Commit Graph

3804 Commits

Author SHA1 Message Date
Sapier
6a7e1667f6 Android: Fix pressed buttons not beeing cleared on opening menu 2015-12-17 20:43:25 +01:00
BlockMen
9eee3c3f46 Add option to give every object a nametag
or change the nametag text of players
2015-12-15 23:32:19 +01:00
asl97
19f73e4efc Get movement setting instead of hard coded value 2015-12-15 23:20:15 +01:00
paramat
c26eb87aec Mgfractal: Add 3D and 4D fractals
3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
2015-12-15 04:18:19 +00:00
BlockMen
aed10765f2 Fix events on Windows 2015-12-11 23:08:14 +01:00
est31
8e3602f694 Fix some setting documentation
* Horizontal and vertical are used wrongly. Use height and width because
	horizontal/vertical describes different things. Thanks @kilbith for pointing out.
* Update minetest.conf.example and settings_translation_file.cpp
* Correct maximum/minimum copy paste mistake.
2015-12-10 19:08:03 +01:00
ShadowNinja
696148e298 Fix Event implementation
On non-windows platforms this just used a semaphore,
which meant that multiple calls to signal() would
result in wait() returning multiple times.
2015-12-07 13:53:56 -05:00
ShadowNinja
ea2964f5a1 Add seperate cache path
This is set to the XDG cache path where possible.
It's set to the app's cache path on Android.
2015-12-07 13:51:41 -05:00
est31
51e8c2b277 Fix threshold type
Fix the type of the threshold value for mapgen.
The commit

a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 "Fix spelling of noise_threshold"

has changed it to be read as int, but it can have non-integral values too.

Thanks to @kwolekr for pointing this out.
2015-12-07 09:57:45 +01:00
paramat
49073ba2c3 Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
2015-12-07 03:18:24 +00:00
Jun Zhang
a78dd7f2b6 Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
Ferdinand Thiessen
70ece71ee4 Improve LuaJIT detection
On openSUSE luajit is not detected correctly.
This is because openSUSE is using a lua version suffix, like other Linux distributions do it also.
So the include directory is:
include/luajit-5_1-2.0
2015-12-05 23:31:09 +01:00
Ferdinand Thiessen
d8975eabf9 Fix build if BUILD_SHARED_LIBS defaults to "ON"
openSUSE sets that option to ON.

Fixes #3420.
2015-12-03 21:35:22 +01:00
paramat
e51ea66bd0 Mgv5/v7/flat/fractal: More large pseudorandom caves
Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
2015-12-02 02:19:52 +00:00
Alex Ford
97908cc656 Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
paramat
57b429574e Dungeongen: Fix rarely triggered segfault
A segfault exposed a missing 'vm->m_area.contains()'
check in makeCorridor that allowed the calculation
of vm index for a node outside the vm area. The huge
and invalid index number caused getContent to fail
2015-12-01 00:36:38 +00:00
Jay Arndt
6fead2818a Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check 2015-12-01 00:36:11 +00:00
paramat
452c88308c Dungeongen: Also preserve river water nodes
For future river mapgens
Dungeons will not generate in river water, to
avoid dungeons filling and blocking river channels
2015-11-29 21:55:43 +00:00
Aaron Suen
900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. 2015-11-24 03:22:31 +01:00
paramat
c24f3b0a65 Mgfractal: Move julia set selection into formula parameter
Improve default parameters
Update and improve documentation
Unhide mapgen, but is still unstable
2015-11-23 00:34:09 +00:00
est31
a4e3ed0136 Update HUD flags on server like on client
Fixes bug for which commit

6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server"
by @sapier

laid the groundwork, where the server has
updated its copy of the hud flags without
respecting the mask.

Fixes #3395.
2015-11-22 16:49:20 +01:00
paramat
d7bbe81726 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
Amaz
e664abeb88 Add a status text for autorun 2015-11-15 13:42:31 +01:00
TeTpaAka
3f8eb5e0d0 Allow craft replacements to use groups 2015-11-15 13:41:38 +01:00
paramat
cb7da90138 Mgfractal: Revert unnecessary duplication of parameters 2015-11-15 08:13:36 +00:00
est31
bdfb761dd0 sound_openal.cpp: remove unused header 2015-11-15 08:17:32 +01:00
est31
395ef21c86 Load sound from memory
* Remove trailing lines from src/sound_openal.cpp
* Don't do a horribly ugly copy of the file's path, allocating and deallocating a
	10 kb buffer in the process. This copy was needed for backwards compatibility
	with libvorbis 1.3.1 and earlier, as the removed comment explains.
	However, even Ubuntu precise has 1.3.2 already. Dropping support and sparing
	the ugly copy can therefore be considered safe.
* Actually load sounds from the memory, not caching them at the disk first,
	removing the old hack. This is the main motivation for the commit.
2015-11-14 18:17:32 +01:00
paramat
fc89f46700 Decoration API: Fix missing low density decorations
For a decoration count between 0 and 1 calculate a chance for 1
2015-11-14 07:54:03 +00:00
paramat
987d6a82f6 Mgfractal: Create a choice of 4 mandelbrot formulas 2015-11-14 04:25:47 +00:00
paramat
4434498367 Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Add mgv6 spflag 'flat'
Global flag is kept for backwards compatibility but is now undocumented
2015-11-13 04:25:08 +00:00
est31
657a16d90c Only allow players with shout to chat
Fix regression of commit

5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal"

which allowed all players, even those without a shout priv, to chat.

Fixes #3362.
2015-11-13 02:35:02 +01:00
BlockMen
36855522a5 Fix scrollbars 2015-11-12 17:38:15 +01:00
paramat
76c9abe4c8 Mapgen: Add flat mapgen in hidden form 2015-11-11 09:37:54 +00:00
kwolekr
f3ac2517ea Convert usages of PseudoRandom to PcgRandom for ore and deco placement
In addition to being a better random, this fixes #3228
2015-11-09 01:32:39 -05:00
paramat
c3e179f256 Cavegen: Make mgfractal use mgv5 cavegen
Remove CaveFractal
Add a lava depth constant to CaveV5 to make it universal
2015-11-09 05:29:42 +00:00
est31
63e7137e3b Put ChatEvent handler into own function
Comply with line limit.
2015-11-09 06:04:24 +01:00
kwolekr
889f893ff3 Abort compile when attempting to build client with Irrlicht 1.8.2 2015-11-08 23:13:47 -05:00
kwolekr
88a3977954 Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
est31
4ae6e509ff Write new line character sequence at end of print()
Fix regression of commit

5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal"

where no line termination character was printed after a
lua print outside of terminal mode.

Fixes #3350.
2015-11-08 22:56:56 +01:00
kwolekr
6f95bb1ef3 Fix misc. MinGW and Valgrind warnings 2015-11-08 16:34:56 -05:00
est31
ad5ac39d8d Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
est31
78caafbd43 Update minetest.conf.example and src/settings_translation_file.cpp 2015-11-08 21:23:09 +01:00
est31
337c02c0f0 Don't compile pcgrandom on Windows
There it isn't needed.
2015-11-08 18:26:20 +01:00
BlockMen
2a12579fab Add support for audio feedback if placing node failed 2015-11-07 13:23:38 +01:00
est31
5e507c9829 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00
kwolekr
1384108f8c Schematics: Add core.place_schematic_on_vmanip API
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
2015-11-05 01:18:32 -05:00
est31
c75ab52115 Fix time progressing too fast
Before, time progressed wrongly. This was due to a mistake in how m_time_of_day_f was calculated,
and a regression of the last two commits.
2015-11-04 07:12:02 +01:00
est31
8f03995604 Time: use locks again
The Atomic implementation was only partially correct, and was very complex.
Use locks for sake of simplicity, following KISS principle.
Only remaining atomic operation use is time of day speed, because that
really is only read + written.

Also fixes a bug with m_time_conversion_skew only being decremented, never
incremented (Regresion from previous commit).

atomic.h changes:
	* Add GenericAtomic<T> class for non-integral types like floats.

	* Remove some last remainders from atomic.h of the volatile use.
2015-11-04 03:44:09 +01:00
est31
f9b09368f0 Time: Remove serverside getter, and use atomic operations
It isn't possible to use atomic operations for floats, so don't use them there.

Having a lock is good out of other reasons too, because this way the float time
and the integer time both match, and can't get different values in a race,
e.g. when two setTimeofDay() get executed simultaneously.
2015-11-03 19:07:45 +01:00
est31
abc354a5d0 Atomic: cleanup and add more operations
Cleanup:
	* Remove volatile keyword, it is of no use at all. [1]
	* Remove the enable_if stuff. It had no use either.
	  The most likely explanation why the enable_if stuff was there is that it
	  was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger
	  than sizeof(void *). This check however is not just misplaced in a place where we
	  already use a lock, it isn't needed at all, as gcc will just generate a call to
	  to the runtime if it compiles for platforms that don't support atomic instructions.
	  The runtime will then most likely use locks.

Code style fixes:
	* Prefix name of the mutex
	* Line everything up nicely, where it makes things look nice
	* Filling \ continuations with spaces is code style rule

Added operations on the atomic var:
	* Compare and swap
	* Swap

The second point of the cleanup also fixes the Android build of the next commit.

[1]: http://stackoverflow.com/q/2484980
2015-11-03 19:07:39 +01:00