SmallJoker
a29bc8e8ba
Remove settings properly ( #7676 )
2018-09-30 19:57:31 +02:00
Vitaliy
18a8fbf465
Software inventorycube ( #7651 )
...
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
SmallJoker
b9343a7da4
Fix temporary path crash in TestAuthDatabase ( #7753 )
...
The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
2018-09-28 20:12:11 +02:00
Aspen
ce2d33eb97
Fix stretched stars bug, change render order
2018-09-27 23:21:55 +02:00
Paramat
8543df7752
Fix various code issues found by cppcheck ( #7741 )
...
Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member.
Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'.
Inventorymanager: Remove assignment error 'found = '.
2018-09-23 20:12:39 +01:00
SmallJoker
785f68ef33
Make OpenGL preference configurable, default to LEGACY ( #7666 )
...
This partially reverts 1ec5028
Add option OPENGL_GL_PREFERENCE
2018-09-22 20:54:43 +02:00
Vitaliy
79e393cf4b
Light curve: Simplify and improve code, fix darkened daytime sky ( #7693 )
2018-09-16 17:59:42 +01:00
SmallJoker
220ec79e4a
Inv deSerialize(): Prevent infinite loop, error on failure ( #7711 )
...
Throws an error about potentially damaged player inventories but proceeds converting the rest of them
2018-09-14 20:29:21 +02:00
SmallJoker
81c06dea9b
markAliasDeprecated: Fix MSVC build
2018-09-11 19:32:10 +02:00
Paramat
766fb7b46e
Particles: Make collision with objects optional ( #7682 )
...
Also set it to false for node dig particles, as they are often created
and high in number.
Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat
7e21cec55b
Damage flash/hurt tilt: Make shorter to reduce player blindness ( #7399 )
...
Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce
player in-game blindness, especially useful for combat situations.
It is also visually more comfortable.
Camera hurt tilt is made slightly shorter to match in duration.
Both flash and camera tilt are now of similar length to a typical
damage sound, such as the one used by Minetest Game which is 0.27s.
The 3 effects become more synchronised and unified.
2018-08-29 22:00:49 +01:00
Paramat
dcd1a15545
Play damage sound on player death ( #7679 )
...
Also run CSM 'on_damage_taken' callback.
Improve function logic and remove 'return'.
2018-08-28 23:23:04 +01:00
Paramat
8516f28458
Change mapgen order to ores > dungeons > decorations ( #7656 )
...
Previously dungeons > decorations > ores.
Decorations depend on the node they are placed on, and ore types are
increasingly able to place large continuous volumes of nodes, such as
strata. Decorations are increasingly being used underground.
The new order avoids a node being changed by ore generation after a
decoration has been placed on it.
The new order also avoids ores appearing in the walls of a dungeon if
the wall nodes match the local stone node.
2018-08-20 18:24:53 +01:00
rubenwardy
5a26e46aaa
Formspecs: Fix invalid background warning
...
Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size
Fixes #7197
2018-08-20 13:56:16 +01:00
ShadowNinja
1ec5028e5a
Set OpenGL preference to GLVND
...
This silences a CMake warning introduced in CMAKE 3.11.
2018-08-18 14:23:41 -04:00
Vitaliy
78bd902b9f
Really delete things in fs::RecursiveDelete ( #7433 )
...
* Really delete things in fs::RecursiveDelete
2018-08-18 11:00:06 +02:00
Paramat
4dff0021b8
Mgv5: Change tunnel parameters to those of other mapgens ( #7641 )
...
Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
2018-08-16 20:10:56 +02:00
SmallJoker
297beea5bf
Check node updates whether the blocks are known ( #7568 )
...
* Remove unused ignore_id
2018-08-16 20:10:34 +02:00
Dániel Juhász
325bf68041
Raycast: export exact pointing location ( #6304 )
...
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
rubenwardy
28a3c4963e
Formspecs: Fix missing trim() when checking for no_prepend[]
2018-08-15 20:06:09 +01:00
pauloue
5aa865e56b
Save debug.txt to build dir for RUN_IN_PLACE build ( #7615 )
2018-08-15 11:36:40 +02:00
lhofhansl
3a95d760e9
Some minor Fastface optimizations. ( #7628 )
2018-08-08 15:53:06 +02:00
rubenwardy
8d68b2cd21
Fix debug and info text being the wrong color
...
Fixes #7623
2018-08-05 23:16:05 +01:00
SmallJoker
ee63b94f2c
Prevent objects from colliding with own child attachments ( #7610 )
...
Also, use a better distance calculation for 'collide with objects'.
Fixes the issue of a vehicle occasionally colliding with its own driver,
causing one of the velocity components to be set to zero.
2018-08-05 21:28:41 +01:00
rubenwardy
88efebdf86
Formspecs: Add tooltip element for area
2018-08-05 15:50:02 +01:00
Ben Deutsch
153fb211ac
Replace auth.txt with SQLite auth database ( #7279 )
...
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
rubenwardy
1836882495
Fix tooltip colors specified by formspec part
2018-08-04 19:01:07 +01:00
stujones11
c5a137c29c
Fix sky objects not rendering with ogles ( #7598 )
2018-08-04 18:46:39 +01:00
SmallJoker
3b9d49b3c7
guiFormspecMenu: Allow fraction values for container[] ( #7497 )
...
Switch spacing and pos_offset to v2f32 for percision, add helper function
2018-08-04 18:55:54 +02:00
SmallJoker
f3997025fd
Smoothed yaw rotation for objects ( #6825 )
2018-08-02 23:25:37 +01:00
HybridDog
741e3efaf5
LuaVoxelManip: Throw warning or error instead of silently doing nothing ( #7567 )
...
Error on missing parameter.
Warning when using a method on the incorrect type of LuaVoxelManip.
2018-08-02 19:54:44 +01:00
rubenwardy
14011bdc7a
Add protocol_version and supported package types to ContentDB urls
2018-07-29 00:26:03 +01:00
Rob Blanckaert
2b83af783b
Allow enter to select items from combobox's list ( #7351 )
2018-07-28 12:58:16 +02:00
ClobberXD
e8aad2ee00
Log server shutdown using actionstream ( #7589 )
2018-07-28 12:58:02 +02:00
zeuner
d7d451c647
Fix build on gcc 5.0 ( #7586 )
2018-07-26 21:49:38 +02:00
SmallJoker
4b217411ea
Settings: Fix indents, chat_message_*. Update translations ( #7580 )
2018-07-25 17:07:11 +01:00
lhofhansl
7454deb1bf
Allow an optional readonly base database ( #7544 )
...
* Allow an optional readonly base database
* Added basic documentation
2018-07-25 17:54:23 +02:00
nOOb3167
9537cfd3f8
Add a MSVC / Windows compatible snprintf function ( #7353 )
...
Use sizeof where applicable for mt_snprintf
2018-07-22 21:56:06 +02:00
lhofhansl
f41df4315f
Update Android defaults for modern H/W. ( #7572 )
2018-07-22 11:16:32 +02:00
Lars Hofhansl
25cc5d1a32
Optimize ABM checks.
...
See #7555
Cache (up to 64) node types for each active block.
Check this cache first to see whether any ABM needs to be triggered for a block.
2018-07-21 03:09:39 -07:00
Paramat
4b36a39d37
CSM: Disallow exploitable clientside mod functions by default ( #7547 )
2018-07-19 03:58:48 +01:00
Paramat
bc9bb63aed
Mgvalleys: Make river depth variation and humidity drop optional ( #7532 )
...
Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.
Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
2018-07-18 03:34:05 +01:00
Lars Hofhansl
ca8ec46843
Remove legacy client handling code.
2018-07-14 11:41:05 -07:00
Paramat
b38c121856
Make player liquid speed independent of FPS ( #7543 )
...
Make player liquid speed independent of FPS.
Fix codestyle issues in code block.
2018-07-14 18:41:26 +01:00
lhofhansl
a95aed8800
Adjust some settings to modern environments and networks. ( #7549 )
2018-07-13 22:11:49 +02:00
Lars Hofhansl
8d629cf65b
Fix bug setting channel window size.
2018-07-13 05:02:08 -07:00
Lars Hofhansl
93c0b3b8fb
Ensure that legacy mode is correctly disabled.
2018-07-13 02:50:01 -07:00
Lars Hofhansl
ba7cf30df9
Reduce block load glitches
...
See #7542
This reduces glitches in deep water and underground caves.
2018-07-12 00:54:00 -07:00
Muhammad Rifqi Priyo Susanto
7ebc229b0d
Android: Add 'aux' button ( #7477 )
...
Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
2018-07-10 23:33:40 +01:00
SmallJoker
f7a8e75765
Formspecs: Remove accidental empty 'quit' field
2018-07-10 18:27:03 +02:00