3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
* Horizontal and vertical are used wrongly. Use height and width because
horizontal/vertical describes different things. Thanks @kilbith for pointing out.
* Update minetest.conf.example and settings_translation_file.cpp
* Correct maximum/minimum copy paste mistake.
Fix the type of the threshold value for mapgen.
The commit
a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 "Fix spelling of noise_threshold"
has changed it to be read as int, but it can have non-integral values too.
Thanks to @kwolekr for pointing this out.
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
On openSUSE luajit is not detected correctly.
This is because openSUSE is using a lua version suffix, like other Linux distributions do it also.
So the include directory is:
include/luajit-5_1-2.0
A segfault exposed a missing 'vm->m_area.contains()'
check in makeCorridor that allowed the calculation
of vm index for a node outside the vm area. The huge
and invalid index number caused getContent to fail
Fixes bug for which commit
6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server"
by @sapier
laid the groundwork, where the server has
updated its copy of the hud flags without
respecting the mask.
Fixes#3395.
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
* Remove trailing lines from src/sound_openal.cpp
* Don't do a horribly ugly copy of the file's path, allocating and deallocating a
10 kb buffer in the process. This copy was needed for backwards compatibility
with libvorbis 1.3.1 and earlier, as the removed comment explains.
However, even Ubuntu precise has 1.3.2 already. Dropping support and sparing
the ugly copy can therefore be considered safe.
* Actually load sounds from the memory, not caching them at the disk first,
removing the old hack. This is the main motivation for the commit.
Fix regression of commit
5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal"
which allowed all players, even those without a shout priv, to chat.
Fixes#3362.
Fix regression of commit
5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal"
where no line termination character was printed after a
lua print outside of terminal mode.
Fixes#3350.
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.
Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.
The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.
This change includes a contribution by @kahrl who has improved ncurses
library detection.
The Atomic implementation was only partially correct, and was very complex.
Use locks for sake of simplicity, following KISS principle.
Only remaining atomic operation use is time of day speed, because that
really is only read + written.
Also fixes a bug with m_time_conversion_skew only being decremented, never
incremented (Regresion from previous commit).
atomic.h changes:
* Add GenericAtomic<T> class for non-integral types like floats.
* Remove some last remainders from atomic.h of the volatile use.
It isn't possible to use atomic operations for floats, so don't use them there.
Having a lock is good out of other reasons too, because this way the float time
and the integer time both match, and can't get different values in a race,
e.g. when two setTimeofDay() get executed simultaneously.
Cleanup:
* Remove volatile keyword, it is of no use at all. [1]
* Remove the enable_if stuff. It had no use either.
The most likely explanation why the enable_if stuff was there is that it
was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger
than sizeof(void *). This check however is not just misplaced in a place where we
already use a lock, it isn't needed at all, as gcc will just generate a call to
to the runtime if it compiles for platforms that don't support atomic instructions.
The runtime will then most likely use locks.
Code style fixes:
* Prefix name of the mutex
* Line everything up nicely, where it makes things look nice
* Filling \ continuations with spaces is code style rule
Added operations on the atomic var:
* Compare and swap
* Swap
The second point of the cleanup also fixes the Android build of the next commit.
[1]: http://stackoverflow.com/q/2484980