is immortal
Hide builtin statbars if player immortal (delayed)
Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
sfan5
3296952ae5
Allow toolcaps to override the built-in times for dig_immediate
2019-07-31 18:28:21 +02:00
Paramat
245e628d40
Silence invalid clang format warnings in guiScrollBar.cpp ( #8724 )
2019-07-31 01:30:17 +01:00
Methacrylon
cdc7eb2d4c
Sky: Refactor of moon and sun drawing ( #8683 )
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Split sun and moon render parts from the main render function.
2019-07-30 20:25:47 +02:00
Beha
b8aaef704d
Move the clamping of hp/breath when their maximums change to read_object_properties(). ( #8689 )
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This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
2019-07-30 17:29:45 +02:00
Zaoqi
2dd645134e
README: make -j$(nproc) ( #8699 )
2019-07-30 09:36:03 +02:00
DS-Minetest
115ef6c09c
Rename guiScrollBar to GUIScrollBar
2019-07-29 21:45:39 +02:00
SmallJoker
4aa9a669cb
ContentCAO: Fix broken attachments on join ( #8701 )
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What happened:
1) Object data is received. Client begins to read the data
2) Client initializes all its children (gob_cmd_update_infant)
3) Children try to attach to parent (yet not added)
4) Parent initializes, is added to the environment
And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node.
The solution here is to:
1) Use the same structure as ServerActiveObject
2) Attach all children after the parent is really initialized
2019-07-29 19:14:07 +02:00
Beha
50052fced5
lua_api.txt clarifications regarding mapgen object index IDs and handles. ( #8713 )
2019-07-29 14:09:29 +02:00
DS-Minetest
705630e7d0
guiScrollBar: move directly to clicked pos if clicked into tray
2019-07-28 21:43:07 +02:00
SmallJoker
8efa1de835
Check for 'action' field in ABMs & LBMs
2019-07-27 21:13:47 +02:00
Paul Ouellette
fe6c666da2
Prefix RecipePriority elements with PRIORITY_
2019-07-27 14:42:41 +02:00
Paul Ouellette
395b1b3346
Initialize priority in CraftDefinition constructors
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The priority is used by getCraftResult, which may be used before
initHash is called.
2019-07-27 14:42:41 +02:00
Paul Ouellette
b994a35d97
minimal: Move get_craft_result tests to test mod
2019-07-27 14:42:41 +02:00
Pierre-Yves Rollo
c3daf2a8be
Fix missing item images clipping in formspecs ( #8652 )
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* Fix clipping of itemimage
* Code style
* More code styling
2019-07-26 19:44:29 +02:00
Alex
a8446d29e8
Document 'wield_item' entity property ( #8694 )
2019-07-26 19:43:54 +02:00
adrido
af72876921
Make FindCURL ready for vcpkg ( #8295 )
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This allows to find and use curl with the vcpkg toolchain file.
2019-07-26 19:43:43 +02:00
Paramat
ce87ef397f
Initialise 'seabed_height' to avoid compilation warning ( #8715 )
2019-07-26 17:51:53 +01:00
Paramat
0cde6fc552
Re-order mapgens in mainmenu and 'all settings' mapgen selection ( #8705 )
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v6 always last to discourage selection.
Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
last to discourage selection.
Of the remaining, v5 last due to age, v7 first due to being the default.
2019-07-25 20:46:28 +01:00
Paramat
245a31d6b7
Mgfractal: Make non-fractal terrain optional ( #8702 )
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Enabled by default.
Only allow spawn on fractal, not on seabed terrain.
Various codestyle and comment improvements.
2019-07-25 19:58:35 +01:00
y
ecd20de64d
Removed debug.upvaluejoin to prevent leak of insecure environment
2019-07-24 11:43:09 +02:00
Zaoqi
a1401696df
Update README.md ( #8700 )
2019-07-21 00:59:37 +01:00
SmallJoker
69bf964241
Add /help formspec for commands and privileges ( #8385 )
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* Trigger for 'all' as well
* Add description textarea, double-click to copy
2019-07-20 18:22:32 +02:00
Paramat
9e00584730
Improve documentation of mapgen aliases ( #8693 )
2019-07-20 02:54:42 +01:00