Commit Graph

2156 Commits

Author SHA1 Message Date
Perttu Ahola
08a10b8a6a Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore) 2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545 Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Perttu Ahola
9dcfa882b1 Fix non-fancy leaves not making faces with water 2011-12-01 14:48:52 +02:00
Perttu Ahola
cb589b1f99 Make non-fancy leaf texture to go in texture atlas too 2011-12-01 14:12:47 +02:00
Perttu Ahola
e6e3eef0ef Add ServerActiveObject::removingFromEnvironment() 2011-12-01 13:22:33 +02:00
Perttu Ahola
0e113a4c81 Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymore 2011-12-01 13:01:37 +02:00
Perttu Ahola
1da3a8e24b Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling 2011-12-01 13:00:27 +02:00
Perttu Ahola
3509714951 Fix loading of legacy MaterialItems (was loaded as a quite random type) 2011-12-01 12:50:32 +02:00
Perttu Ahola
146be1f0b6 Fix texture atlas not being created correctly 2011-12-01 12:43:17 +02:00
Perttu Ahola
223a4f4741 Include the freedesktop.org-standard .desktop file in misc/ to aid package makers 2011-12-01 12:12:48 +02:00
Perttu Ahola
1f1c1790f5 Remove old stuff from misc/ 2011-12-01 12:11:26 +02:00
Kahrl
2ca00fa585 Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. 2011-12-01 12:06:39 +02:00
Kahrl
1901158b3e Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version. 2011-12-01 11:56:06 +02:00
Kahrl
63d3403a20 Wireshark dissector: correct messed up field names 2011-12-01 11:38:06 +02:00
Kahrl
7f7fe444d3 Wireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus some failed assertion fix (well, hack). 2011-12-01 11:38:06 +02:00
Perttu Ahola
f4272ccf8f Enable simple drag and drop in inventory 2011-12-01 11:32:51 +02:00
Perttu Ahola
4196b0d341 Inventory move-to-slot hilighting 2011-12-01 11:25:55 +02:00
Perttu Ahola
ebc7a36a83 Note in init.lua the methods specific to the "generic" node metadata 2011-12-01 10:55:25 +02:00
Giuseppe Bilotta
aab50cd2cc Fix conditional bug in inventory
A spurious semicolon after the conditional checking for the drop count
to be not higher than the owned count caused the subsequent
    count = getCount()
to be always executed. Fix by removing the extra semicolon.
2011-12-01 10:41:24 +02:00
Giuseppe Bilotta
96c30452f9 Fix structs being declared as classes
Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
2011-12-01 10:39:47 +02:00
Perttu Ahola
4d0f227c70 Fix sand to be cookable to glass 2011-12-01 02:56:49 +02:00
Perttu Ahola
50b87c3791 Update version in CMakeLists.txt to 0.4.dev-20111201-1 2011-12-01 02:43:10 +02:00
Perttu Ahola
b6539399f4 Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly) 2011-12-01 02:41:52 +02:00
Perttu Ahola
8b8ef8acc0 Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 2011-12-01 01:58:31 +02:00
Perttu Ahola
74c6836f2f Update version in CMakeLists.txt to 0.4.dev-20111201-0 0.4.dev-20111201-0 2011-12-01 00:37:46 +02:00
Perttu Ahola
d8d6d0dc95 Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. 2011-12-01 00:07:21 +02:00
Perttu Ahola
f6c6c4f917 Load count 0 in itemstring as 1 2011-12-01 00:04:21 +02:00
Perttu Ahola
918c507a66 Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua 2011-11-30 23:52:02 +02:00
Perttu Ahola
1b61ca412b ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list 2011-11-30 23:38:18 +02:00
Perttu Ahola
cd563473fa Add ObjectRef:punch and ObjectRef:right_click to Lua API 2011-11-30 20:54:54 +02:00
Perttu Ahola
d26e19a296 List added functions in default/init.lua 2011-11-30 20:38:55 +02:00
Perttu Ahola
a244e367ea Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API 2011-11-30 20:36:07 +02:00
Perttu Ahola
347216d654 Reworked the inventory move handling code, hopefully fixed more problems than caused 2011-11-30 19:49:34 +02:00
Perttu Ahola
49e4f55b09 Fix player getting reset to 0,0 at connect if being far from 0,0 2011-11-30 00:39:36 +02:00
Perttu Ahola
661ed387df Version 0.4.dev-20111129-2 2011-11-29 23:23:33 +02:00
Perttu Ahola
ccfec0400f Modify builtin ABMs to have lower interval and higher trigger non-chance 2011-11-29 23:22:44 +02:00
Perttu Ahola
e109ed5cef Proper player inventory and hp modification tracking and sending accordingly 2011-11-29 23:18:20 +02:00
Perttu Ahola
b2c905d800 Tune main menu a bit and show version number in there 2011-11-29 22:34:58 +02:00
Perttu Ahola
4bcff65ad0 Better version match fail messages from server 2011-11-29 22:23:03 +02:00
Perttu Ahola
e5d372f238 dev-20111129-1 2011-11-29 21:46:03 +02:00
Perttu Ahola
103d4793f0 Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit 2011-11-29 21:30:22 +02:00
Perttu Ahola
2a610b011a Handle items with m_count==0 sanely when placing 2011-11-29 21:05:53 +02:00
Perttu Ahola
cd030639a4 Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE 2011-11-29 21:05:36 +02:00
Perttu Ahola
6d23fb2592 Do not install the static lua library file 2011-11-29 19:27:41 +02:00
Perttu Ahola
bc48cf076d Remove content_inventory.{h,cpp} 2011-11-29 19:13:59 +02:00
Perttu Ahola
be2ecf9186 Quick fix to a bug that makes it possible to raise water levels everywhere with one source 2011-11-29 19:13:59 +02:00
Perttu Ahola
d57aa531e1 Modify bucket namings 2011-11-29 19:13:58 +02:00
Perttu Ahola
bb898bf587 Add bucket textures 2011-11-29 19:13:58 +02:00
Perttu Ahola
9d35e4fa6e Reorganize mods 2011-11-29 19:13:58 +02:00