Commit Graph

61 Commits

Author SHA1 Message Date
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
sfan5
042131d91d
Mainmenu: Improve "Join Game" tab (#11078) 2021-03-20 19:48:25 +01:00
Wuzzy
827224635b
Use "Aux1" key name consistently everywhere 2021-02-24 11:45:30 +01:00
Zughy
92aac69b36
"Browse online content" formspec improvement (#10756) 2021-01-02 15:13:02 +01:00
Andrey
5066fe7583
MainMenu: Add clear button and icon for search input (#10363) 2020-12-19 22:00:20 +01:00
Wuzzy
808fa5ecb3
Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
rubenwardy
850af80089
Add buttons to ContentDB in game bar and configure world (#9944) 2020-06-04 21:53:26 +01:00
rubenwardy
9a64a9fd94
Update ContentDB dialog (#9949) 2020-05-29 00:52:48 +01:00
Wuzzy
6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
Wuzzy
3ad92baa9c Tweak default textures (#9237) 2020-01-04 15:44:31 +01:00
Wuzzy
524442fc5e Add 4 missing fallback/default textures (#8845)
Processed using 'optipng -o7 -strip all '
2019-10-23 19:48:06 +02:00
Paramat
b52a79076d
Add player sprite textures back into the engine as a fallback (#8823)
'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.
2019-08-20 21:09:44 +01:00
Paramat
6f426056f1
Mirror 'sunrisebg' texture to fix chopped right edge (#7935) 2018-12-04 00:39:30 +00:00
stujones11
48208c1cd2 Re-master and improve touchscreen gui icons (#7931)
Increase the resolution of the smaller icons to look better on modern HD screens.
All master SVGs included in the the Android build directory.
2018-12-03 21:35:31 +00:00
stujones11
3b11288989 Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
2018-11-18 11:31:19 +01:00
Paramat
e369eb1a9b
Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)
Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.
2018-10-19 04:52:47 +01:00
Muhammad Rifqi Priyo Susanto
7ebc229b0d Android: Add 'aux' button (#7477)
Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
2018-07-10 23:33:40 +01:00
Muhammad Rifqi Priyo Susanto
ad3d1d20d1 Android: Resize jump and sneak buttons' touch target (#7498) 2018-06-30 22:33:14 +01:00
rubenwardy
122eed7a34
Add screenshots to online content browser 2018-05-20 00:25:17 +01:00
Muhammad Rifqi Priyo Susanto
b1e58c9c35 Android: Modify touch screen GUI's buttons (#7240)
* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
2018-04-18 20:55:42 +02:00
Muhammad Rifqi Priyo Susanto
326eeca306 Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick

Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id

Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
2018-04-10 22:55:17 +02:00
Tre
5ef9056e89 Add a refresh button to the serverlist (#6957)
* add refresh button

* Make search and refresh buttons smaller

* Change to image button
2018-02-19 08:25:57 +01:00
Jens Rottmann
7cd1251d83 Minimap: Leaner minimap arrow makes it easier to see the direction
The arrow symbolizing the player in the square minimap looks almost like a
triangle, making it a bit hard to see which direction it is currently
pointing in when in a hurry.

Redraw it leaner, pointier. Colors unchanged.
2017-08-09 11:04:09 +01:00
kilbith
2baa191a64 GUI: Convert loading screen's progress bar to image (#5362) 2017-03-10 13:26:24 +01:00
Wuzzy
f5d4494a51 Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
kilbith
03b34cb3dd Serverlist: Add ping indicators (#5164) 2017-02-03 23:53:43 +10:00
RealBadAngel
68f5b877c7 Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-11-12 06:41:04 +00:00
paramat
61e112b43b Textures: New 'smoke puff' texture from TNT mod 2016-10-04 00:04:38 +01:00
Wuzzy
2cb0f649f4 Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
2016-07-27 22:20:31 +01:00
paramat
9b437088df Textures: Replace menu background fallback dirt_bg.png with empty sky texture 2016-04-21 10:15:05 +01:00
kilbith
65db88d24e Mainmenu: Unify favorite servers with main serverlist 2016-04-20 21:31:40 +10:00
Auke Kok
3b43e7e87c Minimap: revert change from RGBA to Indexed
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
2016-04-11 00:24:01 -04:00
Auke Kok
af799d4bd2 Minimap: "North" indicator arrow for circle minimap
Related: #3730

This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
2016-04-08 21:48:58 +02:00
Jean-Patrick Guerrero
0fde86dd93 Update menu header image 2016-03-25 15:18:07 +01:00
ShadowNinja
b114fd87a9 Resize object_marker_red.png to 16x16
Having a non-power-of-two image broke the Android app.
2016-02-28 14:28:27 -05:00
RealBadAngel
5f4ed94d90 Minimap: show player markers 2016-02-19 21:31:22 +01:00
RealBadAngel
b44da4916a Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
Sapier
06632205d8 Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
Maksim Gamarnik
5d88501a57 Compress textures and fonts
Used PNGOUT, OptiPNG and DeflOpt.
Removes ~350 KB without any loss in quality.
2015-10-15 01:45:59 -04:00
RealBadAngel
655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
RealBadAngel
ffd16e3fec Add minimap feature 2015-06-27 03:42:01 +02:00
rubenwardy
b13809f0c0 Use frame instead of words 'no screenshot available' 2015-06-24 07:33:38 +02:00
Kodexky
62feade05d Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0 2014-12-30 00:30:28 +10:00
Kahrl
0483f91f30 Regenerate server_flags_creative.png from XCF 2014-12-21 13:29:02 +01:00
Kahrl
17dde5ddd0 Fix background of creative icon (was black, now transparent) 2014-12-14 05:09:43 +01:00
Kahrl
733d3182bd Display serverlist flags as icons 2014-12-13 00:33:38 +01:00
SmallJoker
19ccc27d37 Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
RealBadAngel
8da3136183 Change default halo.png for better visibility. 2014-09-19 17:47:19 +02:00
RealBadAngel
58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00