Commit Graph

6859 Commits

Author SHA1 Message Date
Dániel Juhász
75c393c915 Fix alpha for liquid nodes (#5494) 2017-05-19 07:46:10 +02:00
SmallJoker
674400523e Mainmenu: Fix issues while trying to enable all mods (#5770) 2017-05-19 07:45:47 +02:00
Loïc Blot
e25a38e3fb When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
2017-05-19 07:25:27 +02:00
Loic Blot
1c6d2f596d
Fix a warning pointed by GCC 7.1
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-18 20:55:27 +02:00
SmallJoker
9b5effffbb Builtin: Fix subgame mod selection (#5367) 2017-05-17 19:31:57 +02:00
Paramat
0443620c5e Particles: Do not send single particles to distant clients (#5760)
Previously, every individual particle on a server is sent to, and rendered by
(even if not actually visible), every client regardless of distance. This
significantly reduces client FPS and creates unnecessary network traffic.
Maximum distance is set by 'max block send distance' as this determines how far
a client is able to see.
2017-05-17 10:37:28 +02:00
bigfoot547
287605ca81 Append -debug to version string (#5765) 2017-05-17 09:41:41 +02:00
SmallJoker
0120fe16a7 CSM: Document forgotten functions 2017-05-16 21:57:26 +01:00
paramat
fd32005b0f Caverns: Remove unnecessary liquid excavation
Also disable CavesRandomWalk at a safer distance from caverns.

Excavating liquids in cavern code is unnecessary as in practice we are already
successfully disabling the generation of liquid caves that could intersect
with caverns and cause excessive amounts of spreading liquids in caverns.

However to be safer this commit now disables liquid caves at a larger distance
from caverns, to compensate for liquid caves being able to generate up to a
mapblock beyond a mapchunk border.

Not excavating liquids in cavern code also allows a feature i am working on in
experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16 21:56:51 +01:00
Loic Blot
582ee15d8e
Fix a memleak pointed by @Zeno- in MeshUpdateQueue
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-16 08:27:18 +02:00
Zeno-
1bf9b25fb4 Fix uninitalised variable in event.cpp (#5764) 2017-05-15 20:10:29 +10:00
ezhh
018217f6b2 Add option to use neither node highlighting nor outlining 2017-05-15 19:51:40 +10:00
SmallJoker
febd07fc0d No cursor lock when window inactive (#5754) 2017-05-13 17:42:42 +02:00
Loïc Blot
0d4d35ab93 Android dependencies updates (#5755)
* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
2017-05-13 13:32:59 +02:00
Loïc Blot
6673aff685 Limit properly the sound setting at updateSound runtime step (#5753)
* Limit properly the sound setting at updateSound runtime step

Fix #5026

* Add a comment
2017-05-13 12:03:11 +02:00
Loïc Blot
9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
Loic Blot
5cb7f6a9b7
Android build fix 2017-05-13 09:10:43 +02:00
red-001
98327a59c4 Minor pause/escape menu improvements (#5751)
- Split movement keys into separate entries.
- Increase buffer size due to the above change.
- Change capitalisation.
- Remove code-style violating white spaces.
2017-05-13 08:50:19 +02:00
rubenwardy
f286c54908 Replace inconsistent mentions of core.* with minetest.* (#5749) 2017-05-12 11:27:58 +02:00
red-001
0e0c824ea7 Rework escape/pause menu (#5719)
* Rework escape/pause menu

- Remove build information
- Use current controls instead of default controls
- Add information about the current server in place of the build information
- Add text saying the game is paused to if in singleplayer mode.
rework pause/escape menu

* improve consistency + display server_name
2017-05-11 10:39:37 +02:00
red-001
441740e021 Menu: Fix starting a server if the server address is an empty string. (#5742)
Minetest uses an empty string internal to signal that a server should be started.
2017-05-10 23:25:45 +02:00
sfan5
071e114ffa Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
SmallJoker
6945f807ab minetest.deserialize: Throw error when argument not string (#5738) 2017-05-09 23:11:20 +02:00
red-001
34c52d0ad7 Android: Fix crash while loading main menu (#5736)
Broken by 43d1f37
2017-05-09 18:30:34 +02:00
red-001
8729e7daec Add cancel button to password change menu. (#5720)
* Add cancel button to password change menu.
2017-05-09 11:04:45 +02:00
Auke Kok
a32a06e088 Move Pilzadam to previous developers. (#5735) 2017-05-09 08:56:57 +02:00
paramat
da88a18676 Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
2017-05-09 03:52:28 +01:00
Loïc Blot
c07c642ab0 read_schematic_replacements: ensure fields are strings (#5726)
* read_schematic_replacements: ensure fields are strings

add a type check before reading strings on read_schematic_replacements deserializer

* throw LuaError instead of asserting the whole client
2017-05-08 20:43:03 +02:00
paramat
5e04f1a335 Custom step height: Fix implementation
Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08 05:59:19 +01:00
paramat
3342dcc4bc Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node.

The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
2017-05-08 05:58:59 +01:00
Loïc Blot
c1b3ed4180 Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709
2017-05-07 12:13:15 +02:00
Loic Blot
0d7c37943b
LINT fix since d0678948165768472fc940c03e78cba787f49ea5 2017-05-07 11:07:17 +02:00
paramat
2d5bd7f414 Player properties: Set correct default collisionbox
Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.

Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07 06:10:13 +01:00
T0ny2
d067894816 Replace occurrence of luaL_reg in l_camera.cpp
Related to commit 41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-07 06:09:30 +01:00
ShadowNinja
c6e96c645b Fix myfloor(0.0) 2017-05-06 16:10:03 -04:00
ShadowNinja
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
TeTpaAka
b6f4a9c7e1 Make the player collisionbox settable 2017-05-06 15:41:05 -04:00
ShadowNinja
43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Loic Blot
a024042bf5
Fix codestyle since CSM Camera API 2017-05-06 21:30:27 +02:00
Wuzzy
07c17db114 Add configurable key bindings for hotbar scrolling, and for changing volume. 2017-05-06 21:21:59 +02:00
Sapier
45ab62d6a3 Use stepheight from CAO instead of hardcoded value 2017-05-06 21:18:17 +02:00
red-001
5ebf8f9450 [CSM] add on_item_use (#5544) 2017-05-06 21:12:44 +02:00
TeTpaAka
6658ad3d94 Make players respect makes_footstep_sound in the object properties 2017-05-06 20:16:16 +02:00
bigfoot547
de028fc056 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Paramat
e8b00fdf98 Clouds API: Fix yellow clouds at dawn and dusk (#5707) 2017-05-05 22:07:25 +02:00
Loic Blot
7c82f1e5dd
Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 2017-05-05 20:21:04 +02:00
Wayward One
fe247f38f7 Fix Android build (#5706)
* Fix Android build
2017-05-05 17:27:50 +02:00
Loïc Blot
21e0a049f8 Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified

* Add autosave_screensize setting (default true)

* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
red-001
d6cf5450a8 Add option to also check the center to find_node_near (#5255)
* Add option to also check the center to `find_node_near`
2017-05-04 22:52:58 +02:00
yellowcrash10
6fb27d3b2e Translated using Weblate (Esperanto)
Currently translated at 31.9% (293 of 918 strings)
2017-05-04 17:14:24 +02:00