Commit Graph

5831 Commits

Author SHA1 Message Date
SmallJoker
6cf15cf872
GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)
Activated using F5
2020-04-12 12:02:32 +02:00
Wuzzy
a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Lars Müller
af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
sfan5
ba3587e776 Fix broken config check in 659245a 2020-04-11 21:29:57 +02:00
sfan5
40df3931d8
Implement DPI scaling for Windows (#9586) 2020-04-11 20:03:59 +02:00
Loïc Blot
5cc06e4748
Reduce ServerEnvironment propagation (#9642)
ServerEnvironment is a huge class with many accessors. In various places it's not needed

Remove it to reduce the ServerEnvironment view.

Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing

Pathfinder is now tied to a generic map, not a ServerMap, it can be
ported to client
2020-04-11 19:59:43 +02:00
Loic Blot
5146086a64 Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
Loic Blot
894a34aef4 Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00
Loic Blot
c99e8df07f pass clang-format 2020-04-11 16:07:17 +02:00
Loic Blot
6d43736172 Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
2020-04-11 16:07:17 +02:00
SmallJoker
01b3f26c7b Formspec: No spec ID for static text labels
Fixes #9634
2020-04-11 15:31:02 +02:00
Alex
fbf74dc524
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Fixes #9637.
2020-04-11 13:45:14 +02:00
sfan5
1292bdbbce Various features and fixes 2020-04-11 13:12:51 +02:00
sfan5
5f3a17eb65 Implement minetest.sound_fade() 2020-04-11 13:12:51 +02:00
sfan5
054c5dfaa3 scriptapi: Sort out ServerEnvironment / Environment distinction properly
The API implementation is shared between CSM and SSM.
Functions should retrieve a plain env when they do not
need any server-specific functions.
2020-04-11 13:12:51 +02:00
sfan5
f105bc8dc2 A few initialization cleanups 2020-04-11 13:12:51 +02:00
Wuzzy
aa3cf400e2
Print error if invalid mapgen alias was detected (#9579) 2020-04-10 20:36:16 +02:00
Loïc Blot
35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
This file is only called from client folder, retrieve its friends :)
2020-04-10 20:10:51 +02:00
Loïc Blot
f648fb76ae
Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h}

This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.

* Protect ServerActiveObject::m_messages_out

* typo fix
2020-04-10 19:49:20 +02:00
TheTermos
3ad5388c6d
Collision various fixes (#9343) 2020-04-08 22:45:05 +02:00
sfan5
659245acc7
Work around LuaJIT issues on aarch64 (#9614)
- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
2020-04-08 20:14:08 +02:00
sfan5
de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
sfan5
3494475df1
Miscellaneous networking improvements (#9611)
fixes #2862
2020-04-08 20:12:58 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Pierre-Yves Rollo
0eb3072819
Hypertext: Fix hovercolor not working in global tag (#9582) 2020-04-05 15:04:41 +02:00
SmallJoker
d5c4412536
Revert collision tweaks #9365 and #9327 (#9591)
This reverts commit df74d369a395f0b99bd23fa3e7fb4c628c3df336.
This reverts commit 908e76247922d4adf879b3996c4f75bdbb4e536d.

Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
2020-04-04 21:27:23 +02:00
Pierre-Yves Rollo
86a0e991ef
Fix cursor still visible after closing formspec while on HyperText (#9583) 2020-04-04 16:17:15 +02:00
LNJ
307d7376cf
Fix 'the the' typos in comments (#9554) 2020-04-04 15:52:41 +02:00
updatepo.sh
6940e5a191 Update minetest.conf.example, settings_translation_file.cpp 2020-04-03 23:19:36 +02:00
Elias Åström
3d6b55d3e9
Fix texture distortion for flowing liquids (#9561)
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
DS
d7825bca1b
Fix GUI element click-through by changing visibility (#9534)
This adds a vector that holds pointers to elements that should only be visible while being drawn.

In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
2020-03-31 18:34:42 +01:00
ANAND
13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
sfan5
04961491c1 Fix crash on wielditem/item entities
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
2020-03-28 12:56:48 +01:00
Pierre-Yves Rollo
49a558574f
Hypertext: Fix alignment tags adding unwanted newlines (#9548) 2020-03-26 19:56:35 +01:00
SmallJoker
a0998754a7
Connection: Fix deadlock in debug mode (#9550) 2020-03-26 19:13:50 +01:00
Danila Shutov
f3032a637c
Fix incorrect light updates for wielditem and item visuals (#9540)
An alternative to #9537
2020-03-23 21:57:44 +01:00
Wuzzy
625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Danila Shutov
5c1b72544a
Fix entity lighting (#9514)
fixes #9482
2020-03-16 22:58:13 +01:00
sfan5
5a31d56c9f Fix mouse events sent to wrong GUI elements when dragging 2020-03-16 22:57:10 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image (#9411) 2020-03-16 22:56:48 +01:00
SmallJoker
766d160ffb guiHyperText: Fix blinky cursor on link hover (#9392)
Change legacy size/position calculations to 'textarea'
2020-03-11 19:09:50 +01:00
HybridDog
fd4daefb29
minetest.get_content_id: error if the node does not exist (#9458)
If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
2020-03-11 16:25:14 +01:00
DS
b42493fb4c
Fix memory leak in GUIHyperText (#9489) 2020-03-10 20:32:38 +01:00
sfan5
7a7bfdca7c
minetest,get_connected_players: Return empty table at load time (#9493) 2020-03-10 20:32:04 +01:00
SmallJoker
7da4f9ef20
GUIFormSpecMenu: Remove field_close_on_enter warning (#9501) 2020-03-10 20:30:55 +01:00
Nicolas Abril
30d795b4b2
Remove unnecessary checks before delete (#9500)
Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br>
2020-03-10 20:30:42 +01:00
Maksim
0cb34ce158
Fix 2 log messages when player joined to game (#9477) 2020-03-08 18:24:32 +01:00
Jean-Patrick Guerrero
c49575ef97
Improve arm physics (#9485) 2020-03-08 18:21:55 +01:00
Jordan Snelling
b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00