Commit Graph

9285 Commits

Author SHA1 Message Date
sfan5
4c8e1c3200 Clean up CAO nametag handling and remove deprecated AO_CMD
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
2020-05-29 22:54:50 +02:00
sfan5
db7c262ee8 content_cao: Do not expire visuals when not necessary
fixes #6572
2020-05-29 22:54:50 +02:00
MoNTE48
34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
Wuzzy
65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
rubenwardy
9a64a9fd94
Update ContentDB dialog (#9949) 2020-05-29 00:52:48 +01:00
sfan5
471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sfan5
2fd5f38c45 Change item entity collisionbox so that they don't sink into the ground 2020-05-27 21:58:20 +02:00
sfan5
03dae5fba6 Fix falling entity not falling through players 2020-05-27 21:58:20 +02:00
rubenwardy
f90ca96c73
Make ContentDB downloads not block the UI (#9948) 2020-05-27 17:02:09 +01:00
sfan5
58f523e363
Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)
Applies when a different:
- falling liquid is neighboring
- liquid is below
2020-05-26 23:17:23 +01:00
Paramat
ba553e22e4
Devtest game: Update biome registrations (#9936) 2020-05-26 23:11:33 +01:00
rubenwardy
8713924811 Fix devtest being ignored by .gitignore 2020-05-26 22:33:16 +01:00
Wuzzy
1afd6d682a
Devtest: Fix crash in player unittest (#9937)
Happened if player unittests run when player has exactly 3 HP
2020-05-26 19:49:02 +02:00
Wuzzy
083b285f43
Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
Paramat
b546e8938d
L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)
Games often and increasingly do not use this mapgen alias, as it
is only required for Mapgen V6. Such games were triggering the
recently added error message.

Even if this mapgen alias was defined, dirt nodes placed under a
wide trunk were inconsistent with biomes that do not use dirt
surface nodes.

Place trunk nodes below a wide trunk instead of 'mapgen_dirt'.
On sloping ground, the trunk then extends down to the surface,
instead of the surface rising up to meet the trunk. This looks
more natural and does not alter the terrain.
2020-05-25 21:11:57 +01:00
SmallJoker
5311a27523 Silence GCC warning in mapblock_mesh
Fixes following warning:
  warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-25 19:10:23 +02:00
rubenwardy
212a1123e0 Fix build on FreeBSD, broken since open_url 2020-05-24 15:31:06 +01:00
rubenwardy
b3c79906d4
Add engine version string to ContentDB API request (#9890) 2020-05-24 14:46:50 +01:00
Wuzzy
6456aba73f
Replacement for Minimal Development Test (PR) (#9450) 2020-05-24 14:46:26 +01:00
SmallJoker
a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5
f51cf7c68a
Fix two bugs in content_cao
fixes #9889 (backface_culling with visual = "cube")
fixes #9916 (crash with visual = "upright_sprite")
2020-05-24 11:48:51 +02:00
sfan5
5430770b68 Fix constant re-queueing of emerges that will always be unsuccessful 2020-05-24 11:48:33 +02:00
sfan5
a9d6be8b6f Fix documentation of emergequeue_limit settings 2020-05-24 11:48:33 +02:00
ANAND
8ee2ece3c9
lua_api.txt: Fix minor typo (#9917) 2020-05-24 11:48:19 +02:00
sfan5
10c3002aea Optimize particlespawner sending by not sending to distant players 2020-05-23 22:52:21 +02:00
sfan5
9d6e7e48d6 Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
sorcerykid
15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Awkor
037422fdba
Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
Lejo1
e79bc40c0a Check for valid base64 before decoding (#9904) 2020-05-22 14:26:22 +02:00
SmallJoker
7ab0c0662a MacOS: Fix environ not being found 2020-05-22 14:24:55 +02:00
sfan5
1357ea1da2
Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
Paramat
1bcdc2d7e9
Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2020-05-22 01:32:20 +01:00
Vitaliy
82e4137893
Cache liquid alternative IDs (#8053) 2020-05-20 22:52:10 +01:00
Paramat
42fcfb75e8
Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
2020-05-20 22:16:14 +01:00
sfan5
c47a680db7 Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
sfan5
732c8008f4 CSM: Fix crashing minetest.get_item_def()
fixes #9884
2020-05-20 20:15:09 +02:00
Wuzzy
c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
LoneWolfHT
7d3972a504
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
sfan5
0fc51db772 Add missing sao->isGone() checks
fixes #9883
2020-05-18 23:23:25 +02:00
sfan5
11723cffe0 builtin: Move common/async_event.lua to mainmenu/async_event.lua
It only works in the context of the mainmenu.
2020-05-17 21:37:01 +02:00
sfan5
52430d34d3 content_mapblock: Move static initialization out of functions 2020-05-17 21:37:01 +02:00
sfan5
be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
rubenwardy
a9c3a42323
Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
ANAND
c1ce4be756
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
Wuzzy
ab745685c7
Error msg if trying to teleport attached player (#9824) 2020-05-16 21:41:41 +02:00
sfan5
a08251a61e Log protocol ver on mismatched client connect too 2020-05-16 12:03:36 +02:00
Paramat
af0f7ac4a2
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
sfan5
d76785b4c7
network: Replace a fatal_error with just error logging 2020-05-14 21:18:26 +02:00
sfan5
36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
TheTermos
6ef7ad09bb
Collision detection - #9343 follow-up (#9764)
* truncate speed to prevent inf result

* code styling

* change truncate() input parameters
2020-05-14 19:28:27 +02:00